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use algebr::Vec2;
use crate::{position::Rect, style::Style, Shape, ShapeType};
#[derive(Debug, Clone)]
pub struct Circle {
pub(crate) pos: Rect,
pub(crate) radius: f32,
pub(crate) style: Option<Style>,
}
crate::impl_pos!(Circle);
crate::impl_style!(Circle);
impl Circle {
pub const fn new() -> Circle {
Circle {
pos: Rect::new(),
radius: 0.0,
style: None,
}
}
pub const fn with_radius(mut self, radius: f32) -> Self {
self.radius = radius;
self
}
}
impl Into<Shape> for Circle {
fn into(self) -> Shape {
let size = Vec2::ones() * self.radius * 2.;
Shape {
pos: self.pos.with_size(size),
style: self.style,
shape_type: ShapeType::Circle {
radius: self.radius,
},
}
}
}