devalang_wasm/engine/audio/effects/processors/
chorus.rs1use crate::engine::audio::effects::processors::super_trait::EffectProcessor;
2use std::f32::consts::PI;
3
4#[derive(Debug, Clone)]
5pub struct ChorusProcessor {
6 depth: f32,
7 rate: f32,
8 mix: f32,
9 phase: f32,
10 delay_buffer: Vec<f32>,
11 buffer_pos: usize,
12}
13
14impl ChorusProcessor {
15 pub fn new(depth: f32, rate: f32, mix: f32) -> Self {
16 Self {
17 depth: depth.clamp(0.0, 1.0),
18 rate: rate.clamp(0.1, 10.0),
19 mix: mix.clamp(0.0, 1.0),
20 phase: 0.0,
21 delay_buffer: vec![0.0; 8820], buffer_pos: 0,
23 }
24 }
25}
26
27impl Default for ChorusProcessor {
28 fn default() -> Self {
29 Self::new(0.7, 0.5, 0.5)
30 }
31}
32
33impl EffectProcessor for ChorusProcessor {
34 fn process(&mut self, samples: &mut [f32], sample_rate: u32) {
35 let max_delay_samples = (0.020 * sample_rate as f32) as usize; for i in (0..samples.len()).step_by(2) {
38 self.phase += self.rate / sample_rate as f32;
40 if self.phase >= 1.0 {
41 self.phase -= 1.0;
42 }
43
44 let lfo = (2.0 * PI * self.phase).sin();
46 let delay_samples =
47 (self.depth * max_delay_samples as f32 * (lfo + 1.0) / 2.0) as usize;
48 let delay_samples = delay_samples.min(self.delay_buffer.len() - 1);
49
50 for ch in 0..2 {
52 if i + ch < samples.len() {
53 let input = samples[i + ch];
54
55 self.delay_buffer[self.buffer_pos] = input;
57
58 let read_pos = (self.buffer_pos + self.delay_buffer.len() - delay_samples)
60 % self.delay_buffer.len();
61 let delayed = self.delay_buffer[read_pos];
62
63 samples[i + ch] = input * (1.0 - self.mix) + delayed * self.mix;
65 }
66 }
67
68 self.buffer_pos = (self.buffer_pos + 1) % self.delay_buffer.len();
69 }
70 }
71
72 fn reset(&mut self) {
73 self.phase = 0.0;
74 self.delay_buffer.fill(0.0);
75 self.buffer_pos = 0;
76 }
77
78 fn name(&self) -> &str {
79 "Chorus"
80 }
81}