1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod chrome;
22pub mod color;
23pub mod design;
24pub mod detailplan;
25pub mod diagnostic;
26pub mod effects;
27pub mod envelope;
28pub mod equipment;
29pub mod fight;
30pub mod firework;
31pub mod fluid;
37pub mod fmt;
38pub mod gate;
39pub mod healthbar;
40pub mod ids;
41pub mod l10n;
42pub mod layout;
43pub mod mclang;
44pub mod metrics;
45pub mod onkill;
46pub mod placement;
47pub mod prefab;
48pub mod purchase;
49pub mod registry;
50pub mod schema;
51pub mod siteplan;
52pub mod split;
53pub mod stages;
54pub mod validate;
55
56pub use canonical::to_canonical_string;
57pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
58pub use design::{
59 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
60 is_image_extension,
61};
62pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
63pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
64pub use effects::{
65 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
66 for_each_effect_root_mut,
67};
68pub use envelope::{
69 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
70};
71pub use equipment::{EquipmentBinding, Equippable, EquippableFact, PieceKind};
72pub use fight::{Fight, FightKind, fights, quest_area, unleashed_actors, wave_area};
73pub use firework::{FireworkExplosion, FireworkShape};
74pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
75pub use healthbar::{HealthBar, HealthBarBinding, health_bar_checks};
76pub use ids::{
77 ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DatumId,
78 DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId, LethalVolumeId, NodeId, NpcId,
79 ObjectiveId, PoolId, PrefabId, QuestId, RegionId, ShortcutId, StateId, TimedGateId, TriggerId,
80 ViewId, VolumeId, WaveId,
81};
82pub use l10n::{
83 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
84 SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
85 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
86 local_id, localize, namespace_skin_textures, on_screen_narrates, pack_key, pack_namespace,
87 pack_texture_dir, pack_texture_id, plain as l10n_plain, play_sound_actor_refs, sound_refs,
88 tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
89 validate_marker_channel, validate_tr_sigil,
90};
91pub use layout::{
92 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
93 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
94};
95pub use mclang::mc_lang_code;
96pub use onkill::on_kill_checks;
97pub use placement::{Placement, anchor_vocabulary_unknowable};
98pub use prefab::PrefabMeta;
99pub use purchase::{PurchaseBinding, purchase_checks};
100pub use registry::{
101 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
102 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
103 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
104};
105pub use schema::stage_schema;
106pub use siteplan::{
107 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
108 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
109 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
110 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
111 synthesized_anchors, synthesized_gate_block,
112};
113pub use siteplan::{PlacedBox, PlacedSeam};
114pub use stages::{
115 Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
116 BONFIRE_SAVE_LABEL_EN, BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint,
117 CameraShot, CameraSubject, Carrier, CastAbsence, CastBarks, CastDialogue, CastDialogueKeyword,
118 CastEntry, CastPlace, CastPlacement, Class, ClassesContent, CollectBy, CompareOp, DamageKind,
119 DespawnStyle, DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectSite,
120 EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture, Forfeit,
121 Guard, Happening, HappeningSubject, HappeningVerb, Horizon, HorizonBase, HorizonSpec, ItemDrop,
122 KillFires, KitItem, LethalVolume, Lethality, Locomotion, Loot, LootItem, MAX_POTION_AMPLIFIER,
123 MAX_POTION_DURATION_TICKS, Mark, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle,
124 Npc, NpcDialogue, NpcSkin, NpcsContent, Objective, OnFull, OnKill, Persona, Pieces,
125 PlannedQuest, PotionContents, PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent,
126 QuestsContent, Relationship, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle,
127 SkinModel, SlotDrop, SoundAt, Stake, StateCompare, StateDecl, StateDisplay, StateScope,
128 StateWrite, StealthZone, TimedGate, Trap, TrapDisarm, TrapEffect, TrapReset, TrapTrigger,
129 Trigger, TriggerAudience, TriggerOn, Verb, Wave, WaveLane, WaveMob, WaveSummon, WorldContent,
130 WorldDifficulty, WorldTime, WorldWeather, enchantment_component, is_potion_bearing_item,
131 offset_cell,
132};
133pub use stages::{
134 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
135 body_skins_mut, body_traversal_sites, for_each_campaign_effect,
136};
137pub use stages::{
138 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
139 SocketState, TreeKind, WorldEdit, WorldEditsContent,
140};
141pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
142pub use validate::{declares_bonfire, validate_campaign, validate_campaign_with};