devalang_wasm/engine/audio/effects/processors/
slice.rs1use crate::engine::audio::effects::processors::super_trait::EffectProcessor;
2use rand::prelude::*;
3
4#[derive(Debug, Clone)]
5pub struct SliceProcessor {
6 pub segments: i32,
7 pub mode: String, pub crossfade: f32,
9}
10
11impl SliceProcessor {
12 pub fn new(segments: i32, mode: &str, crossfade: f32) -> Self {
13 Self {
14 segments: segments.clamp(1, 16),
15 mode: mode.to_string(),
16 crossfade: crossfade.clamp(0.0, 1.0),
17 }
18 }
19}
20
21impl Default for SliceProcessor {
22 fn default() -> Self {
23 Self::new(4, "sequential", 0.01)
24 }
25}
26
27impl EffectProcessor for SliceProcessor {
28 fn process(&mut self, samples: &mut [f32], _sr: u32) {
29 let frames = samples.len() / 2;
30 let segs = self.segments.max(1) as usize;
31 let seg_len = (frames / segs).max(1);
32 let mut out = vec![0.0f32; frames * 2];
33 let mut order: Vec<usize> = (0..segs).collect();
34 if self.mode == "random" {
35 order.shuffle(&mut thread_rng());
36 }
37 let mut dst = 0usize;
38 for &s in order.iter() {
39 let start = s * seg_len;
40 let end = ((s + 1) * seg_len).min(frames);
41 for i in start..end {
42 let si = i * 2;
43 if dst < frames {
44 let di = dst * 2;
45 out[di] = samples[si];
46 out[di + 1] = samples.get(si + 1).copied().unwrap_or(samples[si]);
47 dst += 1;
48 }
49 }
50 }
51 for i in 0..frames {
53 let si = i * 2;
54 samples[si] = out[si];
55 if si + 1 < samples.len() {
56 samples[si + 1] = out[si + 1];
57 }
58 }
59 }
60 fn reset(&mut self) {}
61 fn name(&self) -> &str {
62 "Slice"
63 }
64}