devalang_wasm/engine/audio/effects/processors/
flanger.rs1use crate::engine::audio::effects::processors::super_trait::EffectProcessor;
2use std::f32::consts::PI;
3
4#[derive(Debug, Clone)]
5pub struct FlangerProcessor {
6 depth: f32,
7 rate: f32,
8 feedback: f32,
9 mix: f32,
10 phase: f32,
11 delay_buffer: Vec<f32>,
12 buffer_pos: usize,
13}
14
15impl FlangerProcessor {
16 pub fn new(depth: f32, rate: f32, feedback: f32, mix: f32) -> Self {
17 Self {
18 depth: depth.clamp(0.0, 1.0),
19 rate: rate.clamp(0.1, 10.0),
20 feedback: feedback.clamp(0.0, 0.95),
21 mix: mix.clamp(0.0, 1.0),
22 phase: 0.0,
23 delay_buffer: vec![0.0; 882], buffer_pos: 0,
25 }
26 }
27}
28
29impl Default for FlangerProcessor {
30 fn default() -> Self {
31 Self::new(0.7, 0.5, 0.5, 0.5)
32 }
33}
34
35impl EffectProcessor for FlangerProcessor {
36 fn process(&mut self, samples: &mut [f32], sample_rate: u32) {
37 let max_delay_samples = (0.010 * sample_rate as f32) as usize; for i in (0..samples.len()).step_by(2) {
40 self.phase += self.rate / sample_rate as f32;
42 if self.phase >= 1.0 {
43 self.phase -= 1.0;
44 }
45
46 let lfo = (2.0 * PI * self.phase).sin();
48 let delay_samples =
49 (self.depth * max_delay_samples as f32 * (lfo + 1.0) / 2.0) as usize;
50 let delay_samples = delay_samples.min(self.delay_buffer.len() - 1);
51
52 for ch in 0..2 {
54 if i + ch < samples.len() {
55 let input = samples[i + ch];
56
57 let read_pos = (self.buffer_pos + self.delay_buffer.len() - delay_samples)
59 % self.delay_buffer.len();
60 let delayed = self.delay_buffer[read_pos];
61
62 let output = input + delayed * self.feedback;
64
65 self.delay_buffer[self.buffer_pos] = output;
67
68 samples[i + ch] = input * (1.0 - self.mix) + delayed * self.mix;
70 }
71 }
72
73 self.buffer_pos = (self.buffer_pos + 1) % self.delay_buffer.len();
74 }
75 }
76
77 fn reset(&mut self) {
78 self.phase = 0.0;
79 self.delay_buffer.fill(0.0);
80 self.buffer_pos = 0;
81 }
82
83 fn name(&self) -> &str {
84 "Flanger"
85 }
86}