devalang_core/core/audio/engine/
sample.rs

1use crate::core::{store::variable::VariableTable, utils::path::normalize_path};
2use devalang_types::Value;
3use rodio::{Decoder, Source};
4use std::{collections::HashMap, fs::File, io::BufReader, path::Path};
5
6const SAMPLE_RATE: u32 = 44100;
7const CHANNELS: u16 = 2;
8
9impl super::synth::AudioEngine {
10    pub fn insert_sample(
11        &mut self,
12        filepath: &str,
13        time_secs: f32,
14        dur_sec: f32,
15        effects: Option<HashMap<String, Value>>,
16        variable_table: &VariableTable,
17    ) {
18        if filepath.is_empty() {
19            eprintln!("❌ Empty file path provided for audio sample.");
20            return;
21        }
22
23        let module_root = Path::new(&self.module_name);
24        let root = match devalang_utils::path::get_project_root() {
25            Ok(p) => p,
26            Err(_) => std::env::current_dir().unwrap_or_else(|_| std::path::PathBuf::from(".")),
27        };
28        let resolved_path: String;
29
30        let mut var_path = filepath.to_string();
31        if let Some(Value::String(variable_path)) = variable_table.variables.get(filepath) {
32            var_path = variable_path.clone();
33        } else if let Some(Value::Sample(sample_path)) = variable_table.variables.get(filepath) {
34            var_path = sample_path.clone();
35        }
36
37        if var_path.starts_with("devalang://") {
38            let path_after_protocol = var_path.replace("devalang://", "");
39            let parts: Vec<&str> = path_after_protocol.split('/').collect();
40
41            if parts.len() < 3 {
42                eprintln!(
43                    "❌ Invalid devalang:// path format. Expected devalang://<type>/<author>.<bank>/<entity>"
44                );
45                return;
46            }
47
48            let obj_type = parts[0];
49            let bank_name = parts[1];
50            // Rejoin the remainder as the entity path so bank entries can contain
51            // nested paths like "subdir/sample.wav" or plain names.
52            let entity_name = parts[2..].join("/");
53
54            let deva_dir = match devalang_utils::path::get_deva_dir() {
55                Ok(dir) => dir,
56                Err(e) => {
57                    eprintln!("❌ {}", e);
58                    return;
59                }
60            };
61            let subdir = match obj_type {
62                "bank" => "banks",
63                "plugin" => "plugins",
64                "preset" => "presets",
65                "template" => "templates",
66                other => other,
67            };
68
69            // Determine the bank audio base directory. Prefer an optional
70            // `audioPath` declared in the bank's bank.toml (supports keys
71            // `audioPath` or `audio_path`). If absent, fall back to `audio/`.
72            let mut audio_dir = deva_dir.join(subdir).join(bank_name).join("audio");
73            // Try to read bank.toml to get audioPath
74            let bank_toml = deva_dir.join(subdir).join(bank_name).join("bank.toml");
75            if bank_toml.exists() {
76                if let Ok(content) = std::fs::read_to_string(&bank_toml) {
77                    if let Ok(parsed) = toml::from_str::<toml::Value>(&content) {
78                        if let Some(ap) = parsed
79                            .get("audioPath")
80                            .or_else(|| parsed.get("audio_path"))
81                            .and_then(|v| v.as_str())
82                        {
83                            // normalize separators
84                            let ap_norm = ap.replace("\\", "/");
85                            audio_dir = deva_dir.join(subdir).join(bank_name).join(ap_norm);
86                        }
87                    }
88                }
89            }
90            // Force looking into the computed audio_dir. If the entity_name
91            // already contains an extension (e.g. .wav/.mp3) or a nested path,
92            // preserve it as-is. Otherwise, try with a .wav extension.
93            let bank_base = audio_dir;
94            let candidate = bank_base.join(&entity_name);
95
96            if candidate.exists() {
97                resolved_path = candidate.to_string_lossy().to_string();
98            } else {
99                // Detect whether the provided entity already includes an extension.
100                let has_extension = std::path::Path::new(&entity_name).extension().is_some();
101
102                if !has_extension {
103                    // Try appending .wav as a fallback for shorthand names without extension
104                    let wav_candidate = bank_base.join(format!("{}.wav", entity_name));
105                    if wav_candidate.exists() {
106                        resolved_path = wav_candidate.to_string_lossy().to_string();
107                    } else {
108                        // Last resort: use the legacy location (no audio/), also with .wav
109                        resolved_path = deva_dir
110                            .join(subdir)
111                            .join(bank_name)
112                            .join(format!("{}.wav", entity_name))
113                            .to_string_lossy()
114                            .to_string();
115                    }
116                } else {
117                    // If an extension was specified, don't append .wav; try legacy location
118                    let legacy_candidate = deva_dir.join(subdir).join(bank_name).join(&entity_name);
119
120                    if legacy_candidate.exists() {
121                        resolved_path = legacy_candidate.to_string_lossy().to_string();
122                    } else {
123                        // No file found; fall back to the audio candidate path (even if missing)
124                        resolved_path = candidate.to_string_lossy().to_string();
125                    }
126                }
127            }
128        } else {
129            let entry_dir = module_root.parent().unwrap_or(&root);
130            let absolute_path = root.join(entry_dir).join(&var_path);
131
132            resolved_path = normalize_path(absolute_path.to_string_lossy().to_string());
133        }
134
135        if !Path::new(&resolved_path).exists() {
136            eprintln!("❌ Unknown trigger or missing audio file: {}", filepath);
137            return;
138        }
139
140        let file = match File::open(&resolved_path) {
141            Ok(f) => BufReader::new(f),
142            Err(e) => {
143                eprintln!("❌ Failed to open audio file {}: {}", resolved_path, e);
144                return;
145            }
146        };
147
148        let decoder = match Decoder::new(file) {
149            Ok(d) => d,
150            Err(e) => {
151                eprintln!("❌ Failed to decode audio file {}: {}", resolved_path, e);
152                return;
153            }
154        };
155
156        let max_mono_samples = (dur_sec * (SAMPLE_RATE as f32)) as usize;
157        let samples: Vec<i16> = decoder.convert_samples().take(max_mono_samples).collect();
158
159        if samples.is_empty() {
160            eprintln!("❌ No samples read from {}", resolved_path);
161            return;
162        }
163
164        let offset = (time_secs * (SAMPLE_RATE as f32) * (CHANNELS as f32)) as usize;
165        let required_len = offset + samples.len() * (CHANNELS as usize);
166        if self.buffer.len() < required_len {
167            self.buffer.resize(required_len, 0);
168        }
169
170        if let Some(effects_map) = effects {
171            self.pad_samples(&samples, time_secs, Some(effects_map));
172        } else {
173            self.pad_samples(&samples, time_secs, None);
174        }
175    }
176
177    fn pad_samples(
178        &mut self,
179        samples: &[i16],
180        time_secs: f32,
181        effects_map: Option<HashMap<String, Value>>,
182    ) {
183        let offset = (time_secs * (SAMPLE_RATE as f32) * (CHANNELS as f32)) as usize;
184        let total_samples = samples.len();
185
186        let mut gain = 1.0;
187        let mut pan = 0.0;
188        let mut fade_in = 0.0;
189        let mut fade_out = 0.0;
190        let mut pitch = 1.0;
191        let mut drive = 0.0;
192        let mut reverb = 0.0;
193        let mut delay = 0.0; // delay time in seconds
194        let delay_feedback = 0.35; // default feedback
195
196        if let Some(map) = &effects_map {
197            for (key, val) in map {
198                match (key.as_str(), val) {
199                    ("gain", Value::Number(v)) => {
200                        gain = *v;
201                    }
202                    ("pan", Value::Number(v)) => {
203                        pan = *v;
204                    }
205                    ("fadeIn", Value::Number(v)) => {
206                        fade_in = *v;
207                    }
208                    ("fadeOut", Value::Number(v)) => {
209                        fade_out = *v;
210                    }
211                    ("pitch", Value::Number(v)) => {
212                        pitch = *v;
213                    }
214                    ("drive", Value::Number(v)) => {
215                        drive = *v;
216                    }
217                    ("reverb", Value::Number(v)) => {
218                        reverb = *v;
219                    }
220                    ("delay", Value::Number(v)) => {
221                        delay = *v;
222                    }
223                    _ => eprintln!("⚠️ Unknown or invalid effect '{}'", key),
224                }
225            }
226        }
227
228        let fade_in_samples = (fade_in * (SAMPLE_RATE as f32)) as usize;
229        let fade_out_samples = (fade_out * (SAMPLE_RATE as f32)) as usize;
230
231        let delay_samples = if delay > 0.0 {
232            (delay * (SAMPLE_RATE as f32)) as usize
233        } else {
234            0
235        };
236        let mut delay_buffer: Vec<f32> = vec![0.0; total_samples + delay_samples];
237
238        for i in 0..total_samples {
239            let pitch_index = if pitch != 1.0 {
240                ((i as f32) / pitch) as usize
241            } else {
242                i
243            };
244
245            let mut adjusted = if pitch_index < total_samples {
246                samples[pitch_index] as f32
247            } else {
248                0.0
249            };
250
251            adjusted *= gain;
252
253            if fade_in_samples > 0 && i < fade_in_samples {
254                adjusted *= (i as f32) / (fade_in_samples as f32);
255            }
256            if fade_out_samples > 0 && i >= total_samples.saturating_sub(fade_out_samples) {
257                adjusted *= ((total_samples - i) as f32) / (fade_out_samples as f32);
258            }
259
260            if drive > 0.0 {
261                let normalized = adjusted / (i16::MAX as f32);
262                let pre_gain = (10f32).powf(drive / 20.0);
263                let driven = (normalized * pre_gain).tanh();
264                adjusted = driven * (i16::MAX as f32);
265            }
266
267            if delay_samples > 0 && i >= delay_samples {
268                let echo = delay_buffer[i - delay_samples] * delay_feedback;
269                adjusted += echo;
270            }
271            if delay_samples > 0 {
272                delay_buffer[i] = adjusted;
273            }
274
275            if reverb > 0.0 {
276                let reverb_delay = (0.03 * (SAMPLE_RATE as f32)) as usize;
277                if i >= reverb_delay {
278                    adjusted += (self.buffer[offset + i - reverb_delay] as f32) * reverb;
279                }
280            }
281
282            let adjusted_sample = adjusted.round().clamp(i16::MIN as f32, i16::MAX as f32) as i16;
283
284            let (left_gain, right_gain) = crate::core::audio::engine::helpers::pan_gains(pan);
285
286            let left = ((adjusted_sample as f32) * left_gain) as i16;
287            let right = ((adjusted_sample as f32) * right_gain) as i16;
288
289            let left_pos = offset + i * 2;
290            let right_pos = left_pos + 1;
291
292            if right_pos < self.buffer.len() {
293                self.buffer[left_pos] = self.buffer[left_pos].saturating_add(left);
294                self.buffer[right_pos] = self.buffer[right_pos].saturating_add(right);
295            }
296        }
297    }
298}