Struct deno_lint::rules::no_dupe_class_members::NoDupeClassMembers
source · pub struct NoDupeClassMembers;
Trait Implementations§
source§impl Debug for NoDupeClassMembers
impl Debug for NoDupeClassMembers
source§impl LintRule for NoDupeClassMembers
impl LintRule for NoDupeClassMembers
Returns the tags this rule belongs to, e.g.
recommended
source§fn lint_program_with_ast_view<'view>(
&self,
context: &mut Context<'view>,
program: Program<'view>
)
fn lint_program_with_ast_view<'view>( &self, context: &mut Context<'view>, program: Program<'view> )
Executes lint using
dprint-swc-ecma-ast-view
.
Falls back to the lint_program
method if not implemented.Auto Trait Implementations§
impl Freeze for NoDupeClassMembers
impl RefUnwindSafe for NoDupeClassMembers
impl Send for NoDupeClassMembers
impl Sync for NoDupeClassMembers
impl Unpin for NoDupeClassMembers
impl UnwindSafe for NoDupeClassMembers
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more