pub struct ColliderBuilder {
Show 15 fields pub shape: SharedShape, pub mass_properties: ColliderMassProps, pub friction: f32, pub friction_combine_rule: CoefficientCombineRule, pub restitution: f32, pub restitution_combine_rule: CoefficientCombineRule, pub position: Isometry<f32, Unit<Quaternion<f32>>, 3>, pub is_sensor: bool, pub active_collision_types: ActiveCollisionTypes, pub active_hooks: ActiveHooks, pub active_events: ActiveEvents, pub user_data: u128, pub collision_groups: InteractionGroups, pub solver_groups: InteractionGroups, pub contact_force_event_threshold: f32,
}
Expand description

A structure responsible for building a new collider.

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§shape: SharedShape

The shape of the collider to be built.

§mass_properties: ColliderMassProps

Controls the way the collider’s mass-properties are computed.

§friction: f32

The friction coefficient of the collider to be built.

§friction_combine_rule: CoefficientCombineRule

The rule used to combine two friction coefficients.

§restitution: f32

The restitution coefficient of the collider to be built.

§restitution_combine_rule: CoefficientCombineRule

The rule used to combine two restitution coefficients.

§position: Isometry<f32, Unit<Quaternion<f32>>, 3>

The position of this collider.

§is_sensor: bool

Is this collider a sensor?

§active_collision_types: ActiveCollisionTypes

Contact pairs enabled for this collider.

§active_hooks: ActiveHooks

Physics hooks enabled for this collider.

§active_events: ActiveEvents

Events enabled for this collider.

§user_data: u128

The user-data of the collider being built.

§collision_groups: InteractionGroups

The collision groups for the collider being built.

§solver_groups: InteractionGroups

The solver groups for the collider being built.

§contact_force_event_threshold: f32

The total force magnitude beyond which a contact force event can be emitted.

Implementations§

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impl ColliderBuilder

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pub fn new(shape: SharedShape) -> ColliderBuilder

Initialize a new collider builder with the given shape.

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pub fn compound( shapes: Vec<(Isometry<f32, Unit<Quaternion<f32>>, 3>, SharedShape), Global> ) -> ColliderBuilder

Initialize a new collider builder with a compound shape.

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pub fn ball(radius: f32) -> ColliderBuilder

Initialize a new collider builder with a ball shape defined by its radius.

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pub fn halfspace( outward_normal: Unit<Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>> ) -> ColliderBuilder

Initialize a new collider build with a half-space shape defined by the outward normal of its planar boundary.

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pub fn cylinder(half_height: f32, radius: f32) -> ColliderBuilder

Initialize a new collider builder with a cylindrical shape defined by its half-height (along along the y axis) and its radius.

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pub fn round_cylinder( half_height: f32, radius: f32, border_radius: f32 ) -> ColliderBuilder

Initialize a new collider builder with a rounded cylindrical shape defined by its half-height (along along the y axis), its radius, and its roundedness (the radius of the sphere used for dilating the cylinder).

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pub fn cone(half_height: f32, radius: f32) -> ColliderBuilder

Initialize a new collider builder with a cone shape defined by its half-height (along along the y axis) and its basis radius.

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pub fn round_cone( half_height: f32, radius: f32, border_radius: f32 ) -> ColliderBuilder

Initialize a new collider builder with a rounded cone shape defined by its half-height (along along the y axis), its radius, and its roundedness (the radius of the sphere used for dilating the cylinder).

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pub fn capsule_x(half_height: f32, radius: f32) -> ColliderBuilder

Initialize a new collider builder with a capsule shape aligned with the x axis.

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pub fn capsule_y(half_height: f32, radius: f32) -> ColliderBuilder

Initialize a new collider builder with a capsule shape aligned with the y axis.

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pub fn capsule_z(half_height: f32, radius: f32) -> ColliderBuilder

Initialize a new collider builder with a capsule shape aligned with the z axis.

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pub fn cuboid(hx: f32, hy: f32, hz: f32) -> ColliderBuilder

Initialize a new collider builder with a cuboid shape defined by its half-extents.

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pub fn round_cuboid( hx: f32, hy: f32, hz: f32, border_radius: f32 ) -> ColliderBuilder

Initialize a new collider builder with a round cuboid shape defined by its half-extents and border radius.

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pub fn segment( a: OPoint<f32, Const<3>>, b: OPoint<f32, Const<3>> ) -> ColliderBuilder

Initializes a collider builder with a segment shape.

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pub fn triangle( a: OPoint<f32, Const<3>>, b: OPoint<f32, Const<3>>, c: OPoint<f32, Const<3>> ) -> ColliderBuilder

Initializes a collider builder with a triangle shape.

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pub fn round_triangle( a: OPoint<f32, Const<3>>, b: OPoint<f32, Const<3>>, c: OPoint<f32, Const<3>>, border_radius: f32 ) -> ColliderBuilder

Initializes a collider builder with a triangle shape with round corners.

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pub fn polyline( vertices: Vec<OPoint<f32, Const<3>>, Global>, indices: Option<Vec<[u32; 2], Global>> ) -> ColliderBuilder

Initializes a collider builder with a polyline shape defined by its vertex and index buffers.

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pub fn trimesh( vertices: Vec<OPoint<f32, Const<3>>, Global>, indices: Vec<[u32; 3], Global> ) -> ColliderBuilder

Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.

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pub fn trimesh_with_flags( vertices: Vec<OPoint<f32, Const<3>>, Global>, indices: Vec<[u32; 3], Global>, flags: TriMeshFlags ) -> ColliderBuilder

Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers and flags controlling its pre-processing.

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pub fn convex_decomposition( vertices: &[OPoint<f32, Const<3>>], indices: &[[u32; 3]] ) -> ColliderBuilder

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.

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pub fn round_convex_decomposition( vertices: &[OPoint<f32, Const<3>>], indices: &[[u32; 3]], border_radius: f32 ) -> ColliderBuilder

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.

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pub fn convex_decomposition_with_params( vertices: &[OPoint<f32, Const<3>>], indices: &[[u32; 3]], params: &VHACDParameters ) -> ColliderBuilder

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.

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pub fn round_convex_decomposition_with_params( vertices: &[OPoint<f32, Const<3>>], indices: &[[u32; 3]], params: &VHACDParameters, border_radius: f32 ) -> ColliderBuilder

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.

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pub fn convex_hull(points: &[OPoint<f32, Const<3>>]) -> Option<ColliderBuilder>

Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points.

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pub fn round_convex_hull( points: &[OPoint<f32, Const<3>>], border_radius: f32 ) -> Option<ColliderBuilder>

Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points. The shape is dilated by a sphere of radius border_radius.

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pub fn convex_mesh( points: Vec<OPoint<f32, Const<3>>, Global>, indices: &[[u32; 3]] ) -> Option<ColliderBuilder>

Creates a new collider builder that is a convex polyhedron formed by the given triangle-mesh assumed to be convex (no convex-hull will be automatically computed).

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pub fn round_convex_mesh( points: Vec<OPoint<f32, Const<3>>, Global>, indices: &[[u32; 3]], border_radius: f32 ) -> Option<ColliderBuilder>

Creates a new collider builder that is a round convex polyhedron formed by the given triangle-mesh assumed to be convex (no convex-hull will be automatically computed). The triangle mesh shape is dilated by a sphere of radius border_radius.

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pub fn heightfield( heights: Matrix<f32, Dynamic, Dynamic, VecStorage<f32, Dynamic, Dynamic>>, scale: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>> ) -> ColliderBuilder

Initializes a collider builder with a heightfield shape defined by its set of height and a scale factor along each coordinate axis.

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pub fn default_friction() -> f32

The default friction coefficient used by the collider builder.

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pub fn default_density() -> f32

The default density used by the collider builder.

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pub fn user_data(self, data: u128) -> ColliderBuilder

Sets an arbitrary user-defined 128-bit integer associated to the colliders built by this builder.

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pub fn collision_groups(self, groups: InteractionGroups) -> ColliderBuilder

Sets the collision groups used by this collider.

Two colliders will interact iff. their collision groups are compatible. See InteractionGroups::test for details.

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pub fn solver_groups(self, groups: InteractionGroups) -> ColliderBuilder

Sets the solver groups used by this collider.

Forces between two colliders in contact will be computed iff their solver groups are compatible. See InteractionGroups::test for details.

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pub fn sensor(self, is_sensor: bool) -> ColliderBuilder

Sets whether or not the collider built by this builder is a sensor.

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pub fn active_hooks(self, active_hooks: ActiveHooks) -> ColliderBuilder

The set of physics hooks enabled for this collider.

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pub fn active_events(self, active_events: ActiveEvents) -> ColliderBuilder

The set of events enabled for this collider.

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pub fn active_collision_types( self, active_collision_types: ActiveCollisionTypes ) -> ColliderBuilder

The set of active collision types for this collider.

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pub fn friction(self, friction: f32) -> ColliderBuilder

Sets the friction coefficient of the collider this builder will build.

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pub fn friction_combine_rule( self, rule: CoefficientCombineRule ) -> ColliderBuilder

Sets the rule to be used to combine two friction coefficients in a contact.

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pub fn restitution(self, restitution: f32) -> ColliderBuilder

Sets the restitution coefficient of the collider this builder will build.

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pub fn restitution_combine_rule( self, rule: CoefficientCombineRule ) -> ColliderBuilder

Sets the rule to be used to combine two restitution coefficients in a contact.

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pub fn density(self, density: f32) -> ColliderBuilder

Sets the uniform density of the collider this builder will build.

This will be overridden by a call to Self::mass or Self::mass_properties so it only makes sense to call either Self::density or Self::mass or Self::mass_properties.

The mass and angular inertia of this collider will be computed automatically based on its shape.

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pub fn mass(self, mass: f32) -> ColliderBuilder

Sets the mass of the collider this builder will build.

This will be overridden by a call to Self::density or Self::mass_properties so it only makes sense to call either Self::density or Self::mass or Self::mass_properties.

The angular inertia of this collider will be computed automatically based on its shape and this mass value.

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pub fn mass_properties(self, mass_properties: MassProperties) -> ColliderBuilder

Sets the mass properties of the collider this builder will build.

This will be overridden by a call to Self::density or Self::mass so it only makes sense to call either Self::density or Self::mass or Self::mass_properties.

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pub fn contact_force_event_threshold(self, threshold: f32) -> ColliderBuilder

Sets the total force magnitude beyond which a contact force event can be emitted.

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pub fn translation( self, translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>> ) -> ColliderBuilder

Sets the initial translation of the collider to be created.

If the collider will be attached to a rigid-body, this sets the translation relative to the rigid-body it will be attached to.

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pub fn rotation( self, angle: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>> ) -> ColliderBuilder

Sets the initial orientation of the collider to be created.

If the collider will be attached to a rigid-body, this sets the orientation relative to the rigid-body it will be attached to.

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pub fn position( self, pos: Isometry<f32, Unit<Quaternion<f32>>, 3> ) -> ColliderBuilder

Sets the initial position (translation and orientation) of the collider to be created.

If the collider will be attached to a rigid-body, this sets the position relative to the rigid-body it will be attached to.

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pub fn position_wrt_parent( self, pos: Isometry<f32, Unit<Quaternion<f32>>, 3> ) -> ColliderBuilder

👎Deprecated: Use .position instead.

Sets the initial position (translation and orientation) of the collider to be created, relative to the rigid-body it is attached to.

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pub fn delta( self, delta: Isometry<f32, Unit<Quaternion<f32>>, 3> ) -> ColliderBuilder

👎Deprecated: Use .position instead.

Set the position of this collider in the local-space of the rigid-body it is attached to.

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pub fn build(&self) -> Collider

Builds a new collider attached to the given rigid-body.

Trait Implementations§

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impl Clone for ColliderBuilder

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fn clone(&self) -> ColliderBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for ColliderBuilder

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fn deserialize<__D>( __deserializer: __D ) -> Result<ColliderBuilder, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Into<Collider> for ColliderBuilder

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fn into(self) -> Collider

Converts this type into the (usually inferred) input type.
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impl Serialize for ColliderBuilder

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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