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delvewright_dsl/
l10n.rs

1//! Native i18n: author-declared languages, l10n sidecar documents, the
2//! authoritative key inventory, and the localization pass (spec-0001 i18n
3//! addendum).
4//!
5//! **English is canonical.** Stage docs stay pure English; the strings the
6//! compiler emits to players come from the stage docs. A campaign that declares
7//! `world.languages = ["<code>", …]` must ship one `l10n/<code>.json` sidecar per
8//! declared language, each a flat map of **stable key → translated string**.
9//!
10//! The **key inventory** ([`inventory`]) is derived deterministically from the
11//! stage docs; it is the single source of truth for both coverage validation
12//! ([`validate_l10n`]) and the build-time swap ([`localize`]). Both walk the exact
13//! same traversal ([`each_string`]), so a key can never be checked but not applied
14//! (or vice-versa).
15//!
16//! ## Key scheme (stable, path-derived, collision-free)
17//!
18//! Keys are dotted paths built from the local part of each DSL id (the segment
19//! after `<prefix>/`, kebab preserved). Ids are unique within their namespace, so
20//! every key is unique.
21//!
22//! | Key | Source string |
23//! |-----|---------------|
24//! | `world.title` | stage-1 `content.title` |
25//! | `area.<area>.name` | each stage-1 area `name` |
26//! | `class.<class>.name` / `.blurb` | each stage-3 class |
27//! | `class.<class>.kit.<i>.name` | a kit item's display `name` (only if set) |
28//! | `npc.<npc>.name` | each stage-2 NPC `name` (see *entity display names* below) |
29//! | `actor.<actor>.name` | each stage-5 actor `name` (v0.6, only if set; see below) |
30//! | `quest.<quest>.goal` | each stage-4 planned-quest `goal` |
31//! | `obj.<quest>.<obj>.title` / `.hint` | a stage-5 objective's `title`/`hint` (only if set) |
32//! | `obj.<quest>.<obj>.missing_item_hint` | a stage-5 `interact`'s `missing_item_hint` (v0.7, only if set) |
33//! | `obj.<quest>.<obj>.item_name` | a stage-5 `collect`'s `item_name` (v0.8, only if set) |
34//! | `dlg.<npc>.<node>.text` | each stage-6 dialogue node `text` |
35//! | `dlg.<npc>.<node>.opt.<i>.label` | each dialogue option `label` |
36//! | `dlg.<npc>.<node>.opt.<i>.tooltip` | that option's hover `tooltip` (v0.8, only if set) |
37//! | `wave.<wave>.mob.<i>.name` | a wave mob's custom `name` (only if set) |
38//! | `wave.<wave>.mob.<i>.drop.<n>.name` | a declared quest-item drop's display `name` (v0.9, only if set) |
39//! | `actor.<actor>.drop.<n>.name` | an actor's declared quest-item drop `name` (v0.9, only if set) |
40//! | `fx.…​.narrate` / `fx.…​.give` | a `narrate` line / named `give-item` in an effect list |
41//! | `fx.…​.rest_prompt` / `.rest_label` / `.save_label` | a `bonfire`'s authored rest-dialog strings (v0.8, only if set) |
42//! | `fx.…​.sealed_hint` | a `close-gate`'s authored answer to a right-click on the seal (v0.8, only if set) |
43//! | `lethal.<volume>.message` | a stage-5 lethal volume's death wording (v0.10) |
44//! | `state.<datum>.name` | a runtime datum's player-visible name — a currency (v0.10) |
45//! | `shop.<shop>.title` | a stage-5 shop dialog's title (v0.10) |
46//! | `shop.<shop>.offer.<i>.label` | a shop button's caption (v0.10) |
47//! | `shop.<shop>.offer.<i>.tooltip` | a shop button's hover tooltip (v0.10) |
48//! | `stake.<stake>.collected` | what collecting a recovery stake says (v0.10) |
49//!
50//! ## Nested effects (DSL v0.6)
51//!
52//! Effect strings nested inside a `sequence` step or a lifecycle bundle
53//! (`on_respawn`/`on_caught`/`on_arrive`) are player-visible too, so they are
54//! inventoried under **position-derived** child keys: the parent effect's `fx.…`
55//! key, then a stable segment ([`crate::stages::QuestEffect::nested_effect_lists_keyed_mut`])
56//! — `seq.<step>` for a sequence step, `respawn`/`caught`/`arrive` for the bundles —
57//! then the effect's index in that list, then the leaf (`.narrate`/`.give`).
58//! Example: a narrate in sequence step 1, effect 0 of `on_objective_complete`
59//! effect 0 → `fx.<quest>.oc.<obj>.0.seq.1.0.narrate`. Nesting is arbitrary-depth
60//! (a `move-actor.on_arrive` inside a `sequence` step nests both segments). Keys are
61//! purely position-derived → deterministic and stable across builds (ADR-0006).
62//!
63//! ## Entity display names are keyed by their TEXT, not by their site
64//!
65//! An NPC (`npc.<npc>.name`) and a scripted actor (`actor.<actor>.name`) are two
66//! DSL surfaces for the same thing a player reads: a nameplate over a body. One
67//! character routinely occupies both — a stage-2 NPC that stands and talks, plus
68//! one actor puppet per cutscene pose it is staged in. If each site owned its own
69//! key, a translator would be asked for `Polyphemus` five times and could answer
70//! differently each time, and the giant's name would **change as he walked into a
71//! cutscene** — a worse defect than the untranslated one, and an authored one.
72//!
73//! So the key of an entity display name is decided by its **canonical English
74//! text**: the first site (in this traversal's fixed order — NPCs before actors)
75//! declaring a given name owns the key, and every later site carrying the
76//! byte-identical name emits that same key. The inventory therefore asks for each
77//! distinct name exactly once, and two bodies a player reads as one character
78//! cannot render as two.
79//!
80//! Scope is deliberately the **entity display-name class only** (`npc.*.name`,
81//! `actor.*.name`). Prose — a narrate line, a dialogue label, an objective title —
82//! is context-bound and keeps one key per site: two English strings that happen to
83//! coincide may legitimately need different renderings. Wave-mob names
84//! (`wave.*.mob.*.name`) are the same shape and are **not** merged here: that is a
85//! generalization beyond the finding this rule closes, and it is an owner call
86//! because it retires keys live campaigns already translate.
87//!
88//! Player-visible strings only. Deliberately **excluded** (authoring context the
89//! player never sees, so translating them is pointless and out of scope): world
90//! `theme`/`premise`, NPC `persona` fields, persona `relationships`.
91
92use std::collections::{BTreeMap, BTreeSet};
93
94use schemars::JsonSchema;
95use serde::{Deserialize, Serialize};
96
97use crate::diagnostic::{Diagnostic, codes};
98use crate::envelope::{Campaign, DSL_VERSION};
99use crate::ids::CampaignId;
100use crate::stages::{NarrateStyle, QuestEffect};
101
102/// Walk the player-visible strings of a single quest effect (DSL v0.4): a
103/// `narrate` line and a named `give-item`'s display name. `keybase` is the
104/// effect's stable position-derived key prefix.
105fn effect_strings(eff: &mut QuestEffect, keybase: &str, f: &mut dyn FnMut(&str, &mut String)) {
106    match eff {
107        QuestEffect::Narrate { text, .. } => f(&format!("{keybase}.narrate"), text),
108        QuestEffect::GiveItem { name: Some(n), .. } => f(&format!("{keybase}.give"), n),
109        // spec-0016 §1: the bonfire's rest dialog is
110        // read by the player like any other on-screen line, so its authored
111        // strings translate like any other. Unauthored fields are absent from the
112        // inventory — the compiler bakes its canonical English, exactly as
113        // `world.boundary.message` does.
114        QuestEffect::Bonfire {
115            prompt,
116            rest_label,
117            save_label,
118            ..
119        } => {
120            if let Some(p) = prompt.as_mut() {
121                f(&format!("{keybase}.rest_prompt"), p);
122            }
123            if let Some(r) = rest_label.as_mut() {
124                f(&format!("{keybase}.rest_label"), r);
125            }
126            if let Some(s) = save_label.as_mut() {
127                f(&format!("{keybase}.save_label"), s);
128            }
129        }
130        // DSL v0.8: what a sealed gate answers when the party right-clicks it. Read
131        // off the actionbar exactly like a `narrate`, so it translates like one. An
132        // unauthored hint is absent from the inventory — the compiler bakes its
133        // canonical English, exactly as `world.boundary.message` does.
134        QuestEffect::CloseGate {
135            sealed_hint: Some(h),
136            ..
137        } => f(&format!("{keybase}.sealed_hint"), h),
138        _ => {}
139    }
140}
141
142/// Walk the player-visible strings of `eff` **and every effect nested inside it**
143/// (DSL v0.6): a `narrate`/`give-item` inside a `sequence` step or an
144/// `on_respawn`/`on_caught`/`on_arrive` bundle is player-visible and must enter the
145/// inventory (and be localized on the emission path), else it ships English-only in
146/// a translated build. Child keys extend `keybase` with the effect's stable key
147/// segment ([`QuestEffect::nested_effect_lists_keyed_mut`]) and the effect's index
148/// within that list, e.g. `<keybase>.seq.<step>.<j>.narrate` for a narrate in
149/// sequence step `<step>`, effect `<j>`. Deterministic and stable across builds.
150fn effect_strings_deep(eff: &mut QuestEffect, keybase: &str, f: &mut dyn FnMut(&str, &mut String)) {
151    effect_strings(eff, keybase, f);
152    for (seg, list) in eff.nested_effect_lists_keyed_mut() {
153        for (j, inner) in list.iter_mut().enumerate() {
154            effect_strings_deep(inner, &format!("{keybase}.{seg}.{j}"), f);
155        }
156    }
157}
158
159/// The implicit, always-canonical language. Never appears in `world.languages`
160/// and never has a sidecar; `delvec build --lang en` emits the pure-English delve.
161pub const CANONICAL_LANG: &str = "en";
162
163/// The reserved sigil opening the compiler's machine-readable **completion-marker**
164/// channel — `[dw:complete <campaign_id> <token>]`, the only evidence the
165/// validation bot accepts that an objective (or the campaign) actually completed.
166/// The channel rides chat, so any authored or translated player-visible string
167/// carrying this sigil could forge a completion and make a critical-path step pass
168/// hollow. [`validate_marker_channel`] (`DW0182`) reserves it, making the collision
169/// structurally impossible instead of merely implausible.
170pub const MARKER_SIGIL: &str = "[dw:complete";
171
172/// Reserve the machine completion-marker channel (`DW0182`): no player-visible
173/// string — authored English (the whole [`inventory`]) or any declared language's
174/// sidecar rendition — may contain [`MARKER_SIGIL`]. Language-independent; runs on
175/// every `validate` / `analyze` / `build`. Checks translations too: a translator
176/// (LLM or human) copying the sigil through is exactly the forgery this closes.
177pub fn validate_marker_channel(
178    c: &Campaign,
179    sidecars: &BTreeMap<String, L10nDoc>,
180) -> Vec<Diagnostic> {
181    let mut d = Vec::new();
182    let mut flag = |where_: String, key: &str, text: &str| {
183        if text.contains(MARKER_SIGIL) {
184            d.push(Diagnostic::error(
185                codes::MARKER_RESERVED,
186                "l10n",
187                where_,
188                format!(
189                    "player-visible string `{key}` contains the reserved completion-marker \
190                     sigil `{MARKER_SIGIL}` — that chat sequence is the validation bot's \
191                     completion oracle, and authored text carrying it could forge a passing \
192                     critical-path step. Reword the line to drop `{MARKER_SIGIL}`"
193                ),
194            ));
195        }
196    };
197    for (key, text) in inventory(c) {
198        flag(format!("#/{key}"), &key, &text);
199    }
200    for (lang, doc) in sidecars {
201        for (key, text) in &doc.content {
202            flag(format!("l10n/{lang}.json#/content/{key}"), key, text);
203        }
204    }
205    d
206}
207
208/// The kind marker on an l10n sidecar envelope (`"l10n"`), analogous to the stage
209/// marker on a stage document.
210#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize, JsonSchema)]
211#[serde(rename_all = "kebab-case")]
212pub enum L10nKind {
213    /// A localization sidecar (`l10n/<code>.json`).
214    L10n,
215}
216
217/// An l10n sidecar document: `{ dsl_version, campaign_id, kind: "l10n", lang,
218/// content, source }`, mirroring the stage-doc envelope style. `content` is a flat
219/// map of [inventory](crate::l10n::inventory) key → translated string; `source`
220/// records the canonical English each of those translations was made **from**.
221#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, JsonSchema)]
222#[serde(deny_unknown_fields)]
223pub struct L10nDoc {
224    /// DSL version string (same versioning as the stage docs).
225    pub dsl_version: String,
226    /// Owning campaign id (must match the stage docs).
227    pub campaign_id: CampaignId,
228    /// Document kind marker (`l10n`).
229    pub kind: L10nKind,
230    /// The BCP-47-style language code this sidecar translates into (must match the
231    /// `l10n/<code>.json` filename and appear in `world.languages`).
232    pub lang: String,
233    /// Flat map of inventory key → translated string.
234    pub content: BTreeMap<String, String>,
235    /// **Translation provenance**: inventory key → the canonical English that key
236    /// held when its [`Self::content`] row was written.
237    ///
238    /// Coverage validation proves the sidecar has a row for every key
239    /// (`DW0180`/`DW0181`), which is a statement about key SETS and says nothing
240    /// about whether a row still corresponds to the English it renders. Edit an
241    /// authored line and its translation is stale, present, applied, and wrong —
242    /// and nothing in the key sets moved. `source` is what makes that
243    /// **detectable** ([`validate_l10n_provenance`], `DW0187`) instead of audited.
244    ///
245    /// This is load-bearing for entity display names in particular, because their
246    /// key is owned by the first site declaring a given text (see the module
247    /// header): renaming ONE body can migrate a key's ownership to ANOTHER body,
248    /// so the row that goes wrong is not the row the author touched.
249    ///
250    /// Optional in the format — an older sidecar parses unchanged and simply
251    /// carries no provenance, which `DW0188` reports as an unguarded row count on
252    /// every run rather than letting it pass in silence.
253    #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
254    pub source: BTreeMap<String, String>,
255}
256
257/// The local part of a type-prefixed id: the segment after the first `/` (kebab
258/// preserved). `npc/keeper` → `keeper`. Ids without a `/` pass through unchanged.
259fn local(id: &str) -> &str {
260    id.split_once('/').map(|(_, r)| r).unwrap_or(id)
261}
262
263/// The local part of a type-prefixed DSL id, exactly as the key scheme derives it
264/// (`npc/keeper` → `keeper`). Public so a consumer that pairs inventory keys back
265/// with their source objects (`delvec l10n-inventory`, matching `dlg.<npc>.…` keys
266/// to the NPC that speaks them) derives the same segment the keys are built from.
267pub fn local_id(id: &str) -> &str {
268    local(id)
269}
270
271/// Walk every player-visible string in `c` in a fixed, deterministic order,
272/// invoking `f(key, &mut value)` for each. The single traversal shared by
273/// [`inventory`] and [`localize`] — they cannot drift.
274pub fn each_string(c: &mut Campaign, f: &mut dyn FnMut(&str, &mut String)) {
275    // Entity display names (a nameplate over a body) are keyed by their canonical
276    // English TEXT, not by their declaration site: canonical English → owning key.
277    // See the module header — one character routinely has one NPC identity and
278    // several actor puppets, and a per-site key would let its name be translated
279    // several ways. Filled in traversal order, so the NPC identity always owns the
280    // key and the puppets follow it.
281    let mut entity_names: BTreeMap<String, String> = BTreeMap::new();
282    // Stage 1 — world title + area names.
283    f("world.title", &mut c.world.content.title);
284    for area in &mut c.world.content.areas {
285        let key = format!("area.{}.name", local(area.id.as_str()));
286        f(&key, &mut area.name);
287    }
288    // Stage 1 — boundary return message (v0.6, only when authored). The compiler's
289    // default English is baked at emit time, so it is not inventoried; an authored
290    // message is translated like every other player-facing string.
291    if let Some(b) = c.world.content.boundary.as_mut()
292        && let Some(msg) = b.message.as_mut()
293    {
294        f("world.boundary.message", msg);
295    }
296    // Stage 1 — campaign outro (v0.6, only when authored): the closing line on the
297    // completion advancement. Unauthored, the emitter falls back to the finale
298    // quest's `goal`, which is inventoried in its own right — so the last sentence
299    // of a delve is campaign-derived and translated either way.
300    if let Some(outro) = c.world.content.outro.as_mut() {
301        f("world.outro", outro);
302    }
303    // Stage 3 — class names/blurbs + optional kit item display names.
304    for class in &mut c.classes.content.classes {
305        let cl = local(class.id.as_str()).to_string();
306        f(&format!("class.{cl}.name"), &mut class.name);
307        f(&format!("class.{cl}.blurb"), &mut class.blurb);
308        for (i, item) in class.kit.iter_mut().enumerate() {
309            if let Some(name) = item.name.as_mut() {
310                f(&format!("class.{cl}.kit.{i}.name"), name);
311            }
312        }
313    }
314    // Stage 2 — NPC names. First in the entity display-name class, so an NPC
315    // identity owns the key every actor puppet portraying it shares.
316    for npc in &mut c.npcs.content.npcs {
317        let key = entity_name_key(
318            &mut entity_names,
319            &npc.name,
320            format!("npc.{}.name", local(npc.id.as_str())),
321        );
322        f(&key, &mut npc.name);
323    }
324    // Stage 4 — quest goals.
325    for q in &mut c.quest_plan.content.quests {
326        let key = format!("quest.{}.goal", local(q.id.as_str()));
327        f(&key, &mut q.goal);
328    }
329    // Stage 5 — objective titles/hints (when set).
330    for q in &mut c.quests.content.quests {
331        let ql = local(q.id.as_str()).to_string();
332        for o in &mut q.objectives {
333            let ol = local(o.id().as_str()).to_string();
334            if let Some(title) = o.title_mut().as_mut() {
335                f(&format!("obj.{ql}.{ol}.title"), title);
336            }
337            if let Some(hint) = o.hint_mut().as_mut() {
338                f(&format!("obj.{ql}.{ol}.hint"), hint);
339            }
340            // Stage 5 — v0.7 `interact.missing_item_hint`: narrated in chat to the
341            // player who clicks without the required item in hand, so it is as
342            // player-visible as `hint` and translates like it. Absent on every
343            // pre-0.7 objective → inventory unchanged.
344            if let crate::stages::Objective::Interact {
345                missing_item_hint: Some(m),
346                ..
347            } = o
348            {
349                f(&format!("obj.{ql}.{ol}.missing_item_hint"), m);
350            }
351            // Stage 5 — v0.8 `collect.item_name`: the display name the
352            // collected item carries as a `custom_name` component. A player reads
353            // it off the stack in the barrel and off their own hotbar, so it is as
354            // player-visible as a `title` and translates like one. Absent on every
355            // pre-0.8 objective → inventory unchanged.
356            if let crate::stages::Objective::Collect {
357                item_name: Some(n), ..
358            } = o
359            {
360                f(&format!("obj.{ql}.{ol}.item_name"), n);
361            }
362        }
363        // Stage 5 — v0.7 cast-ledger bark lines (spec-0020). Barks are spoken
364        // in-game exactly like narrate text, so they translate like it too.
365        // `doing` is deliberately NOT inventoried: it is authoring context for
366        // the dialogue stage, never shown to a player. (`cast` is a BTreeMap and
367        // the placement list is ordered, so the traversal stays deterministic.)
368        for (npc, entry) in &mut q.cast {
369            let np = local(npc.as_str()).to_string();
370            for (b, p) in entry.placements_mut().into_iter().enumerate() {
371                let Some(crate::stages::CastDialogue::Barks(pool)) = p.dialogue.as_mut() else {
372                    continue;
373                };
374                for (i, line) in pool.barks.iter_mut().enumerate() {
375                    f(&format!("cast.{ql}.{np}.{b}.bark.{i}"), line);
376                }
377            }
378        }
379    }
380    // Stage 6 — dialogue node text + option labels.
381    for tree in &mut c.dialogue.content.dialogues {
382        let np = local(tree.npc.as_str()).to_string();
383        for node in &mut tree.nodes {
384            let nd = local(node.id.as_str()).to_string();
385            f(&format!("dlg.{np}.{nd}.text"), &mut node.text);
386            for (i, opt) in node.options.iter_mut().enumerate() {
387                f(&format!("dlg.{np}.{nd}.opt.{i}.label"), &mut opt.label);
388                // v0.8: the button's hover tooltip. A player reads it exactly as
389                // they read the caption, so it translates exactly like one; an
390                // unauthored tooltip is absent from the inventory (no key, no
391                // coverage obligation), like every other `only if set` string.
392                if let Some(tip) = opt.tooltip.as_mut() {
393                    f(&format!("dlg.{np}.{nd}.opt.{i}.tooltip"), tip);
394                }
395            }
396        }
397    }
398    // Stage 5 — wave mob custom names (when set).
399    for w in &mut c.quests.content.waves {
400        let wl = local(w.id.as_str()).to_string();
401        for (i, mob) in w.mobs.iter_mut().enumerate() {
402            if let Some(name) = mob.name.as_mut() {
403                f(&format!("wave.{wl}.mob.{i}.name"), name);
404            }
405            // Stage 5 — v0.9 declared quest-item drops. The name
406            // rides the dropped stack's `custom_name`, so the player reads it off
407            // the ground and off their own hotbar: as player-visible as a wave
408            // mob's own name, and translated like one.
409            for (n, dr) in mob.drops.iter_mut().enumerate() {
410                if let Some(name) = dr.name_mut() {
411                    f(&format!("wave.{wl}.mob.{i}.drop.{n}.name"), name);
412                }
413            }
414        }
415    }
416    // Stage 5 — actors: the nameplate over the puppet, then its v0.9 drops,
417    // keyed off the actor id exactly as a wave mob's drop is keyed off its
418    // wave.
419    for a in &mut c.quests.content.actors {
420        let al = local(a.id.as_str()).to_string();
421        // The puppet's own name (v0.6 `actors[].name`). Player-visible in every
422        // frame it stands in — a nameplate and, for a cutscene mannequin, the
423        // label the party reads while the scene plays — so it is as translatable
424        // as the stage-2 NPC name it usually duplicates, and shares that NPC's key
425        // when the two texts are identical (module header).
426        //
427        // `ACTOR_NAME_ENTRY` carries the whole fence: the field is v0.6 but the
428        // walk only reached it in the 0.10 era, so the coverage obligation is
429        // 0.10's and not v0.6's.
430        if let Some(name) = a.name.as_mut() {
431            let key = entity_name_key(&mut entity_names, name, format!("actor.{al}.name"));
432            f(&key, name);
433        }
434        for (n, dr) in a.drops.iter_mut().enumerate() {
435            if let Some(name) = dr.name_mut() {
436                f(&format!("actor.{al}.drop.{n}.name"), name);
437            }
438        }
439    }
440    // Stage 5 — loot item custom names (spec-0021), keyed like a class kit
441    // item's name so a named prop in a chest translates like any other.
442    for l in &mut c.quests.content.loot {
443        let ll = local(l.id.as_str()).to_string();
444        for (i, item) in l.items.iter_mut().enumerate() {
445            if let Some(name) = item.name.as_mut() {
446                f(&format!("loot.{ll}.item.{i}.name"), name);
447            }
448        }
449    }
450    // Stage 5 — lethal volumes (v0.10, spec-0031): the line the volume says as it
451    // kills. As player-visible as a narrate, and read at the worst possible moment
452    // to be reading a raw key, so it is inventoried like any other authored line.
453    for v in &mut c.quests.content.lethal_volumes {
454        let vl = local(v.id.as_str()).to_string();
455        f(&format!("lethal.{vl}.message"), &mut v.message);
456    }
457    // Stage 5 — a runtime datum's player-visible name (v0.10, spec-0032). A named
458    // datum is a currency: the engine states `<name>: <value>` on the holder's
459    // action bar on every write, so the name is read as often as any narrate.
460    for st in &mut c.quests.content.state {
461        let sl = local(st.id.as_str()).to_string();
462        if let Some(name) = st.name.as_mut() {
463            f(&format!("state.{sl}.name"), name);
464        }
465    }
466    // Stage 5 — shops (v0.10, spec-0032): the dialog's title, and each button's
467    // caption and tooltip. Keyed exactly as a dialogue node's label/tooltip are,
468    // because they are the same two components of the same vanilla button codec.
469    for sh in &mut c.quests.content.shops {
470        let hl = local(sh.id.as_str()).to_string();
471        f(&format!("shop.{hl}.title"), &mut sh.title);
472        for (i, off) in sh.offers.iter_mut().enumerate() {
473            f(&format!("shop.{hl}.offer.{i}.label"), &mut off.label);
474            if let Some(t) = off.tooltip.as_mut() {
475                f(&format!("shop.{hl}.offer.{i}.tooltip"), t);
476            }
477        }
478    }
479    // Stage 5 — recovery stakes (v0.10, spec-0032): the line a collection says.
480    for st in &mut c.quests.content.stakes {
481        let sl = local(st.id.as_str()).to_string();
482        f(&format!("stake.{sl}.collected"), &mut st.collected_message);
483    }
484    // v0.4 effect strings — `narrate` text, a named `give-item`, a bonfire's rest
485    // dialog, a seal's answer — over **every** root emission can lower an effect
486    // from, not just the quests stage's three ([`effect_roots_mut`]).
487    // Nesting inside each root is descended by `effect_strings_deep`, so a narrate
488    // in a `sequence` step of a trap payload is inventoried like any other.
489    for (_stage, _path, keybase, eff) in effect_roots_mut(c) {
490        effect_strings_deep(eff, &keybase, f);
491    }
492}
493
494/// The key an entity display name is inventoried under: the key already claimed by
495/// an identical name earlier in the traversal, or `own` if this site is the first
496/// to carry that text (in which case it claims it for every later site).
497///
498/// The lookup is on the string as authored, captured **before** `f` may rewrite it
499/// ([`localize`] swaps the NPC's name to the target language, and the actor puppets
500/// that follow are still English at the moment they are looked up).
501fn entity_name_key(claimed: &mut BTreeMap<String, String>, text: &str, own: String) -> String {
502    claimed.entry(text.to_string()).or_insert(own).clone()
503}
504
505/// The authoritative key → canonical-English inventory derived from the stage
506/// docs. Deterministic (keys are unique and the traversal order is fixed).
507///
508/// # Widening this is an ERROR-tier obligation on every existing campaign
509///
510/// This walk consults the campaign document and **never its `dsl_version`**.
511/// For the surface itself that is right — a campaign at 0.6.0 cannot use a 0.9
512/// surface, so those keys simply never appear — but it has a consequence worth
513/// stating, and one already paid for twice — by the widenings of
514/// [`each_string`] onto `traps[].payload` and onto `on_respawn` bundles:
515///
516/// **when a widening reaches strings that OLDER surfaces already emitted**, the
517/// inventory grows for campaigns of every declared version at once, and
518/// [`L10N_MISSING`](crate::codes::L10N_MISSING) (`DW0180`) is
519/// `Diagnostic::error`. A campaign that was complete and green stops building
520/// on the next engine, with no deprecation window and nothing in its own
521/// document changed.
522///
523/// Measured 2026-08-08 on `nobodys-cave-island` (sidecar `dsl_version` 0.6.0):
524/// removing one key — the shape a widening creates — exits 1 immediately with
525/// `DW0180 [error]`.
526///
527/// **The asymmetry is the finding, and it is with this module's own siblings.**
528/// One comparable obligation on existing content takes a warn-first window and
529/// says so in its own text: `DW0188` (translation provenance, in
530/// [`validate_l10n_provenance`] right here). Coverage does not. Whether it should is an owner call —
531/// changing a check's tier is never a mechanical change (CLAUDE.md) — so this
532/// records the measurement rather than acting on it.
533///
534/// Whichever way it is decided, the widening PR is where it has to be decided:
535/// adoption rounds for every active campaign belong in the same milestone as
536/// the `dsl_version` that creates the obligation, and a widening that skips the
537/// version bump creates the obligation with no milestone at all.
538pub fn inventory(c: &Campaign) -> BTreeMap<String, String> {
539    let mut c2 = c.clone();
540    let mut out = BTreeMap::new();
541    each_string(&mut c2, &mut |key, value| {
542        out.insert(key.to_string(), value.clone());
543    });
544    out
545}
546
547/// The NPC an inventory key belongs to (its **local** id), when the key scheme
548/// encodes one: `dlg.<npc>.…` (that NPC's dialogue tree — `.text` is the NPC's own
549/// line, `.opt.<i>.label` the player's reply *within* it), `npc.<npc>.name`, and
550/// `cast.<quest>.<npc>.…` (a v0.7 bark line — the NPC's own murmured speech, so a
551/// translator gets the same persona context a dialogue line gets).
552/// Returns `None` for every other key kind.
553///
554/// Lives beside [`each_string`] — the traversal that *defines* the key scheme — so
555/// the two cannot drift silently (a CLI test asserts every speaker derived from a
556/// real campaign's inventory resolves to a declared NPC). Consumed by
557/// `delvec l10n-inventory`, which hands a translator the speaking character's
558/// persona (`speech_style` above all) alongside the English line.
559pub fn key_speaker(key: &str) -> Option<&str> {
560    let (kind, rest) = key.split_once('.')?;
561    match kind {
562        "dlg" | "npc" => rest.split('.').next(),
563        // `cast.<quest>.<npc>.<branch>.bark.<i>` — the npc is the second segment.
564        "cast" => rest.split('.').nth(1),
565        _ => None,
566    }
567}
568
569/// One `narrate` `art` occurrence (DSL v0.6, spec-0014): its stage-doc path (for
570/// diagnostics), its l10n inventory key, and the canonical English text.
571#[derive(Clone, Debug, PartialEq, Eq)]
572pub struct ArtNarrate {
573    /// The stage document the string was authored in (`quests` / `dialogue`).
574    pub stage: &'static str,
575    /// JSON-pointer-ish path within that stage doc.
576    pub path: String,
577    /// The l10n inventory key (`fx.…​.narrate`) — always present, since every
578    /// `narrate` lives in an inventoried effect position.
579    pub key: String,
580    /// The canonical English text.
581    pub text: String,
582}
583
584/// Every `narrate` effect using the v0.6 `art` style, in a fixed deterministic
585/// order. Its l10n `key` is derived by the **same** traversal/keying as
586/// [`inventory`]/[`each_string`], so the compiler's art-font glyph check
587/// (`DW0328`) can look each art string up in every declared-language sidecar.
588/// Every art narrate lives in a quest `on_objective_complete`/`on_complete` or an
589/// environment trigger — all inventoried — so each `key` is guaranteed present in
590/// a fully-covered sidecar.
591pub fn art_narrates(c: &Campaign) -> Vec<ArtNarrate> {
592    let mut out = Vec::new();
593    each_effect_ref(c, &mut |stage, path, keybase, eff| {
594        if let Some(text) = eff.narrate_art_text() {
595            out.push(ArtNarrate {
596                stage,
597                path: format!("{path}/text"),
598                key: format!("{keybase}.narrate"),
599                text: text.to_string(),
600            });
601        }
602    });
603    out
604}
605
606/// One on-screen `narrate` occurrence — `title`, `subtitle` or `art` — its stage-doc
607/// path, its l10n inventory key, its style, and the canonical English text.
608#[derive(Clone, Debug, PartialEq, Eq)]
609pub struct ScreenNarrate {
610    /// The stage document the string was authored in (`quests` / `dialogue`).
611    pub stage: &'static str,
612    /// JSON-pointer-ish path within that stage doc.
613    pub path: String,
614    /// The l10n inventory key (`fx.…​.narrate`).
615    pub key: String,
616    /// Which on-screen channel vanilla draws it in — this selects the width budget.
617    pub style: NarrateStyle,
618    /// The canonical English text.
619    pub text: String,
620}
621
622/// Every `narrate` effect vanilla draws **on screen** (`title` / `subtitle` / `art`),
623/// in a fixed deterministic order. Like [`art_narrates`], each `key` is derived by the
624/// **same** traversal/keying as [`inventory`]/[`each_string`], so the compiler's
625/// text-fit check (`DW0330`) can look every string up in each declared-language
626/// sidecar and report it under the offending locale and key. `chat` narrates are
627/// excluded: chat wraps and scrolls, so it has no width budget.
628pub fn on_screen_narrates(c: &Campaign) -> Vec<ScreenNarrate> {
629    let mut out = Vec::new();
630    each_effect_ref(c, &mut |stage, path, keybase, eff| {
631        if let Some((style, text)) = eff.narrate_on_screen() {
632            out.push(ScreenNarrate {
633                stage,
634                path: format!("{path}/text"),
635                key: format!("{keybase}.narrate"),
636                style,
637                text: text.to_string(),
638            });
639        }
640    });
641    out
642}
643
644/// One dialogue option label — the caption vanilla draws on a fixed-width dialog
645/// button — with its stage-doc path, its l10n inventory key and the canonical
646/// English text.
647#[derive(Clone, Debug, PartialEq, Eq)]
648pub struct OptionLabel {
649    /// The stage document the string was authored in (`dialogue` for a real
650    /// dialogue option; a bonfire's labels carry the stage they were authored in).
651    pub stage: &'static str,
652    /// JSON-pointer-ish path within that stage doc.
653    pub path: String,
654    /// The l10n inventory key (`dlg.<npc>.<node>.opt.<i>.label`).
655    pub key: String,
656    /// The canonical English text.
657    pub text: String,
658}
659
660/// Every dialogue option label, in a fixed deterministic order (declaration order:
661/// tree, then node, then option). Each `key` is derived by the **same** keying as
662/// [`inventory`]/[`each_string`], so the compiler's button-width check (`DW0331`)
663/// can look every label up in each declared-language sidecar and report an
664/// overflowing translation under its own locale and key.
665///
666/// Every option label is emitted as a button caption exactly once per node variant
667/// (`emit::build_node_dialog`); display gating (`requires_flags`/`forbids_flags`)
668/// only decides *whether* a variant shows it, never how wide it renders, so gated
669/// and ungated options carry the same budget and are all visited here.
670pub fn dialogue_option_labels(c: &Campaign) -> Vec<OptionLabel> {
671    let mut out = Vec::new();
672    for (ti, tree) in c.dialogue.content.dialogues.iter().enumerate() {
673        let np = local(tree.npc.as_str());
674        for (ni, node) in tree.nodes.iter().enumerate() {
675            let nd = local(node.id.as_str());
676            for (oi, opt) in node.options.iter().enumerate() {
677                out.push(OptionLabel {
678                    stage: "dialogue",
679                    path: format!("/content/dialogues/{ti}/nodes/{ni}/options/{oi}/label"),
680                    key: format!("dlg.{np}.{nd}.opt.{oi}.label"),
681                    text: opt.label.clone(),
682                });
683            }
684        }
685    }
686    out
687}
688
689/// Every **authored** bonfire rest-dialog label (spec-0016 §1), in the same
690/// fixed effect order the inventory uses. A bonfire's
691/// two options are drawn on exactly the same 150-GUI-px `multi_action` button a
692/// dialogue option is, so they carry exactly the same width budget (`DW0331`) —
693/// the check follows the widget, not the stage the string was authored in.
694///
695/// Unauthored labels are absent by construction: the compiler's canonical English
696/// (`Rest and save` / `Save only` / `Bonfire`) is measured once by a compiler unit
697/// test rather than re-measured per campaign, since it cannot vary.
698pub fn bonfire_option_labels(c: &Campaign) -> Vec<OptionLabel> {
699    let mut out = Vec::new();
700    each_effect_ref(c, &mut |stage, path, keybase, eff| {
701        let Some(l) = eff.bonfire_labels() else {
702            return;
703        };
704        for (text, field, key) in [
705            (l.rest_label, "rest_label", "rest_label"),
706            (l.save_label, "save_label", "save_label"),
707        ] {
708            if let Some(text) = text {
709                out.push(OptionLabel {
710                    stage,
711                    path: format!("{path}/{field}"),
712                    key: format!("{keybase}.{key}"),
713                    text: text.to_string(),
714                });
715            }
716        }
717    });
718    out
719}
720
721/// The **five effect roots** the compiler can lower a quest effect from, as
722/// `(stage, json_path, l10n keybase)` for each root's `i`-th top-level effect.
723///
724/// The roots themselves are **not enumerated here**. They come from
725/// [`crate::effects::for_each_effect_root`], the one enumeration in the workspace,
726/// which this walk simply indexes into per top-level effect (`path` + `/{i}`,
727/// `key` + `.{i}`). Before that module existed this function held its own copy of
728/// the root list and [`effect_roots_mut`] held a second one, which is the
729/// arrangement that let a walk go blind to a root — twice, independently, in this
730/// file alone. The paths and keys are unchanged in both directions.
731fn effect_roots(c: &Campaign) -> Vec<EffectRoot<'_>> {
732    let mut out = Vec::new();
733    crate::effects::for_each_effect_root(c, &mut |site, list| {
734        for (i, eff) in list.iter().enumerate() {
735            out.push(EffectRoot {
736                stage: site.stage,
737                path: format!("{}/{i}", site.path),
738                key: format!("{}.{i}", site.key),
739                eff,
740            });
741        }
742    });
743    out
744}
745
746/// One top-level effect root: where it lives, what its l10n keys hang off, and the
747/// effect itself.
748struct EffectRoot<'a> {
749    /// The stage document (`quests` / `dialogue`) this effect was authored in.
750    stage: &'static str,
751    /// JSON pointer to the effect within that document.
752    path: String,
753    /// The effect's l10n key prefix.
754    key: String,
755    /// The effect.
756    eff: &'a QuestEffect,
757}
758
759/// The **mutable mirror** of [`effect_roots`]: the identical roots, in the
760/// identical order, with the same `(stage, path, key)` descriptors, exposed
761/// mutably so [`each_string`] (and through it [`localize`]) can rewrite the
762/// player-visible strings in place.
763///
764/// Like [`effect_roots`] it enumerates nothing itself — it indexes
765/// [`crate::effects::for_each_effect_root_mut`], which is generated from the
766/// **same macro body** as the immutable walk. The two mirrors are therefore
767/// lockstep by construction rather than by a test that has to be remembered; the
768/// descriptor-equality test below now pins that property instead of establishing
769/// it.
770fn effect_roots_mut(c: &mut Campaign) -> Vec<(&'static str, String, String, &mut QuestEffect)> {
771    let mut out: Vec<(&'static str, String, String, &mut QuestEffect)> = Vec::new();
772    crate::effects::for_each_effect_root_mut(c, &mut |kind, path, key, list| {
773        for (i, eff) in list.iter_mut().enumerate() {
774            out.push((
775                kind.stage(),
776                format!("{path}/{i}"),
777                format!("{key}.{i}"),
778                eff,
779            ));
780        }
781    });
782    out
783}
784
785/// Visit every effect emission can lower — **top-level and every
786/// transitively-nested** one (a `sequence` step, an
787/// `on_respawn`/`on_caught`/`on_arrive` bundle) — over all five
788/// [`effect_roots`], in the fixed inventory order, invoking
789/// `f(stage, path, keybase, effect)`. `stage` names the document the effect lives
790/// in (`quests` or `dialogue`) and `path` is its JSON pointer within it, so a
791/// diagnostic can point at the real site; `keybase` is its l10n key prefix, derived
792/// by the **same** position-keying as [`each_string`]/[`effect_strings_deep`] (so an
793/// art narrate's key matches its inventory key). Shared by [`art_narrates`],
794/// [`on_screen_narrates`], [`bonfire_option_labels`], [`sound_refs`] and
795/// [`play_sound_actor_refs`], so the consumer checks
796/// (`DW0326`/`DW0328`/`DW0330`/`DW0331`/`DW0335`) see exactly the strings the
797/// inventory demands a translation for.
798fn each_effect_ref<'a>(
799    c: &'a Campaign,
800    f: &mut dyn FnMut(&'static str, &str, &str, &'a QuestEffect),
801) {
802    for r in effect_roots(c) {
803        effect_deep(r.eff, r.stage, &r.path, &r.key, f);
804    }
805}
806
807/// Visit `eff` and every transitively-nested effect (depth-first, pre-order),
808/// threading the JSON-pointer `path` and l10n `keybase` through each nested list via
809/// [`QuestEffect::nested_effect_lists_labeled`] (path segment + key segment + the
810/// per-effect index). The key segments match [`effect_strings_deep`] exactly.
811fn effect_deep<'a>(
812    eff: &'a QuestEffect,
813    stage: &'static str,
814    path: &str,
815    keybase: &str,
816    f: &mut dyn FnMut(&'static str, &str, &str, &'a QuestEffect),
817) {
818    f(stage, path, keybase, eff);
819    for (pseg, kseg, list) in eff.nested_effect_lists_labeled() {
820        for (j, inner) in list.iter().enumerate() {
821            effect_deep(
822                inner,
823                stage,
824                &format!("{path}/{pseg}/{j}"),
825                &format!("{keybase}.{kseg}.{j}"),
826                f,
827            );
828        }
829    }
830}
831
832/// One vanilla sound-event reference (DSL v0.6/v0.4): its stage-doc path and the
833/// referenced id, for registry validation (`DW0326`).
834#[derive(Clone, Debug, PartialEq, Eq)]
835pub struct SoundRef {
836    /// The stage document the reference was authored in (`quests` / `dialogue`).
837    pub stage: &'static str,
838    /// JSON-pointer-ish path within that stage doc.
839    pub path: String,
840    /// The referenced sound-event id (`minecraft:` prefix optional).
841    pub sound: String,
842}
843
844/// Every vanilla sound-event id referenced by a quest/trigger effect — a
845/// `play-sound`'s `sound` (v0.6) and a `narrate`'s optional `sound` (v0.4) — in a
846/// fixed deterministic order, for `DW0326` validation.
847pub fn sound_refs(c: &Campaign) -> Vec<SoundRef> {
848    let mut out = Vec::new();
849    each_effect_ref(c, &mut |stage, path, _key, eff| {
850        for (sub, sound) in eff.sound_refs() {
851            out.push(SoundRef {
852                stage,
853                path: format!("{path}/{sub}"),
854                sound: sound.to_string(),
855            });
856        }
857    });
858    out
859}
860
861/// Every `play-sound` effect using the unsupported `at: actor` target, in a fixed
862/// order, as `(path, actor-id)` pairs. The actor variant is accepted by the
863/// schema and rejected (`DW0335`) by the compiler, which resolves no position for
864/// a live actor. `SoundRef::sound` carries the actor id.
865pub fn play_sound_actor_refs(c: &Campaign) -> Vec<SoundRef> {
866    let mut out = Vec::new();
867    each_effect_ref(c, &mut |stage, path, _key, eff| {
868        if let Some(actor) = eff.play_sound_actor() {
869            out.push(SoundRef {
870                stage,
871                path: format!("{path}/at/actor"),
872                sound: actor.to_string(),
873            });
874        }
875    });
876    out
877}
878
879/// Replace every inventoried string in `c` with its translation from
880/// `translations` (an l10n sidecar's `content`). Keys absent from the map are left
881/// as canonical English — but a fully-validated sidecar ([`validate_l10n`]) covers
882/// the inventory exactly, so a build only reaches here with complete coverage.
883pub fn localize(c: &mut Campaign, translations: &BTreeMap<String, String>) {
884    each_string(c, &mut |key, value| {
885        if let Some(t) = translations.get(key) {
886            *value = t.clone();
887        }
888    });
889}
890
891// ---------------------------------------------------------------------------
892// i18n v2 — translation tags and the Minecraft language-code table (spec-0029)
893// ---------------------------------------------------------------------------
894
895/// The reserved Unicode **private-use** character that delimits a *translation
896/// tag* — the in-band form that carries an inventory key alongside its canonical
897/// English from the stage docs to the text component the compiler emits it into.
898///
899/// A tagged string is `<SIGIL><key><SIGIL><english>` ([`tag`]). It exists only
900/// between [`tag_translatables`] and emission: every emitter that lowers an
901/// authored string into a **text component** splits it back apart and emits
902/// `{"translate": key, "fallback": english}` (spec-0029 §1), and every consumer
903/// that wants the human string calls [`plain`].
904///
905/// The point of an in-band tag is that a site which *fails* to do either leaks the
906/// sigil into the built tree, where the compiler's own output scan sees it and
907/// fails the build (`DW0185`). That turns "prove every authored string lands in a
908/// component" from an audit that rots into an invariant the compiler re-proves on
909/// every build, including for emitters not yet written.
910///
911/// U+E000 is the first code point of the Basic Multilingual Plane's Private Use
912/// Area: it has no character assignment, so no authored or translated content can
913/// legitimately contain it. [`validate_tr_sigil`] (`DW0183`) reserves the whole
914/// block anyway, so the tag can never be forged or shadowed by content.
915pub const TR_SIGIL: char = '\u{E000}';
916
917/// The reserved private-use range [`TR_SIGIL`] is drawn from (`U+E000..=U+F8FF`).
918/// Reserved wholesale so a near-miss cannot be authored either.
919const PUA: std::ops::RangeInclusive<char> = '\u{E000}'..='\u{F8FF}';
920
921/// Build the translation tag for `key` over its canonical English `english`.
922pub fn tag(key: &str, english: &str) -> String {
923    format!("{TR_SIGIL}{key}{TR_SIGIL}{english}")
924}
925
926/// Split a translation tag into `(key, english)`. `None` for an untagged string —
927/// a compiler-baked literal such as the default boundary message, which has no
928/// inventory key and is translated by neither v1 nor v2.
929pub fn untag(s: &str) -> Option<(&str, &str)> {
930    let rest = s.strip_prefix(TR_SIGIL)?;
931    let (key, english) = rest.split_once(TR_SIGIL)?;
932    Some((key, english))
933}
934
935/// The human string behind `s`: its English source if `s` is a translation tag,
936/// otherwise `s` unchanged. The accessor every **non-component** consumer of an
937/// authored string uses — the build manifest, the reviewer chronicles, the bot's
938/// `critical-path.json`, the generated PackTest sources. Each such site is a named
939/// exclusion in `docs/reference/compiler.md`: it is not a text component, so it
940/// cannot carry a translate key, and it is not read by a player.
941pub fn plain(s: &str) -> &str {
942    untag(s).map(|(_, e)| e).unwrap_or(s)
943}
944
945/// Whether `s` contains any reserved private-use character — i.e. whether it is,
946/// or embeds, a translation tag. The predicate the compiler's build-output scan
947/// (`DW0185`) runs over every emitted byte.
948pub fn has_tr_sigil(s: &str) -> bool {
949    s.chars().any(|c| PUA.contains(&c))
950}
951
952/// Rewrite every inventoried player-visible string in `c` into its translation tag
953/// ([`tag`]), returning the canonical-English inventory it was derived from.
954///
955/// Runs on the exact same traversal as [`inventory`] and [`localize`]
956/// ([`each_string`]), so the tagged set and the translated set are the same set by
957/// construction — the property spec-0029 keeps.
958///
959/// The campaign handed to the compiler is tagged **once**, before the plan is
960/// built; from there the tag is the compiler's only evidence that a string it is
961/// about to emit is player-visible and translatable.
962pub fn tag_translatables(c: &mut Campaign) -> BTreeMap<String, String> {
963    let mut inv = BTreeMap::new();
964    each_string(c, &mut |key, value| {
965        inv.insert(key.to_string(), value.clone());
966        *value = tag(key, value);
967    });
968    inv
969}
970
971/// Reserve the private-use block the translation tag is built from (`DW0183`): no
972/// player-visible string — authored English (the whole [`inventory`]) or any
973/// declared language's sidecar rendition — may contain a `U+E000..=U+F8FF`
974/// character. Language-independent; runs beside [`validate_marker_channel`] on
975/// every `validate` / `analyze` / `build`.
976pub fn validate_tr_sigil(c: &Campaign, sidecars: &BTreeMap<String, L10nDoc>) -> Vec<Diagnostic> {
977    let mut d = Vec::new();
978    let mut flag = |where_: String, key: &str, text: &str| {
979        let Some(bad) = text.chars().find(|ch| PUA.contains(ch)) else {
980            return;
981        };
982        d.push(Diagnostic::error(
983            codes::TR_SIGIL_RESERVED,
984            "l10n",
985            where_,
986            format!(
987                "player-visible string `{key}` contains the reserved private-use character \
988                 U+{:04X} — that block is how the compiler carries an l10n key into the text \
989                 component this string is emitted as, and it has no rendering in any \
990                 Minecraft font. Remove U+{:04X} from the line",
991                bad as u32, bad as u32
992            ),
993        ));
994    };
995    for (key, text) in inventory(c) {
996        flag(format!("#/{key}"), &key, &text);
997    }
998    for (lang, doc) in sidecars {
999        for (key, text) in &doc.content {
1000            flag(format!("l10n/{lang}.json#/content/{key}"), key, text);
1001        }
1002    }
1003    d
1004}
1005
1006/// Every declared-language code this build knows how to write a lang file for, in
1007/// declaration order, as `(declared code, minecraft code)`. `Err` names the first
1008/// unmapped code (`DW0184`) — a language is never silently dropped.
1009pub fn declared_mc_codes(c: &Campaign) -> Result<Vec<(String, &'static str)>, Diagnostic> {
1010    let mut out = Vec::new();
1011    for lang in &c.world.content.languages {
1012        match crate::mclang::mc_lang_code(lang) {
1013            Some(mc) => out.push((lang.clone(), mc)),
1014            None => {
1015                return Err(Diagnostic::error(
1016                    codes::LANG_CODE_UNMAPPED,
1017                    "world",
1018                    format!("/content/languages/{lang}"),
1019                    format!(
1020                        "declared language `{lang}` has no Minecraft language-file code — the \
1021                         resource pack has nowhere to write its \
1022                         `assets/delvewright/lang/<code>.json`, and the language would ship \
1023                         invisible. Use a code the pinned 1.21.11 client really loads \
1024                         (`dsl::mclang::CLIENT_LANGS`, derived from Mojang's own asset index) \
1025                         — e.g. `zh-cn`, `ja-jp`, `de-de`"
1026                    ),
1027                ));
1028            }
1029        }
1030    }
1031    Ok(out)
1032}
1033
1034/// **Translation provenance** (`DW0187` / `DW0188`): is each sidecar row still a
1035/// translation of the English it renders?
1036///
1037/// [`validate_l10n`] proves the sidecar's key SET equals the inventory's. That is
1038/// silent about whether a row still *corresponds* to its key: rewrite an authored
1039/// line and its translation is present, applied and wrong, with no key moved. The
1040/// sidecar's [`L10nDoc::source`] map closes it by recording the English each row
1041/// was translated from, so the compiler can compare instead of a human auditing.
1042///
1043/// Two findings:
1044///
1045/// * `DW0187` — a recorded source differs from the key's canonical English (the
1046///   row is stale), or names a key the sidecar does not translate at all (the
1047///   provenance itself is stale).
1048/// * `DW0188` — rows with no recorded provenance, **counted**. Those rows are
1049///   unguarded, and saying so on every run is what keeps an unadopted sidecar
1050///   from reading like a checked one. Warning tier: `source` is additive, and
1051///   this is the one-version deprecation window before it is required.
1052///
1053/// The entity display-name rule makes this more than hygiene. A name key belongs
1054/// to the first site declaring a given text, so renaming ONE body can migrate a
1055/// key to ANOTHER — the row that goes stale is not the row the author edited, and
1056/// the missing-key half of the move (`DW0180`) points somewhere else entirely.
1057pub fn validate_l10n_provenance(
1058    c: &Campaign,
1059    sidecars: &BTreeMap<String, L10nDoc>,
1060) -> Vec<Diagnostic> {
1061    let mut d = Vec::new();
1062    if c.world.content.languages.is_empty() {
1063        return d;
1064    }
1065    let inv = inventory(c);
1066    for lang in &c.world.content.languages {
1067        let Some(doc) = sidecars.get(lang) else {
1068            continue; // absent sidecar is DW0180's finding, not this one's.
1069        };
1070        for (key, was) in &doc.source {
1071            match inv.get(key) {
1072                Some(now) if now == was => {}
1073                Some(now) => d.push(Diagnostic::error(
1074                    codes::L10N_STALE,
1075                    "l10n",
1076                    format!("l10n/{lang}.json#/source/{key}"),
1077                    format!(
1078                        "`{key}` was translated from {was:?} but now reads {now:?} — the \
1079                         translation in `content` still renders the old line and would ship \
1080                         attached to the new one. Re-translate `{key}` and update its `source` \
1081                         (`tools/i18n-translate.py <campaign> --lang {lang}` does both). If a \
1082                         RENAME surprised you here: an entity display name's key belongs to the \
1083                         first body declaring that text, so renaming one body can hand its key \
1084                         to another"
1085                    ),
1086                )),
1087                None => d.push(Diagnostic::error(
1088                    codes::L10N_STALE,
1089                    "l10n",
1090                    format!("l10n/{lang}.json#/source/{key}"),
1091                    format!(
1092                        "`source` records `{key}`, which is not in the string inventory — the \
1093                         provenance is stale even if the translation is gone. Remove `{key}` \
1094                         from `source` in `l10n/{lang}.json`"
1095                    ),
1096                )),
1097            }
1098        }
1099        // Every row `source` does not cover is a row DW0187 cannot see. Report the
1100        // count: an unadopted sidecar must never look like a checked one.
1101        let unguarded = doc
1102            .content
1103            .keys()
1104            .filter(|k| !doc.source.contains_key(*k))
1105            .count();
1106        if unguarded > 0 {
1107            let total = doc.content.len();
1108            d.push(Diagnostic::warning(
1109                codes::L10N_PROVENANCE_MISSING,
1110                "l10n",
1111                format!("l10n/{lang}.json"),
1112                format!(
1113                    "{unguarded} of {total} translated rows record no `source`, so nothing can \
1114                     tell whether they still translate the English they render — an edited line \
1115                     leaves its translation present, applied and wrong, and no key moves. Run \
1116                     `tools/i18n-translate.py <campaign> --lang {lang}` to record provenance for \
1117                     the rows it already has. This warning is the one-version deprecation \
1118                     window; `source` becomes required after it"
1119                ),
1120            ));
1121        }
1122    }
1123    d
1124}
1125
1126/// Coverage + envelope validation for every declared language's l10n sidecar
1127/// (`DW0180` / `DW0181`). Language-independent: it runs on every `validate` /
1128/// `analyze` / `build`, regardless of `--lang`. Returns no diagnostics for a
1129/// campaign that declares no languages. `sidecars` is keyed by language code
1130/// (the `l10n/<code>.json` filename stem).
1131pub fn validate_l10n(c: &Campaign, sidecars: &BTreeMap<String, L10nDoc>) -> Vec<Diagnostic> {
1132    let mut d = Vec::new();
1133    let declared = &c.world.content.languages;
1134    if declared.is_empty() {
1135        return d;
1136    }
1137    // A sidecar must carry every key of the inventory (`DW0180`) and no key
1138    // outside it (`DW0181`).
1139    let inv = inventory(c);
1140    let required_keys: BTreeSet<&str> = inv.keys().map(String::as_str).collect();
1141    let inv_keys: BTreeSet<&str> = required_keys.clone();
1142    let campaign_id = c.world.campaign_id.as_str();
1143
1144    for lang in declared {
1145        if lang == CANONICAL_LANG {
1146            d.push(Diagnostic::error(
1147                codes::L10N_MISSING,
1148                "l10n",
1149                format!("/world/languages/{lang}"),
1150                format!(
1151                    "`{lang}` is the canonical language and must not be declared in \
1152                     `world.languages` — English is implicit; remove `{lang}` from the list"
1153                ),
1154            ));
1155            continue;
1156        }
1157        let Some(doc) = sidecars.get(lang) else {
1158            d.push(Diagnostic::error(
1159                codes::L10N_MISSING,
1160                "l10n",
1161                format!("l10n/{lang}.json"),
1162                format!(
1163                    "declared language `{lang}` has no `l10n/{lang}.json` sidecar — add the \
1164                     sidecar (a full key→translation map), or remove `{lang}` from \
1165                     `world.languages`"
1166                ),
1167            ));
1168            continue;
1169        };
1170        // Envelope consistency (folded into DW0180 — the sidecar does not correctly
1171        // cover the declared language).
1172        if doc.campaign_id.as_str() != campaign_id {
1173            d.push(Diagnostic::error(
1174                codes::L10N_MISSING,
1175                "l10n",
1176                format!("l10n/{lang}.json"),
1177                format!(
1178                    "sidecar `campaign_id` `{}` differs from the campaign's `{campaign_id}` — set \
1179                     the sidecar's `campaign_id` to `{campaign_id}`",
1180                    doc.campaign_id
1181                ),
1182            ));
1183        }
1184        if doc.lang != *lang {
1185            d.push(Diagnostic::error(
1186                codes::L10N_MISSING,
1187                "l10n",
1188                format!("l10n/{lang}.json"),
1189                format!(
1190                    "sidecar `lang` field `{}` differs from filename code `{lang}` — set the \
1191                     sidecar's `lang` to `{lang}` (it must match the `l10n/{lang}.json` filename)",
1192                    doc.lang
1193                ),
1194            ));
1195        }
1196        if doc.dsl_version != DSL_VERSION {
1197            d.push(Diagnostic::error(
1198                codes::L10N_MISSING,
1199                "l10n",
1200                format!("l10n/{lang}.json"),
1201                format!(
1202                    "sidecar declares dsl_version `{}` — set it to `{DSL_VERSION}`, the one \
1203                     number this engine accepts, matching the stage documents",
1204                    doc.dsl_version,
1205                ),
1206            ));
1207        }
1208        // Coverage: missing (DW0180) against what this campaign's version owes,
1209        // orphan (DW0181) against the whole inventory.
1210        let side_keys: BTreeSet<&str> = doc.content.keys().map(String::as_str).collect();
1211        for missing in required_keys.difference(&side_keys) {
1212            d.push(Diagnostic::error(
1213                codes::L10N_MISSING,
1214                "l10n",
1215                format!("l10n/{lang}.json"),
1216                format!(
1217                    "sidecar is missing a translation for inventory key `{missing}` — add \
1218                     `{missing}` to `l10n/{lang}.json` (coverage must be exact)"
1219                ),
1220            ));
1221        }
1222        for orphan in side_keys.difference(&inv_keys) {
1223            d.push(Diagnostic::error(
1224                codes::L10N_ORPHAN,
1225                "l10n",
1226                format!("l10n/{lang}.json#/content/{orphan}"),
1227                format!(
1228                    "orphan key `{orphan}` is not in the string inventory — remove it from \
1229                     `l10n/{lang}.json` (the sidecar must cover exactly the inventory, no extras)"
1230                ),
1231            ));
1232        }
1233    }
1234    d
1235}