apply_creature_variations

Function apply_creature_variations 

Source
pub fn apply_creature_variations(all_raws: &mut [Box<dyn RawObject>])
Expand description

Apply creature variations to creatures.

§Arguments

  • all_raws - The list of all raw objects.

§Side Effects

Updates the list of raw objects with the applied creature variations.

§Notes

This function is called after all raw objects have been parsed and before any other processing is done.