devalang_wasm/engine/audio/effects/processors/
slice.rs1use crate::engine::audio::effects::processors::super_trait::EffectProcessor;
2
3#[cfg(feature = "cli")]
4use rand::prelude::*;
5
6#[derive(Debug, Clone)]
7pub struct SliceProcessor {
8 pub segments: i32,
9 pub mode: String, pub crossfade: f32,
11}
12
13impl SliceProcessor {
14 pub fn new(segments: i32, mode: &str, crossfade: f32) -> Self {
15 Self {
16 segments: segments.clamp(1, 16),
17 mode: mode.to_string(),
18 crossfade: crossfade.clamp(0.0, 1.0),
19 }
20 }
21}
22
23impl Default for SliceProcessor {
24 fn default() -> Self {
25 Self::new(4, "sequential", 0.01)
26 }
27}
28
29impl EffectProcessor for SliceProcessor {
30 fn process(&mut self, samples: &mut [f32], _sr: u32) {
31 let frames = samples.len() / 2;
32 let segs = self.segments.max(1) as usize;
33 let seg_len = (frames / segs).max(1);
34 let mut out = vec![0.0f32; frames * 2];
35 #[cfg_attr(not(feature = "cli"), allow(unused_mut))]
36 let mut order: Vec<usize> = (0..segs).collect();
37
38 #[cfg(feature = "cli")]
39 {
40 if self.mode == "random" {
41 order.shuffle(&mut thread_rng());
42 }
43 }
44
45 let mut dst = 0usize;
49 for &s in order.iter() {
50 let start = s * seg_len;
51 let end = ((s + 1) * seg_len).min(frames);
52 for i in start..end {
53 let si = i * 2;
54 if dst < frames {
55 let di = dst * 2;
56 out[di] = samples[si];
57 out[di + 1] = samples.get(si + 1).copied().unwrap_or(samples[si]);
58 dst += 1;
59 }
60 }
61 }
62 for i in 0..frames {
64 let si = i * 2;
65 samples[si] = out[si];
66 if si + 1 < samples.len() {
67 samples[si + 1] = out[si + 1];
68 }
69 }
70 }
71 fn reset(&mut self) {}
72 fn name(&self) -> &str {
73 "Slice"
74 }
75}