Module dioxus_core::prelude
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Re-exports
pub use crate::innerlude::AnyValue;pub use crate::innerlude::EventHandler;
Structs
- A wrapper around some generic data that handles the event’s state
- A concrete type provider for closures that build
VNodestructures. - A component’s unique identifier.
- A component’s state separate from its props.
- A wrapper around a component’s
ScopeStateand properties. TheScopeStateprovides the majority of methods for the VirtualDom and component state. - A task’s unique identifier.
- A static layout of a UI tree that describes a set of dynamic and static nodes.
- A reference to a template along with any context needed to hydrate it
- A virtual node system that progresses user events and diffs UI trees.
Enums
- An attribute of the TemplateNode, created at compile time
- A statically known node in a layout.
Traits
- A value that can be converted into an attribute value
- Every “Props” used for a component must implement the
Propertiestrait. This trait gives some hints to Dioxus on how to memoize the props and some additional optimizations that can be made. We strongly encourage using the derive macro to implement thePropertiestrait automatically as guarantee that your memoization strategy is safe. - A trait to allow results to be thrown upwards to the nearest Error Boundary
Functions
- Create inline fragments using Component syntax.
- This utility function launches the builder method so rsx! and html! macros can use the typed-builder pattern to initialize a component’s props.
Type Definitions
- A wrapper around the
Scopedobject that contains a reference to theScopeStateand properties for a given component.