dioxus_bootstrap_css/accordion.rs
1use dioxus::prelude::*;
2
3/// Bootstrap Accordion component — signal-driven, no JavaScript.
4///
5/// # Bootstrap HTML → Dioxus
6///
7/// ```html
8/// <!-- Bootstrap HTML (requires JavaScript) -->
9/// <div class="accordion">
10/// <div class="accordion-item">
11/// <h2 class="accordion-header">
12/// <button class="accordion-button" data-bs-toggle="collapse">Section 1</button>
13/// </h2>
14/// <div class="accordion-collapse collapse show">
15/// <div class="accordion-body">Content 1</div>
16/// </div>
17/// </div>
18/// </div>
19/// ```
20///
21/// ```rust,no_run
22/// // Dioxus equivalent
23/// let open = use_signal(|| Some(0usize));
24/// rsx! {
25/// Accordion { open: open, flush: true,
26/// AccordionItem { index: 0, title: "Section 1", open: open,
27/// p { "Content for section 1" }
28/// }
29/// AccordionItem { index: 1, title: "Section 2", open: open,
30/// p { "Content for section 2" }
31/// }
32/// }
33/// }
34/// ```
35///
36/// # Props
37///
38/// - `open` — `Signal<Option<usize>>` controlling which item is open (None = all closed)
39/// - `flush` — remove borders and rounded corners
40#[derive(Clone, PartialEq, Props)]
41pub struct AccordionProps {
42 /// Signal controlling which item is open (None = all closed).
43 /// For "always open" mode, use AccordionAlwaysOpen instead.
44 pub open: Signal<Option<usize>>,
45 /// Remove borders and rounded corners.
46 #[props(default)]
47 pub flush: bool,
48 /// Additional CSS classes.
49 #[props(default)]
50 pub class: String,
51 /// Any additional HTML attributes.
52 #[props(extends = GlobalAttributes)]
53 attributes: Vec<Attribute>,
54 /// Child elements (AccordionItem components).
55 pub children: Element,
56}
57
58#[component]
59pub fn Accordion(props: AccordionProps) -> Element {
60 let flush = if props.flush { " accordion-flush" } else { "" };
61 let full_class = if props.class.is_empty() {
62 format!("accordion{flush}")
63 } else {
64 format!("accordion{flush} {}", props.class)
65 };
66
67 rsx! {
68 div { class: "{full_class}", ..props.attributes, {props.children} }
69 }
70}
71
72/// A single item within an Accordion.
73#[derive(Clone, PartialEq, Props)]
74pub struct AccordionItemProps {
75 /// Item index (must match position in accordion).
76 pub index: usize,
77 /// Header/title text.
78 pub title: String,
79 /// Signal controlling which item is open (shared with parent).
80 pub open: Signal<Option<usize>>,
81 /// Additional CSS classes for the accordion item.
82 #[props(default)]
83 pub class: String,
84 /// Any additional HTML attributes.
85 #[props(extends = GlobalAttributes)]
86 attributes: Vec<Attribute>,
87 /// Content (shown when expanded).
88 pub children: Element,
89}
90
91#[component]
92pub fn AccordionItem(props: AccordionItemProps) -> Element {
93 let is_open = *props.open.read() == Some(props.index);
94 let mut open_signal = props.open;
95 let index = props.index;
96
97 let button_class = if is_open {
98 "accordion-button"
99 } else {
100 "accordion-button collapsed"
101 };
102
103 let body_class = if is_open {
104 "accordion-collapse collapse show"
105 } else {
106 "accordion-collapse collapse"
107 };
108
109 let full_class = if props.class.is_empty() {
110 "accordion-item".to_string()
111 } else {
112 format!("accordion-item {}", props.class)
113 };
114
115 rsx! {
116 div { class: "{full_class}",
117 ..props.attributes,
118 h2 { class: "accordion-header",
119 button {
120 class: "{button_class}",
121 r#type: "button",
122 "aria-expanded": if is_open { "true" } else { "false" },
123 onclick: move |_| {
124 if is_open {
125 open_signal.set(None);
126 } else {
127 open_signal.set(Some(index));
128 }
129 },
130 "{props.title}"
131 }
132 }
133 div { class: "{body_class}",
134 div { class: "accordion-body",
135 {props.children}
136 }
137 }
138 }
139 }
140}