pub struct Header {
pub height: u32,
pub width: u32,
pub pitch: Option<u32>,
pub linear_size: Option<u32>,
pub depth: Option<u32>,
pub mip_map_count: Option<u32>,
pub spf: PixelFormat,
pub caps: Caps,
pub caps2: Caps2,
/* private fields */
}
Fields§
§height: u32
Surface height (in pixels)
width: u32
Surface width (in pixels)
pitch: Option<u32>
The pitch or number of bytes per scan line in an uncompressed texture;
linear_size: Option<u32>
The total number of bytes in a top level texture for a compressed texture
depth: Option<u32>
Depth of a volume texture (in pixels)
mip_map_count: Option<u32>
Number of mipmap levels
spf: PixelFormat
The pixel format
caps: Caps
Specifies the complexity of the surfaces stored.
caps2: Caps2
Additional detail about the surfaces stored
Implementations§
source§impl Header
impl Header
pub fn new_d3d( height: u32, width: u32, depth: Option<u32>, format: D3DFormat, mipmap_levels: Option<u32>, caps2: Option<Caps2> ) -> Result<Header, Error>
pub fn new_dxgi( height: u32, width: u32, depth: Option<u32>, format: DxgiFormat, mipmap_levels: Option<u32>, array_layers: Option<u32>, caps2: Option<Caps2> ) -> Result<Header, Error>
pub fn read<R: Read>(r: R) -> Result<Header, Error>
pub fn write<W: Write>(&self, w: &mut W) -> Result<(), Error>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Header
impl Send for Header
impl Sync for Header
impl Unpin for Header
impl UnwindSafe for Header
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more