Struct dbsdk_rs::vdp::Texture

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#[repr(C)]
pub struct Texture { pub format: TextureFormat, pub width: i32, pub height: i32, pub mipmap: bool, /* private fields */ }

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§format: TextureFormat§width: i32§height: i32§mipmap: bool

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impl Texture

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pub fn new( width: i32, height: i32, mipmap: bool, format: TextureFormat ) -> Result<Texture, TextureError>

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pub fn set_texture_data<T>(&self, level: i32, data: &[T])

Upload texture data for the given mip level of this texture

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pub fn set_texture_data_yuv(&self, y_data: &[u8], u_data: &[u8], v_data: &[u8])

Upload individual planes for this YUV texture

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pub fn set_texture_data_region<T>( &self, level: i32, dst_rect: Option<Rectangle>, data: &[T] )

Upload texture data for the given mip level and region of this texture

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pub fn copy_framebuffer_to_texture( target: &Texture, src_rect: Rectangle, dst_rect: Rectangle )

Copy a region of the framebuffer into a region of the given texture

Trait Implementations§

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impl Drop for Texture

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.