1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
//
// spawnsets
//

use std::{io::{Read, Write}, mem::size_of};
use anyhow::Result;
use crate::utils::{align_bytes, as_bytes, writer_buf};

#[derive(Debug)]
pub struct Spawnset<SpawnType> {
    pub header: Header,
    pub arena: Arena,
    pub spawns_header: SpawnsHeader,
    pub spawns: Vec<Spawn<SpawnType>>,
    pub settings: Option<Settings>
}

#[repr(i32)]
#[derive(Debug, Clone, Copy)]
pub enum V3Enemies {
    Squid1 = 0,
    Squid2 = 1,
    Centipede = 2,
    Spider1 = 3,
    Leviathan = 4,
    Gigapede = 5,
    Squid3 = 6,
    Thorn = 7,
    Spider2 = 8,
    Ghostpede = 9,
    Empty = -1,
}

#[repr(i32)]
#[derive(Debug, Clone, Copy)]
pub enum V2Enemies {
    Squid1 = 0,
    Squid2 = 1,
    Centipede = 2,
    Spider1 = 3,
    Leviathan = 4,
    Gigapede = 5,
    Squid3 = 6,
    Andras = 7,
    Spider2 = 8,
    Empty = -1,
}

#[repr(i32)]
#[derive(Debug, Clone, Copy)]
pub enum V1Enemies {
    Squid1 = 0,
    Squid2 = 1,
    Centipede = 2,
    Spider1 = 3,
    Leviathan = 4,
    Gigapede = 5,
    Empty = -1,
}

#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct Spawn<SpawnType> {
    pub enemy_type: SpawnType,
    pub delay: f32,
    _u1: u32,
    _u2: u32,
    _u3: u32,
    _u4: u32,
    _u5: u32
}

#[repr(C)]
#[derive(Debug)]
pub struct Header {
    pub spawn_version: i32,
    pub world_version: i32,
    pub shrink_end_radius: f32,
    pub shrink_start_radius: f32,
    pub shrink_rate: f32,
    pub brightness: f32,
    pub game_mode: i32,
    _u1: u32,
    _u2: u32,
}

#[repr(C)]
#[derive(Debug)]
pub struct Arena {
    pub data: [f32; 51*51],
}

#[repr(C)]
#[derive(Debug)]
pub struct SpawnsHeader {
    _u1: u32,
    _u2: u32,
    _u3: u32,
    _u4: u32,
    pub devil_dagger_time: i32,
    pub gold_dagger_time: i32,
    pub silver_dagger_time: i32,
    pub bronze_dagger_time: i32,
    _u5: u32,
    pub spawn_count: i32,
}

#[derive(Debug)]
pub struct Settings {
    pub initial_hand: u8,
    pub additional_gems: i32,
    pub timer_start: Option<f32>,
}

impl<SpawnType: Clone> Spawnset<SpawnType> {
    pub unsafe fn deserialize<R: Read>(source: &mut R) -> Result<Self> {
        let mut header: Header = std::mem::zeroed();
        let mut arena: Arena = std::mem::zeroed();
        let mut spawns_header: SpawnsHeader = std::mem::zeroed();
        let mut header_buf = writer_buf::<Header>(&mut header);
        let mut arena_buf = writer_buf::<Arena>(&mut arena);
        let mut spawns_header_buf = writer_buf::<SpawnsHeader>(&mut spawns_header);
        source.read(&mut header_buf)?;
        source.read(&mut arena_buf)?;
        source.read(&mut spawns_header_buf)?;
        let spawns_len = size_of::<Spawn<SpawnType>>() * spawns_header.spawn_count as usize;
        let mut spawns_buf = vec![0u8; spawns_len];
        source.read(&mut spawns_buf)?;
        let spawns: &[Spawn<SpawnType>] = align_bytes(&spawns_buf);
        let mut settings = None;
        if header.spawn_version >= 5 {
            let mut b1 = [0u8; 1];
            let mut b2 = [0u8; 4];
            source.read(&mut b1)?;
            source.read(&mut b2)?;
            settings = Some(Settings {
                initial_hand: u8::from_le_bytes(b1),
                additional_gems: i32::from_le_bytes(b2),
                timer_start: None,
            });
        }
        if header.spawn_version >= 6 {
            if let Some(sett) = &mut settings {
                let mut b2 = [0u8; 4];
                source.read(&mut b2)?;
                sett.timer_start = Some(f32::from_le_bytes(b2));
            }
        }

        Ok(Spawnset {
            header,
            arena,
            spawns_header,
            spawns: spawns.to_vec(),
            settings,
        })
    }

    pub fn serialize<W: Write>(&self, sink: &mut W) -> Result<()> {
        sink.write(as_bytes(&self.header))?;
        sink.write(as_bytes(&self.arena))?;
        sink.write(as_bytes(&self.spawns_header))?;
        for spawn in &self.spawns {
            sink.write(as_bytes(spawn))?;
        }
        if let Some(settings) = &self.settings {
            if self.header.spawn_version >= 5 {
                sink.write(&settings.initial_hand.to_le_bytes())?;
                sink.write(&settings.additional_gems.to_le_bytes())?;
            }
            if let Some(timer_start) = settings.timer_start {
                if self.header.spawn_version >= 6 {
                    sink.write(&timer_start.to_le_bytes())?;
                }
            }
        }
        Ok(())
    }
}