Function apply_creature_variations
Source pub fn apply_creature_variations(all_raws: &mut [Box<dyn RawObject>])
Expand description
Apply creature variations to creatures.
§Arguments
all_raws - The list of all raw objects.
§Side Effects
Updates the list of raw objects with the applied creature variations.
§Notes
This function is called after all raw objects have been parsed and before any other processing is done.