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dear_imgui_wgpu/
error.rs

1//! Error types for the WGPU renderer
2
3use thiserror::Error;
4
5/// Result type for renderer operations
6pub type RendererResult<T> = Result<T, RendererError>;
7
8/// Errors that can occur during rendering operations
9#[derive(Error, Debug)]
10#[non_exhaustive]
11pub enum RendererError {
12    /// Generic error with message
13    #[error("Renderer error: {0}")]
14    Generic(String),
15
16    /// Bad texture error
17    #[error("Bad texture error: {0}")]
18    BadTexture(String),
19
20    /// Device lost error
21    #[error("Device lost")]
22    DeviceLost,
23
24    /// Invalid render state
25    #[error("Invalid render state: {0}")]
26    InvalidRenderState(String),
27
28    /// Draw buffer length exceeds renderer index ranges.
29    #[error("{buffer} draw buffer length exceeds renderer limits")]
30    DrawBufferTooLarge { buffer: &'static str },
31
32    /// Draw buffer offset overflowed while accumulating draw lists.
33    #[error("{buffer} draw buffer offset overflow")]
34    DrawBufferOffsetOverflow { buffer: &'static str },
35
36    /// Buffer creation failed
37    #[error("Buffer creation failed: {0}")]
38    BufferCreationFailed(String),
39
40    /// Texture creation failed
41    #[error("Texture creation failed: {0}")]
42    TextureCreationFailed(String),
43
44    /// Pipeline creation failed
45    #[error("Pipeline creation failed: {0}")]
46    PipelineCreationFailed(String),
47
48    /// Shader compilation failed
49    #[error("Shader compilation failed: {0}")]
50    ShaderCompilationFailed(String),
51
52    /// WGPU error
53    #[error("WGPU error")]
54    Wgpu(#[from] wgpu::Error),
55
56    /// Invalid texture ID
57    #[error("Invalid texture ID: {0:?}")]
58    InvalidTextureId(dear_imgui_rs::TextureId),
59}
60
61// Display and Error traits are automatically implemented by thiserror