pub struct Animation<'mesh, State, StepFn, DrawFn>
where State: AnimationState, StepFn: FnMut(&mut State), DrawFn: FnMut(&State, &mut Painter<'_, '_>),
{ pub mesh: &'mesh SimplicialMesh<2>, pub dt: f64, pub params: AnimationParams, pub state: State, pub step: StepFn, pub draw: DrawFn, }
Expand description

An animated visualization of simulation data.

To display the animation in a window, use RenderWindow::run_animation.

The State type must implement AnimationState to facilitate interpolated rendering. If you don’t care about this, you can simply leave the impl block empty:

impl AnimationState for MyState {}

Note that MyState must still implement Clone. To enable interpolation, implement the interpolate member function and call lerp for each cochain in your state (and decide how/whether to interpolate anything else in your state that isn’t a cochain):

use dexterior as dex;
#[derive(Clone)]
struct MyState {
    p: dex::Cochain<0, dex::Primal>,
    v: dex::Cochain<1, dex::Primal>,
};
impl AnimationState for MyState {
    fn interpolate(old: &Self, new: &Self, t: f64) -> Self {
        Self {
            p: old.p.lerp(&new.p, t),
            v: old.v.lerp(&new.v, t),
        }
    }
}

Note: this could be done with a macro, but it’s a low-priority development, so for now you have to write this boilerplate by hand.

Fields§

§mesh: &'mesh SimplicialMesh<2>

The mesh that the simulation is derived from.

For now, only 2D meshes are supported. This will change in the future.

§dt: f64

Time in seconds per simulation timestep.

§params: AnimationParams

Control parameters.

§state: State

Initial state of the simulation.

§step: StepFn

A function that runs the simulation forward for a timestep.

§draw: DrawFn

A function that draws the simulation state.

Auto Trait Implementations§

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impl<'mesh, State, StepFn, DrawFn> !RefUnwindSafe for Animation<'mesh, State, StepFn, DrawFn>

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impl<'mesh, State, StepFn, DrawFn> !Send for Animation<'mesh, State, StepFn, DrawFn>

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impl<'mesh, State, StepFn, DrawFn> !Sync for Animation<'mesh, State, StepFn, DrawFn>

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impl<'mesh, State, StepFn, DrawFn> Unpin for Animation<'mesh, State, StepFn, DrawFn>
where DrawFn: Unpin, State: Unpin, StepFn: Unpin,

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impl<'mesh, State, StepFn, DrawFn> !UnwindSafe for Animation<'mesh, State, StepFn, DrawFn>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>