methods to compute graph distance on mesh
methods that generate the elements adjacent to an element
extract subset of elements as mesh
group elements using the connectivity information
methods to load and save files with Wavefront Obj format
methods related to line mesh
methods that generate meshes of primitive shapes (e.g., cylinder, torus)
stochastic sampling on mesh
methods for coordinate transformations
methods related to triangle mesh
unify the index of uv and xyz vertices for Wavefront Obj format
methods related to unindexed mesh (array of vertex coordinates)
methods that generate list of elements surrounding a vertex
methods that generte vertices connected to a vertex