Crate ddf_simple_websockets
source ·Expand description
An easy-to-use WebSocket server.
To start a WebSocket listener, simply call launch()
, and use the
returned EventHub
to react to client messages, connections, and disconnections.
Example
A WebSocket echo server:
use simple_websockets::{Event, Responder};
use std::collections::HashMap;
fn main() {
// listen for WebSockets on port 8080:
let event_hub = simple_websockets::launch(8080)
.expect("failed to listen on port 8080");
// map between client ids and the client's `Responder`:
let mut clients: HashMap<u64, Responder> = HashMap::new();
loop {
match event_hub.poll_event() {
Event::Connect(client_id, responder) => {
println!("A client connected with id #{}", client_id);
// add their Responder to our `clients` map:
clients.insert(client_id, responder);
},
Event::Disconnect(client_id) => {
println!("Client #{} disconnected.", client_id);
// remove the disconnected client from the clients map:
clients.remove(&client_id);
},
Event::Message(client_id, message) => {
println!("Received a message from client #{}: {:?}", client_id, message);
// retrieve this client's `Responder`:
let responder = clients.get(&client_id).unwrap();
// echo the message back:
responder.send(message);
},
}
}
}
Structs
A queue of incoming events from clients.
Sends outgoing messages to a websocket.
Every connected websocket client has a corresponding
Responder
.Enums
An incoming event from a client.
This can be an incoming message, a new client connection, or a disconnection.
An outgoing/incoming message to/from a websocket.