1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod chrome;
22pub mod color;
23pub mod design;
24pub mod detailplan;
25pub mod diagnostic;
26pub mod effects;
27pub mod envelope;
28pub mod equipment;
29pub mod firework;
30pub mod fluid;
36pub mod fmt;
37pub mod gate;
38pub mod ids;
39pub mod l10n;
40pub mod layout;
41pub mod mclang;
42pub mod metrics;
43pub mod placement;
44pub mod prefab;
45pub mod registry;
46pub mod schema;
47pub mod siteplan;
48pub mod split;
49pub mod stages;
50pub mod validate;
51
52pub use canonical::to_canonical_string;
53pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
54pub use design::{
55 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
56 is_image_extension,
57};
58pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
59pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
60pub use effects::{
61 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
62 for_each_effect_root_mut,
63};
64pub use envelope::{
65 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
66};
67pub use equipment::{EquipmentBinding, Equippable, EquippableFact, PieceKind};
68pub use firework::{FireworkExplosion, FireworkShape};
69pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
70pub use ids::{
71 ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DatumId,
72 DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId, LethalVolumeId, NodeId, NpcId,
73 ObjectiveId, PoolId, PrefabId, QuestId, RegionId, ShortcutId, StateId, TimedGateId, TriggerId,
74 ViewId, VolumeId, WaveId,
75};
76pub use l10n::{
77 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
78 SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
79 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
80 local_id, localize, namespace_skin_textures, on_screen_narrates, pack_key, pack_namespace,
81 pack_texture_dir, pack_texture_id, plain as l10n_plain, play_sound_actor_refs, sound_refs,
82 tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
83 validate_marker_channel, validate_tr_sigil,
84};
85pub use layout::{
86 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
87 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
88};
89pub use mclang::mc_lang_code;
90pub use placement::{Placement, anchor_vocabulary_unknowable};
91pub use prefab::PrefabMeta;
92pub use registry::{
93 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
94 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
95 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
96};
97pub use schema::stage_schema;
98pub use siteplan::{
99 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
100 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
101 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
102 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
103 synthesized_anchors, synthesized_gate_block,
104};
105pub use siteplan::{PlacedBox, PlacedSeam};
106pub use stages::{
107 Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
108 BONFIRE_SAVE_LABEL_EN, BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint,
109 CameraShot, CameraSubject, Carrier, CastAbsence, CastBarks, CastDialogue, CastDialogueKeyword,
110 CastEntry, CastPlace, CastPlacement, Class, ClassesContent, CollectBy, CompareOp, DamageKind,
111 DespawnStyle, DialogueContent, DialogueEffect, DialogueNode, DialogueOption, EffectSite,
112 EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot, Facing, Fixture, Forfeit,
113 Guard, Happening, HappeningVerb, Horizon, HorizonBase, HorizonSpec, ItemDrop, KitItem,
114 LethalVolume, Lethality, Locomotion, Loot, LootItem, MAX_POTION_AMPLIFIER,
115 MAX_POTION_DURATION_TICKS, Mark, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle,
116 Npc, NpcDialogue, NpcSkin, NpcsContent, Objective, OnFull, Persona, Pieces, PlannedQuest,
117 PotionContents, PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
118 Relationship, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel, SlotDrop,
119 SoundAt, Stake, StateCompare, StateDecl, StateScope, StateWrite, StealthZone, TimedGate, Trap,
120 TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
121 Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
122 is_potion_bearing_item, offset_cell,
123};
124pub use stages::{
125 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
126 body_skins_mut, body_traversal_sites, for_each_campaign_effect,
127};
128pub use stages::{
129 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
130 SocketState, TreeKind, WorldEdit, WorldEditsContent,
131};
132pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
133pub use validate::{validate_campaign, validate_campaign_with};