pub fn create_vertex_state<'a>(
shader_module: &'a ShaderModule,
buffers: &'a [VertexBufferLayout<'_>],
) -> VertexState<'a>Expand description
Create vertex state for render pipeline
pub fn create_vertex_state<'a>(
shader_module: &'a ShaderModule,
buffers: &'a [VertexBufferLayout<'_>],
) -> VertexState<'a>Create vertex state for render pipeline