pub trait Holder {
// Required methods
fn scene(&self) -> &Scene;
fn apply(&mut self, edits: &Edits) -> Result<Applied, String>;
}Expand description
Where a design’s one scene is held: what resolving it again reads the scene from, and brings it across by — by edits applied to it there, once, and to whatever is kept beside it, like a drawing.
Required Methods§
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".