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use crate::{ shapes::{embedded::EmbeddedDrawing, Shape}, Size, }; use algebr::{vec2, Vec2}; /// Drawing is a collection of shapes. /// ``` /// # use dessin::{ /// # Drawing, /// # shape::{ /// # Text, /// # Line, /// # Circle, /// # { Image, ImageFormat }, /// # EmbeddedDrawing, /// # }, /// # vec2, /// # Angle, /// # }; /// /// let mut drawing = Drawing::empty().with_canvas_size(vec2(100., 100.)); /// /// drawing.add( /// Text::new("Hello World".to_owned()) /// .at(vec2(50., 50.)) /// ) /// .add( /// Line::from(vec2(0., 0.)).to(vec2(100., 100.)) /// ) /// .add( /// Circle::new() /// .at(vec2(50., 50.)).with_radius(10.) /// ) /// .add( /// Image::new(ImageFormat::PNG(include_bytes!("../rustacean-flat-happy.png").to_vec())) /// .at(vec2(50., 50.)) /// .with_size(vec2(10., 10.)) /// ); /// /// let other_drawing = Drawing::empty() /// .with_canvas_size(vec2(210., 297.)) /// .add( /// EmbeddedDrawing::new(drawing) /// .at(vec2(100., 100.)) /// .with_size(vec2(10., 10.)) /// ); /// ``` #[derive(Debug, Clone)] pub struct Drawing { pub(crate) canvas_size: Size, pub(crate) shapes: Vec<Shape>, } impl Drawing { /// Default constructor, creates an empty drawing. pub const fn empty() -> Self { Drawing { canvas_size: vec2(0., 0.), shapes: vec![], } } /// Construct a drawing with a shape. pub fn new<T>(shape: T) -> Self where T: Into<Shape>, { let s: Shape = shape.into(); let mut d = Drawing::empty().with_canvas_size(s.pos.size()); d.add(s); d } pub const fn with_canvas_size(mut self, canvas_size: Vec2) -> Self { self.canvas_size = canvas_size; self } pub const fn canvas_size(&self) -> Vec2 { self.canvas_size } pub fn add<T>(&mut self, shape: T) -> &mut Self where T: Into<Shape>, { self.shapes.push(shape.into()); self } /// Get access to this drawing's shapes. /// ``` /// # use dessin::{ /// # Drawing, /// # shape::{ /// # Text, /// # Line, /// # Circle, /// # { Image, ImageFormat }, /// # }, /// # vec2, /// # }; /// /// let mut drawing = Drawing::empty().with_canvas_size(vec2(100., 100.)); /// /// drawing.add( /// Text::new("Hello World".to_owned()) /// .at(vec2(50., 50.)) /// ) /// .add( /// Line::from(vec2(0., 0.)).to(vec2(100., 100.)) /// ); /// /// let shapes = drawing.shapes(); /// dbg!("{:?}", shapes); /// ``` pub fn shapes(&self) -> &Vec<Shape> { &self.shapes } } impl Into<Shape> for Drawing { fn into(self) -> Shape { EmbeddedDrawing::new(self).into() } }