Expand description
Lethal volumes and the kinds of damage they deal.
Structs§
- Lethal
Volume - A stage-5 lethal volume (DSL v0.10, spec-0031): a declared box that kills whatever enters it, and states — in the campaign’s own words — what killed it.
Enums§
- Damage
Kind - The damage type of a
Verb::DamagePlayerseffect (DSL v0.6). A curated subset of the vanilla 1.21.11 damage-type registry: every variant respects thekeepInventorydeath flow (a gamerule, so all deaths do) and does not bypass a totem of undying — the totem-bypassingout_of_world/generic_killtypes are deliberately excluded, so a scripted consequence can never silently void a player’s held totem. Modelled as an enum (not a free string) so an unknown type is a schema rejection (DW0100) and needs no separate registry / diagnostic.genericis the default: command damage that respects totems + absorption but ignores armor, so a scripted hit lands regardless of gear.
Constants§
- LETHAL_
INVISIBLE - (spec-0062) A killing volume and what shows it disagree.
- LETHAL_
MESSAGE_ BLANK - (spec-0031, DSL v0.10) A
lethal_volumes[]entry’smessageis blank.