pub struct ModelBundle {
pub mesh: Mesh,
pub material: AssetHandle,
pub transform: Transform,
}
Expand description
ECS model bundle
Fields§
§mesh: Mesh
§material: AssetHandle
§transform: Transform
Implementations§
source§impl ModelBundle
impl ModelBundle
pub fn new() -> Self
sourcepub fn builder() -> ModelBundleBuilder
pub fn builder() -> ModelBundleBuilder
Examples found in repository?
examples/pbr.rs (line 43)
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fn create_scene(
mut cmd: Write<CommandBuffer>,
mut asset_manager: Write<AssetManager>,
){
let diffuse = asset_manager.create_texture("assets/pbr_test/diffuse.jpg", Filter::Linear);
cmd.spawn(
ModelBundle::builder()
.mesh(Mesh::plane())
.material(asset_manager.create_material(
DefaultMat::builder()
.albedo(diffuse)
.metallic(0.0)
.roughness(0.5)
.build()
))
.transform(Transform::from_rotation(UnitQuaternion::from_axis_angle(&Vector3::x_axis(), to_radian(-45.0))))
.build()
);
cmd.spawn((
Camera::builder()
.is_active(true)
.camera_type(CameraType::FirstPerson)
.build(),
Transform::from_translation(Vector3::new(0.0, 0.0, 3.0)),
CameraConfiguration {
limit: (-85.0, 85.0),
..Default::default()
},
));
cmd.spawn((
DirectionalLight {
direction: Vector3::new(-1., -1., 0.),
illuminance: [0.5, 0.5, 0.5],
},
));
let sky_tex = asset_manager.create_texture("assets/StandardCubeMap.png", Filter::Linear);
cmd.spawn(
ModelBundle::builder()
.mesh(Mesh::load_obj("assets/skybox.obj").swap_remove(0))
.material(
asset_manager.create_material(
DefaultMat::builder()
.albedo(sky_tex)
.build()
)
)
.transform(Transform::default())
.build()
);
}
Trait Implementations§
source§impl Clone for ModelBundle
impl Clone for ModelBundle
source§fn clone(&self) -> ModelBundle
fn clone(&self) -> ModelBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ModelBundle
impl Debug for ModelBundle
source§impl Default for ModelBundle
impl Default for ModelBundle
source§impl DynamicBundle for ModelBundle
impl DynamicBundle for ModelBundle
impl Bundle for ModelBundle
Auto Trait Implementations§
impl RefUnwindSafe for ModelBundle
impl Send for ModelBundle
impl Sync for ModelBundle
impl Unpin for ModelBundle
impl UnwindSafe for ModelBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
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) to &Any
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
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fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.