pub fn condition(
poses: &[DAffine3],
cfg: &PathConditioning,
) -> Result<Vec<CartesianRun>, LinearError>Expand description
Split poses at sharp corners and condition each run.
pub fn condition(
poses: &[DAffine3],
cfg: &PathConditioning,
) -> Result<Vec<CartesianRun>, LinearError>Split poses at sharp corners and condition each run.