Struct dep_obj::DepVec [−][src]
pub struct DepVec<Owner: DepType, ItemType: Convenient> { /* fields omitted */ }
Implementations
pub fn insert(
self,
state: &mut dyn State,
obj: Glob<Owner::Id, Owner>,
index: usize,
item: ItemType
)
pub fn extend_from_slice(
self,
state: &mut dyn State,
obj: Glob<Owner::Id, Owner>,
other: &[ItemType]
)
pub fn inserted_items_source(
self,
obj: Glob<Owner::Id, Owner>
) -> DepVecInsertedItemSource<Owner, ItemType>
pub fn removed_items_source(
self,
obj: Glob<Owner::Id, Owner>
) -> DepVecRemovedItemSource<Owner, ItemType>
Trait Implementations
Auto Trait Implementations
impl<Owner, ItemType> RefUnwindSafe for DepVec<Owner, ItemType> where
ItemType: RefUnwindSafe,
Owner: RefUnwindSafe,
impl<Owner, ItemType> UnwindSafe for DepVec<Owner, ItemType> where
ItemType: UnwindSafe,
Owner: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more