1use thiserror::Error;
4
5pub type RendererResult<T> = Result<T, RendererError>;
7
8#[derive(Error, Debug)]
10pub enum RendererError {
11 #[error("Renderer error: {0}")]
13 Generic(String),
14
15 #[error("Bad texture error: {0}")]
17 BadTexture(String),
18
19 #[error("Device lost")]
21 DeviceLost,
22
23 #[error("Invalid render state: {0}")]
25 InvalidRenderState(String),
26
27 #[error("Buffer creation failed: {0}")]
29 BufferCreationFailed(String),
30
31 #[error("Texture creation failed: {0}")]
33 TextureCreationFailed(String),
34
35 #[error("Pipeline creation failed: {0}")]
37 PipelineCreationFailed(String),
38
39 #[error("Shader compilation failed: {0}")]
41 ShaderCompilationFailed(String),
42
43 #[error("WGPU error")]
45 Wgpu(#[from] wgpu::Error),
46
47 #[error("Invalid texture ID: {0}")]
49 InvalidTextureId(u64),
50}
51
52