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LOOP_GATE

Constant LOOP_GATE 

Source
pub const LOOP_GATE: DwCode;
Expand description

(spec-0086 §3.2, §3.4, §3.5) A loop whose release is not a fact about the party, or that has none.

One rule — the gate is the release, and the release is the party’s — asked four ways: a loop with no gate term at all (it holds forever, a soft-lock spelled out); a requires_state term naming a player-scoped datum (one player released and another looped is a party split in two); a counts naming a player-scoped datum (for the same reason); and a teleport inside on_cross (the body was just moved, and a second move in the same tick is two carries with one position). Validation-tier (exit 1). Prescription: a party datum, a flag, or a release the party reaches.