dear_imgui_wgpu/
frame_resources.rs

1//! Frame resources management for the WGPU renderer
2//!
3//! This module handles per-frame resources like vertex and index buffers,
4//! corresponding to the FrameResources struct in imgui_impl_wgpu.cpp
5
6use crate::{RendererError, RendererResult};
7use dear_imgui_rs::render::{DrawIdx, DrawVert};
8use wgpu::*;
9
10/// Memory alignment function (equivalent to MEMALIGN macro in C++)
11/// Aligns size to the specified alignment boundary
12fn align_size(size: usize, alignment: usize) -> usize {
13    (size + alignment - 1) & !(alignment - 1)
14}
15
16/// Per-frame resources
17///
18/// This corresponds to the FrameResources struct in the C++ implementation.
19/// Each frame in flight has its own set of vertex and index buffers.
20pub struct FrameResources {
21    /// GPU vertex buffer
22    pub vertex_buffer: Option<Buffer>,
23    /// GPU index buffer  
24    pub index_buffer: Option<Buffer>,
25    /// Host-side vertex buffer (for staging)
26    pub vertex_buffer_host: Option<Vec<u8>>,
27    /// Host-side index buffer (for staging)
28    pub index_buffer_host: Option<Vec<u8>>,
29    /// Current vertex buffer size in vertices
30    pub vertex_buffer_size: usize,
31    /// Current index buffer size in indices
32    pub index_buffer_size: usize,
33}
34
35impl FrameResources {
36    /// Create new empty frame resources
37    pub fn new() -> Self {
38        Self {
39            vertex_buffer: None,
40            index_buffer: None,
41            vertex_buffer_host: None,
42            index_buffer_host: None,
43            vertex_buffer_size: 0,
44            index_buffer_size: 0,
45        }
46    }
47
48    /// Ensure vertex buffer can hold the required number of vertices
49    pub fn ensure_vertex_buffer_capacity(
50        &mut self,
51        device: &Device,
52        required_vertices: usize,
53    ) -> RendererResult<()> {
54        if self.vertex_buffer.is_none() || self.vertex_buffer_size < required_vertices {
55            // Add some extra capacity to avoid frequent reallocations
56            let new_size = (required_vertices + 5000).max(self.vertex_buffer_size * 2);
57
58            // Create new GPU buffer with proper alignment
59            let buffer_size = align_size(new_size * std::mem::size_of::<DrawVert>(), 4);
60            let buffer = device.create_buffer(&BufferDescriptor {
61                label: Some("Dear ImGui Vertex Buffer"),
62                size: buffer_size as u64,
63                usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
64                mapped_at_creation: false,
65            });
66
67            // Create new host buffer
68            let host_buffer = vec![0u8; new_size * std::mem::size_of::<DrawVert>()];
69
70            self.vertex_buffer = Some(buffer);
71            self.vertex_buffer_host = Some(host_buffer);
72            self.vertex_buffer_size = new_size;
73        }
74
75        Ok(())
76    }
77
78    /// Ensure index buffer can hold the required number of indices
79    pub fn ensure_index_buffer_capacity(
80        &mut self,
81        device: &Device,
82        required_indices: usize,
83    ) -> RendererResult<()> {
84        if self.index_buffer.is_none() || self.index_buffer_size < required_indices {
85            // Add some extra capacity to avoid frequent reallocations
86            let new_size = (required_indices + 10000).max(self.index_buffer_size * 2);
87
88            // Create new GPU buffer with proper alignment
89            let buffer_size = align_size(new_size * std::mem::size_of::<DrawIdx>(), 4);
90            let buffer = device.create_buffer(&BufferDescriptor {
91                label: Some("Dear ImGui Index Buffer"),
92                size: buffer_size as u64,
93                usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
94                mapped_at_creation: false,
95            });
96
97            // Create new host buffer
98            let host_buffer = vec![0u8; new_size * std::mem::size_of::<DrawIdx>()];
99
100            self.index_buffer = Some(buffer);
101            self.index_buffer_host = Some(host_buffer);
102            self.index_buffer_size = new_size;
103        }
104
105        Ok(())
106    }
107
108    /// Upload vertex data to the GPU buffer
109    pub fn upload_vertex_data(
110        &mut self,
111        queue: &Queue,
112        vertices: &[DrawVert],
113    ) -> RendererResult<()> {
114        let vertex_buffer = self.vertex_buffer.as_ref().ok_or_else(|| {
115            RendererError::InvalidRenderState("Vertex buffer not initialized".to_string())
116        })?;
117
118        // Convert vertices to bytes
119        let vertex_bytes = unsafe {
120            std::slice::from_raw_parts(
121                vertices.as_ptr() as *const u8,
122                std::mem::size_of_val(vertices),
123            )
124        };
125
126        // Copy to host buffer first
127        if let Some(ref mut host_buffer) = self.vertex_buffer_host
128            && vertex_bytes.len() <= host_buffer.len()
129        {
130            host_buffer[..vertex_bytes.len()].copy_from_slice(vertex_bytes);
131        }
132
133        // Upload to GPU with proper alignment
134        let aligned_size = align_size(vertex_bytes.len(), 4);
135        if aligned_size > vertex_bytes.len() {
136            // Need to pad the data to meet alignment requirements
137            let mut aligned_data = vertex_bytes.to_vec();
138            aligned_data.resize(aligned_size, 0);
139            queue.write_buffer(vertex_buffer, 0, &aligned_data);
140        } else {
141            queue.write_buffer(vertex_buffer, 0, vertex_bytes);
142        }
143        Ok(())
144    }
145
146    /// Upload index data to the GPU buffer
147    pub fn upload_index_data(&mut self, queue: &Queue, indices: &[DrawIdx]) -> RendererResult<()> {
148        let index_buffer = self.index_buffer.as_ref().ok_or_else(|| {
149            RendererError::InvalidRenderState("Index buffer not initialized".to_string())
150        })?;
151
152        // Convert indices to bytes
153        let index_bytes = unsafe {
154            std::slice::from_raw_parts(
155                indices.as_ptr() as *const u8,
156                std::mem::size_of_val(indices),
157            )
158        };
159
160        // Copy to host buffer first
161        if let Some(ref mut host_buffer) = self.index_buffer_host
162            && index_bytes.len() <= host_buffer.len()
163        {
164            host_buffer[..index_bytes.len()].copy_from_slice(index_bytes);
165        }
166
167        // Upload to GPU with proper alignment
168        let aligned_size = align_size(index_bytes.len(), 4);
169        if aligned_size > index_bytes.len() {
170            // Need to pad the data to meet alignment requirements
171            let mut aligned_data = index_bytes.to_vec();
172            aligned_data.resize(aligned_size, 0);
173            queue.write_buffer(index_buffer, 0, &aligned_data);
174        } else {
175            queue.write_buffer(index_buffer, 0, index_bytes);
176        }
177        Ok(())
178    }
179
180    /// Get the vertex buffer for rendering
181    pub fn vertex_buffer(&self) -> Option<&Buffer> {
182        self.vertex_buffer.as_ref()
183    }
184
185    /// Get the index buffer for rendering
186    pub fn index_buffer(&self) -> Option<&Buffer> {
187        self.index_buffer.as_ref()
188    }
189
190    /// Check if buffers are ready for rendering
191    pub fn is_ready(&self) -> bool {
192        self.vertex_buffer.is_some() && self.index_buffer.is_some()
193    }
194
195    /// Get buffer statistics for debugging
196    pub fn stats(&self) -> FrameResourcesStats {
197        FrameResourcesStats {
198            vertex_buffer_size: self.vertex_buffer_size,
199            index_buffer_size: self.index_buffer_size,
200            vertex_buffer_bytes: self.vertex_buffer_size * std::mem::size_of::<DrawVert>(),
201            index_buffer_bytes: self.index_buffer_size * std::mem::size_of::<DrawIdx>(),
202        }
203    }
204}
205
206impl Default for FrameResources {
207    fn default() -> Self {
208        Self::new()
209    }
210}
211
212/// Statistics for frame resources
213#[derive(Debug, Clone)]
214pub struct FrameResourcesStats {
215    pub vertex_buffer_size: usize,
216    pub index_buffer_size: usize,
217    pub vertex_buffer_bytes: usize,
218    pub index_buffer_bytes: usize,
219}