1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod celestial;
22pub mod chrome;
23pub mod color;
24pub mod design;
25pub mod detailplan;
26pub mod diagnostic;
27pub mod effects;
28pub mod envelope;
29pub mod equipment;
30pub mod fight;
31pub mod firework;
32pub mod fluid;
38pub mod fmt;
39pub mod gate;
40pub mod healthbar;
41pub mod ids;
42pub mod l10n;
43pub mod layout;
44pub mod license;
45pub mod lightning;
46pub mod mclang;
47pub mod metrics;
48pub mod onkill;
49pub mod perception;
50pub mod placement;
51pub mod prefab;
52pub mod purchase;
53pub mod registry;
54pub mod rig;
55pub mod schema;
56pub mod siteplan;
57pub mod split;
58pub mod stages;
59pub mod validate;
60pub mod viewdistance;
61
62pub use canonical::to_canonical_string;
63pub use celestial::{Body, CelestialTime, Clock, MoonPhase, Position};
64pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
65pub use design::{
66 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
67 is_image_extension,
68};
69pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
70pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
71pub use effects::{
72 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
73 for_each_effect_root_mut,
74};
75pub use envelope::{
76 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
77};
78pub use equipment::{EquipmentBinding, Equippable, EquippableFact, PieceKind};
79pub use fight::{Fight, FightKind, fights, quest_area, unleashed_actors, wave_area};
80pub use firework::{FireworkExplosion, FireworkShape};
81pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
82pub use healthbar::{HealthBar, HealthBarBinding, health_bar_checks};
83pub use ids::{
84 ActorId, AmbushId, AnchorId, AreaId, AssemblyId, AtmosphereId, BranchId, BranchPointId,
85 CampaignId, ClassId, DatumId, DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId,
86 LethalVolumeId, LoopId, NodeId, NpcId, ObjectiveId, PoolId, PrefabId, QuestId, RegionId, RigId,
87 ShortcutId, StateId, TimedGateId, TriggerId, ViewId, VolumeId, WaveId,
88};
89pub use l10n::{
90 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
91 SoundRef, TR_SIGIL, TextKind, art_narrates, bonfire_option_labels, declared_mc_codes,
92 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_kind,
93 key_situations, key_speaker, local_id, localize, namespace_skin_textures, on_screen_narrates,
94 pack_key, pack_namespace, pack_texture_dir, pack_texture_id, plain as l10n_plain,
95 play_sound_actor_refs, sound_refs, tag_translatables, untag as l10n_untag, validate_l10n,
96 validate_l10n_provenance, validate_marker_channel, validate_tr_sigil,
97};
98pub use layout::{
99 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
100 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
101};
102pub use mclang::mc_lang_code;
103pub use onkill::on_kill_checks;
104pub use placement::{Placement, anchor_vocabulary_unknowable};
105pub use prefab::PrefabMeta;
106pub use purchase::{PurchaseBinding, purchase_checks};
107pub use registry::{
108 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
109 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
110 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
111};
112pub use schema::stage_schema;
113pub use siteplan::{
114 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
115 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
116 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
117 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
118 synthesized_anchors, synthesized_gate_block,
119};
120pub use siteplan::{PlacedBox, PlacedSeam};
121pub use stages::{
122 Actor, Ambush, Area, AreaLighting, AreaMitigation, Assembly, AssemblyHitbox, AssemblyStrikes,
123 Atmosphere, AtmosphereTint, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN, BONFIRE_SAVE_LABEL_EN,
124 BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint, CameraShot, CameraSubject,
125 Carrier, CastAbsence, CastBarks, CastDialogue, CastDialogueKeyword, CastEntry, CastPlace,
126 CastPlacement, Class, ClassesContent, Climate, CollectBy, CompareOp, CutsceneParty, DamageKind,
127 DespawnStyle, DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectAudience,
128 EffectSite, EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture,
129 Forfeit, Guard, Guidance, Happening, HappeningSubject, HappeningVerb, Horizon, HorizonBase,
130 HorizonSpec, ItemDrop, KillFires, KitItem, LethalVolume, Lethality, LockPick, Locomotion, Loop,
131 Loot, LootItem, MAX_POTION_AMPLIFIER, MAX_POTION_DURATION_TICKS, Mark, MobAttributes, MobDrop,
132 MobEffect, MobEquipment, NarrateStyle, NestedDispatch, Npc, NpcDialogue, NpcSkin, NpcsContent,
133 Objective, OnFull, OnKill, ParticleAt, Persona, Pieces, PlannedQuest, PlayersKeyword,
134 PotionContents, PotionEffect, Precipitation, Prop, Quest, QuestEffect, QuestPlanContent,
135 QuestsContent, Relationship, RespawnWait, Role, SequenceStep, Shop, ShopOffer, Shortcut,
136 ShotStyle, SkinModel, SlotDrop, SoundAt, Stake, StateCompare, StateDecl, StateDisplay,
137 StateScope, StateWrite, StealthZone, StrikeAim, StrikeLock, StrikeStep, TextureOverride,
138 TimeKeyword, TimeSite, TimedGate, Trap, TrapDisarm, TrapEffect, TrapReset, TrapTrigger,
139 Trigger, TriggerAudience, TriggerOn, Verb, Visibility, Wave, WaveLane, WaveMob, WaveSummon,
140 WorldContent, WorldDifficulty, WorldTime, WorldWeather, enchantment_component, fires_on_step,
141 is_potion_bearing_item, offset_cell, stepped_blocks,
142};
143pub use stages::{
144 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
145 body_skins_mut, body_traversal_sites, for_each_campaign_effect,
146};
147pub use stages::{
148 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
149 SocketState, TreeKind, WorldEdit, WorldEditsContent,
150};
151pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
152pub use validate::{declares_bonfire, validate_campaign, validate_campaign_with};