pub fn ignition_altitude<R>(
speed: Speed<R>,
thrust_acceleration: Acceleration<R>,
gravity: Acceleration<R>,
margin: Length<R>,
) -> PropagatingEffect<Length<R>>pub fn ignition_altitude<R>(
speed: Speed<R>,
thrust_acceleration: Acceleration<R>,
gravity: Acceleration<R>,
margin: Length<R>,
) -> PropagatingEffect<Length<R>>