pub struct ModelBundle {
    pub mesh: Mesh,
    pub material: AssetHandle,
    pub transform: Transform,
}
Expand description

ECS model bundle

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§mesh: Mesh§material: AssetHandle§transform: Transform

Implementations§

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impl ModelBundle

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pub fn new() -> Self

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pub fn builder() -> ModelBundleBuilder

Examples found in repository?
examples/pbr.rs (line 43)
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fn create_scene(
    mut cmd: Write<CommandBuffer>,
    mut asset_manager: Write<AssetManager>,
){    
    let diffuse = asset_manager.create_texture("assets/pbr_test/diffuse.jpg", Filter::Linear);
    
    cmd.spawn(
        ModelBundle::builder()
            .mesh(Mesh::plane())
            .material(asset_manager.create_material(
                DefaultMat::builder()
                    .albedo(diffuse)
                    .metallic(0.0)
                    .roughness(0.5)
                    .build()
            ))
            .transform(Transform::from_rotation(UnitQuaternion::from_axis_angle(&Vector3::x_axis(), to_radian(-45.0))))
            .build()
    );
    
    cmd.spawn((
        Camera::builder()
            .is_active(true)
            .camera_type(CameraType::FirstPerson)
            .build(),
        Transform::from_translation(Vector3::new(0.0, 0.0, 3.0)),
        CameraConfiguration {
            limit: (-85.0, 85.0),
            ..Default::default()
        },
    ));
    
    cmd.spawn((
        DirectionalLight {
            direction: Vector3::new(-1., -1., 0.),
            illuminance: [0.5, 0.5, 0.5],
        },
    ));
    
    let sky_tex = asset_manager.create_texture("assets/StandardCubeMap.png", Filter::Linear);
    
    cmd.spawn(
        ModelBundle::builder()
            .mesh(Mesh::load_obj("assets/skybox.obj").swap_remove(0))
            .material(
                asset_manager.create_material(
                    DefaultMat::builder()
                        .albedo(sky_tex)
                        .build()
                )
            )
            .transform(Transform::default())
            .build()
    );
}

Trait Implementations§

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impl Clone for ModelBundle

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fn clone(&self) -> ModelBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ModelBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ModelBundle

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl DynamicBundle for ModelBundle

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fn has<T>(&self) -> boolwhere T: Component,

Checks if the Bundle contains the given T: Read more
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impl Bundle for ModelBundle

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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