1pub mod blocks;
19pub mod blockshape;
20pub mod canonical;
21pub mod chrome;
22pub mod design;
23pub mod detailplan;
24pub mod diagnostic;
25pub mod effects;
26pub mod envelope;
27pub mod fluid;
33pub mod fmt;
34pub mod gate;
35pub mod ids;
36pub mod l10n;
37pub mod layout;
38pub mod mclang;
39pub mod metrics;
40pub mod placement;
41pub mod prefab;
42pub mod registry;
43pub mod schema;
44pub mod siteplan;
45pub mod split;
46pub mod stages;
47pub mod validate;
48
49pub use canonical::to_canonical_string;
50pub use chrome::{Chrome, ChromeString, validate_chrome_namespace};
51pub use design::{
52 CONCEPT_DIR, DesignContent, IMAGE_EXTENSIONS, REFERENCE_DIR, REFERENCE_DIRS, Reference,
53 is_image_extension,
54};
55pub use detailplan::{Detail, DetailPlanContent, FLOOR_COURSE, Frame, bound_places, is_bound};
56pub use diagnostic::{Diagnostic, DwCode, ExitTier, Group, Severity, Subject, codes};
57pub use effects::{
58 EffectRootKind, EffectRootOwner, EffectRootSite, RootBinding, for_each_effect_root,
59 for_each_effect_root_mut,
60};
61pub use envelope::{
62 Campaign, DSL_VERSION, Envelope, RawCampaign, Stage, check_campaign, parse_campaign,
63};
64pub use gate::{Gate, GateBinding, GateConsumer, GateSite, for_each_gate};
65pub use ids::{
66 ActorId, AmbushId, AnchorId, AreaId, BranchId, BranchPointId, CampaignId, ClassId, DatumId,
67 DialogueId, EdgeId, EditBatchId, EndingId, FactId, FlagId, LethalVolumeId, NodeId, NpcId,
68 ObjectiveId, PoolId, PrefabId, QuestId, RegionId, ShortcutId, StateId, TimedGateId, TriggerId,
69 ViewId, VolumeId, WaveId,
70};
71pub use l10n::{
72 ArtNarrate, CANONICAL_LANG, L10nDoc, L10nKind, MARKER_SIGIL, OptionLabel, ScreenNarrate,
73 SoundRef, TR_SIGIL, art_narrates, bonfire_option_labels, declared_mc_codes,
74 dialogue_option_labels, each_string, has_tr_sigil, inventory as l10n_inventory, key_speaker,
75 local_id, localize, namespace_skin_textures, on_screen_narrates, pack_key, pack_namespace,
76 pack_texture_dir, pack_texture_id, plain as l10n_plain, play_sound_actor_refs, sound_refs,
77 tag_translatables, untag as l10n_untag, validate_l10n, validate_l10n_provenance,
78 validate_marker_channel, validate_tr_sigil,
79};
80pub use layout::{
81 Beat, BriefFact, Closure, Direction, Edge, EdgeGating, GeometryBriefContent, Grant, Grants,
82 LayoutBinding, LayoutGraphContent, OpensFrom, Station, StationKind,
83};
84pub use mclang::mc_lang_code;
85pub use placement::{Placement, anchor_vocabulary_unknowable};
86pub use prefab::PrefabMeta;
87pub use registry::{
88 AnchorRegistry, BlockRegistry, EffectRegistry, EntityRegistry, ItemBackedBlockRegistry,
89 ItemRegistry, Lighting, LightingProfile, VendoredAnchorRegistry, VendoredEffectRegistry,
90 VendoredEntityRegistry, VendoredItemRegistry, is_potion_id, is_technical_block,
91};
92pub use schema::stage_schema;
93pub use siteplan::{
94 Axis, Ceiling, Cmp, Datum, ENTRY_ANCHOR, Face, Floor, Identity, Measure, Offset, PackedBox,
95 PlanAxis, PlanBinding, PlanBox, Provenance, SITE_AREA, Seam, Sightline, SitePlanContent, View,
96 Volume, VolumeRole, WorldBox, node_anchor, owed_anchors, placed_boxes, placed_seams,
97 placements, refused_upstream, seam_anchor, seam_unlock_anchor, synthesized_anchor_kinds,
98 synthesized_anchors, synthesized_gate_block,
99};
100pub use siteplan::{PlacedBox, PlacedSeam};
101pub use stages::{
102 Actor, Ambush, Area, AreaLighting, AreaMitigation, BONFIRE_PROMPT_EN, BONFIRE_REST_LABEL_EN,
103 BONFIRE_SAVE_LABEL_EN, BodyTraversal, BonfireLabels, Boundary, BranchDecl, BranchPoint,
104 CameraShot, CameraSubject, CameraTarget, CameraWaypoint, Carrier, CastAbsence, CastBarks,
105 CastDialogue, CastDialogueKeyword, CastEntry, CastPlace, CastPlacement, Class, ClassesContent,
106 CollectBy, CompareOp, DamageKind, DespawnStyle, DialogueContent, DialogueEffect, DialogueNode,
107 DialogueOption, EffectSite, EnchantedItem, EncounterTier, EnvTrigger, EquipItem, EquipSlot,
108 Facing, Fixture, Forfeit, Guard, Happening, HappeningVerb, Horizon, HorizonBase, HorizonSpec,
109 ItemDrop, KitItem, LethalVolume, Lethality, Locomotion, Loot, LootItem, MAX_POTION_AMPLIFIER,
110 MAX_POTION_DURATION_TICKS, MobAttributes, MobDrop, MobEffect, MobEquipment, NarrateStyle, Npc,
111 NpcDialogue, NpcSkin, NpcsContent, Objective, OnFull, Persona, Pieces, PlannedQuest,
112 PotionContents, PotionEffect, Prop, Quest, QuestEffect, QuestPlanContent, QuestsContent,
113 Relationship, Role, SequenceStep, Shop, ShopOffer, Shortcut, ShotStyle, SkinModel, SlotDrop,
114 SoundAt, Stake, StateCompare, StateDecl, StateScope, StateWrite, StealthZone, TimedGate, Trap,
115 TrapDisarm, TrapEffect, TrapReset, TrapTrigger, Trigger, TriggerAudience, TriggerOn, Verb,
116 Wave, WaveLane, WaveMob, WaveSummon, WorldContent, WorldDifficulty, WorldTime, WorldWeather,
117 is_potion_bearing_item,
118};
119pub use stages::{
120 BodyRef, BodySite, BodySkinSite, BodyTraversalSite, body_sites, body_skin_sites,
121 body_skins_mut, body_traversal_sites, for_each_campaign_effect,
122};
123pub use stages::{
124 EditBatch, EditFrame, FragmentRotation, MorphOp, PaletteBlock, PaletteRecipe, RegionShape,
125 SocketState, TreeKind, WorldEdit, WorldEditsContent,
126};
127pub use stages::{ResolvedHorizon, horizon_base, horizon_defaults, resolved_horizon};
128pub use validate::{validate_campaign, validate_campaign_with};