1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod celestial;
22pub mod chrome;
23pub mod color;
24pub mod design;
25pub mod detailplan;
26pub mod diagnostic;
27pub mod effects;
28pub mod envelope;
29pub mod equipment;
30pub mod fight;
31pub mod firework;
32pub mod fluid;
38pub mod fmt;
39pub mod gate;
40pub mod healthbar;
41pub mod ids;
42pub mod l10n;
43pub mod layout;
44pub mod license;
45pub mod mclang;
46pub mod metrics;
47pub mod onkill;
48pub mod perception;
49pub mod placement;
50pub mod prefab;
51pub mod purchase;
52pub mod registry;
53pub mod rig;
54pub mod schema;
55pub mod siteplan;
56pub mod split;
57pub mod stages;
58pub mod validate;
59
60pub use canonical::to_canonical_string;
61pub use celestial::{Body, CelestialTime, Clock, MoonPhase, Position};
62pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
63pub use design::{
64 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
65 is_image_extension,
66};
67pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
68pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
69pub use effects::{
70 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
71 for_each_effect_root_mut,
72};
73pub use envelope::{
74 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
75};
76pub use equipment::{EquipmentBinding, Equippable, EquippableFact, PieceKind};
77pub use fight::{Fight, FightKind, fights, quest_area, unleashed_actors, wave_area};
78pub use firework::{FireworkExplosion, FireworkShape};
79pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
80pub use healthbar::{HealthBar, HealthBarBinding, health_bar_checks};
81pub use ids::{
82 ActorId, AmbushId, AnchorId, AreaId, AssemblyId, AtmosphereId, BranchId, BranchPointId,
83 CampaignId, ClassId, DatumId, DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId,
84 LethalVolumeId, LoopId, NodeId, NpcId, ObjectiveId, PoolId, PrefabId, QuestId, RegionId, RigId,
85 ShortcutId, StateId, TimedGateId, TriggerId, ViewId, VolumeId, WaveId,
86};
87pub use l10n::{
88 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
89 SoundRef, TR_SIGIL, TextKind, art_narrates, bonfire_option_labels, declared_mc_codes,
90 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_kind,
91 key_situations, key_speaker, local_id, localize, namespace_skin_textures, on_screen_narrates,
92 pack_key, pack_namespace, pack_texture_dir, pack_texture_id, plain as l10n_plain,
93 play_sound_actor_refs, sound_refs, tag_translatables, untag as l10n_untag, validate_l10n,
94 validate_l10n_provenance, validate_marker_channel, validate_tr_sigil,
95};
96pub use layout::{
97 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
98 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
99};
100pub use mclang::mc_lang_code;
101pub use onkill::on_kill_checks;
102pub use placement::{Placement, anchor_vocabulary_unknowable};
103pub use prefab::PrefabMeta;
104pub use purchase::{PurchaseBinding, purchase_checks};
105pub use registry::{
106 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
107 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
108 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
109};
110pub use schema::stage_schema;
111pub use siteplan::{
112 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
113 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
114 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
115 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
116 synthesized_anchors, synthesized_gate_block,
117};
118pub use siteplan::{PlacedBox, PlacedSeam};
119pub use stages::{
120 Actor, Ambush, Area, AreaLighting, AreaMitigation, Assembly, AssemblyHitbox, AssemblyStrikes,
121 Atmosphere, AtmosphereTint, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN, BONFIRE_SAVE_LABEL_EN,
122 BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint, CameraShot, CameraSubject,
123 Carrier, CastAbsence, CastBarks, CastDialogue, CastDialogueKeyword, CastEntry, CastPlace,
124 CastPlacement, Class, ClassesContent, Climate, CollectBy, CompareOp, DamageKind, DespawnStyle,
125 DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectAudience, EffectSite,
126 EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture, Forfeit,
127 Guard, Happening, HappeningSubject, HappeningVerb, Horizon, HorizonBase, HorizonSpec, ItemDrop,
128 KillFires, KitItem, LethalVolume, Lethality, Locomotion, Loop, Loot, LootItem,
129 MAX_POTION_AMPLIFIER, MAX_POTION_DURATION_TICKS, Mark, MobAttributes, MobDrop, MobEffect,
130 MobEquipment, NarrateStyle, NestedDispatch, Npc, NpcDialogue, NpcSkin, NpcsContent, Objective,
131 OnFull, OnKill, ParticleAt, Persona, Pieces, PlannedQuest, PlayersKeyword, PotionContents,
132 PotionEffect, Precipitation, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
133 Relationship, RespawnWait, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel,
134 SlotDrop, SoundAt, Stake, StateCompare, StateDecl, StateDisplay, StateScope, StateWrite,
135 StealthZone, StrikeAim, StrikeStep, TextureOverride, TimeKeyword, TimeSite, TimedGate, Trap,
136 TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
137 Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
138 enchantment_component, is_potion_bearing_item, offset_cell,
139};
140pub use stages::{
141 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
142 body_skins_mut, body_traversal_sites, for_each_campaign_effect,
143};
144pub use stages::{
145 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
146 SocketState, TreeKind, WorldEdit, WorldEditsContent,
147};
148pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
149pub use validate::{declares_bonfire, validate_campaign, validate_campaign_with};