This gets the number of bytes required to store one row of data
fn get_bits_per_pixel(&self) -> Option<u8>
This gets the number of bits required to store a single pixel. It is only defined for uncompressed formats
fn get_block_size(&self) -> Option<u32>
This gets a block compression format's block size, and is only defined for compressed formats
fn get_fourcc(&self) -> Option<FourCC>
Get the fourcc code for this format, if known
fn requires_extension(&self) -> bool
Returns true if the DX10 extention is required to use this format.
fn get_pitch_height(&self) -> u32
This gets the height of each row of data. Normally it is 1, but for block compressed textures, each row is 4 pixels high.
fn get_minimum_mipmap_size_in_bytes(&self) -> Option<u32>
This gets the minimum mipmap size in bytes. Even if they go all the way down to 1x1, there is a minimum number of bytes based on bits per pixel or blocksize.