Struct dev_menu::Menu
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pub struct Menu<T> { /* fields omitted */ }
An in-game developer menu that responds to keyboard events, and can be drawn using a DebugRenderer instance,
Methods
impl<T> Menu<T>
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fn new() -> Menu<T>
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Create a new Menu instance
fn add_item(&mut self, item: MenuItem<T>)
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Add a MenuItem to the menu
fn draw<R, F>(&self, settings: &T, debug_renderer: &mut DebugRenderer<R, F>) where
R: Resources,
F: Factory<R>,
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R: Resources,
F: Factory<R>,
Draw the menu using the current settings object
fn event<E: GenericEvent>(&mut self, e: &E, settings: &mut T)
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Respond to keyboard events