Struct despero::time::time::Time

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pub struct Time { /* private fields */ }

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impl Time

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pub fn new() -> Self

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pub fn delta_time(&self) -> Duration

Examples found in repository?
examples/pbr.rs (line 114)
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fn process_scene(
    camera_world: SubWorld<(&Camera, &mut CameraConfiguration, &mut Transform)>,
    gui_events: Read<EventHandler<GuiContext>>,
    time: Read<Time>,
){
    if let Some(ctx) = gui_events.read() {
        if let Some(current) = ctx.pointer_hover_pos() {
            for (_, (_, mut conf, mut t)) in &mut camera_world.query::<(&Camera, &mut CameraConfiguration, &mut Transform)>(){       
                let (delta_x, delta_y) = {
                    if conf.latest_pos == Point2::origin() {
                        (0.0, 0.0)
                    } else {
                        (current.x - conf.latest_pos.x, current.y - conf.latest_pos.y)
                    }
                };
                
                conf.latest_pos = Point2::new(current.x, current.y);
                
                let local_x = t.local_x();
                
                let (tx, ty) = (conf.target_x.clone(), conf.target_y.clone());
                
                conf.target_x += delta_y * 0.0005 * time.delta_time().as_millis() as f32;
                conf.target_y -= delta_x * 0.0005 * time.delta_time().as_millis() as f32;
                
                conf.target_x = conf.target_x.clamp(to_radian(conf.limit.0), to_radian(conf.limit.1));

                t.rotation *= 
                    UnitQuaternion::from_axis_angle(&local_x, conf.target_x - tx) * 
                    UnitQuaternion::from_axis_angle(&Vector3::y_axis(), conf.target_y - ty);
            }
        }
    }
}
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pub fn update(&mut self)

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impl RefUnwindSafe for Time

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impl Send for Time

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impl Sync for Time

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impl Unpin for Time

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impl UnwindSafe for Time

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