pub struct Time { /* private fields */ }
Implementations§
source§impl Time
impl Time
pub fn new() -> Self
sourcepub fn delta_time(&self) -> Duration
pub fn delta_time(&self) -> Duration
Examples found in repository?
examples/pbr.rs (line 114)
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fn process_scene(
camera_world: SubWorld<(&Camera, &mut CameraConfiguration, &mut Transform)>,
gui_events: Read<EventHandler<GuiContext>>,
time: Read<Time>,
){
if let Some(ctx) = gui_events.read() {
if let Some(current) = ctx.pointer_hover_pos() {
for (_, (_, mut conf, mut t)) in &mut camera_world.query::<(&Camera, &mut CameraConfiguration, &mut Transform)>(){
let (delta_x, delta_y) = {
if conf.latest_pos == Point2::origin() {
(0.0, 0.0)
} else {
(current.x - conf.latest_pos.x, current.y - conf.latest_pos.y)
}
};
conf.latest_pos = Point2::new(current.x, current.y);
let local_x = t.local_x();
let (tx, ty) = (conf.target_x.clone(), conf.target_y.clone());
conf.target_x += delta_y * 0.0005 * time.delta_time().as_millis() as f32;
conf.target_y -= delta_x * 0.0005 * time.delta_time().as_millis() as f32;
conf.target_x = conf.target_x.clamp(to_radian(conf.limit.0), to_radian(conf.limit.1));
t.rotation *=
UnitQuaternion::from_axis_angle(&local_x, conf.target_x - tx) *
UnitQuaternion::from_axis_angle(&Vector3::y_axis(), conf.target_y - ty);
}
}
}
}
pub fn update(&mut self)
Auto Trait Implementations§
impl RefUnwindSafe for Time
impl Send for Time
impl Sync for Time
impl Unpin for Time
impl UnwindSafe for Time
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