[−][src]Struct arrow::array::PrimitiveArray
Array whose elements are of primitive types.
Methods
impl PrimitiveArray<u8>
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impl PrimitiveArray<u8>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const u8
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pub fn raw_values(&self) -> *const u8
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> u8
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pub fn value(&self, i: i64) -> u8
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[u8]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[u8]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<u8>
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pub fn min(&self) -> Option<u8>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<u8>
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pub fn max(&self) -> Option<u8>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
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pub fn add(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
pub fn subtract(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
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pub fn subtract(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
pub fn multiply(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
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pub fn multiply(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
pub fn divide(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
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pub fn divide(&self, other: &PrimitiveArray<u8>) -> PrimitiveArray<u8>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u8>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u8>
impl PrimitiveArray<u16>
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impl PrimitiveArray<u16>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const u16
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pub fn raw_values(&self) -> *const u16
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> u16
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pub fn value(&self, i: i64) -> u16
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[u16]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[u16]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<u16>
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pub fn min(&self) -> Option<u16>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<u16>
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pub fn max(&self) -> Option<u16>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
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pub fn add(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
pub fn subtract(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
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pub fn subtract(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
pub fn multiply(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
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pub fn multiply(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
pub fn divide(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
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pub fn divide(&self, other: &PrimitiveArray<u16>) -> PrimitiveArray<u16>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u16>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u16>
impl PrimitiveArray<u32>
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impl PrimitiveArray<u32>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const u32
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pub fn raw_values(&self) -> *const u32
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> u32
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pub fn value(&self, i: i64) -> u32
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[u32]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[u32]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<u32>
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pub fn min(&self) -> Option<u32>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<u32>
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pub fn max(&self) -> Option<u32>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
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pub fn add(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
pub fn subtract(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
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pub fn subtract(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
pub fn multiply(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
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pub fn multiply(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
pub fn divide(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
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pub fn divide(&self, other: &PrimitiveArray<u32>) -> PrimitiveArray<u32>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u32>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u32>
impl PrimitiveArray<u64>
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impl PrimitiveArray<u64>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const u64
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pub fn raw_values(&self) -> *const u64
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> u64
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pub fn value(&self, i: i64) -> u64
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[u64]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[u64]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<u64>
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pub fn min(&self) -> Option<u64>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<u64>
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pub fn max(&self) -> Option<u64>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
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pub fn add(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
pub fn subtract(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
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pub fn subtract(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
pub fn multiply(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
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pub fn multiply(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
pub fn divide(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
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pub fn divide(&self, other: &PrimitiveArray<u64>) -> PrimitiveArray<u64>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u64>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<u64>
impl PrimitiveArray<i8>
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impl PrimitiveArray<i8>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const i8
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pub fn raw_values(&self) -> *const i8
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> i8
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pub fn value(&self, i: i64) -> i8
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[i8]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[i8]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<i8>
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pub fn min(&self) -> Option<i8>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<i8>
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pub fn max(&self) -> Option<i8>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
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pub fn add(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
pub fn subtract(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
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pub fn subtract(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
pub fn multiply(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
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pub fn multiply(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
pub fn divide(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
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pub fn divide(&self, other: &PrimitiveArray<i8>) -> PrimitiveArray<i8>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i8>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i8>
impl PrimitiveArray<i16>
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impl PrimitiveArray<i16>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const i16
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pub fn raw_values(&self) -> *const i16
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> i16
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pub fn value(&self, i: i64) -> i16
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[i16]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[i16]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<i16>
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pub fn min(&self) -> Option<i16>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<i16>
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pub fn max(&self) -> Option<i16>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
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pub fn add(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
pub fn subtract(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
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pub fn subtract(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
pub fn multiply(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
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pub fn multiply(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
pub fn divide(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
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pub fn divide(&self, other: &PrimitiveArray<i16>) -> PrimitiveArray<i16>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i16>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i16>
impl PrimitiveArray<i32>
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impl PrimitiveArray<i32>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const i32
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pub fn raw_values(&self) -> *const i32
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> i32
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pub fn value(&self, i: i64) -> i32
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[i32]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[i32]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<i32>
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pub fn min(&self) -> Option<i32>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<i32>
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pub fn max(&self) -> Option<i32>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
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pub fn add(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
pub fn subtract(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
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pub fn subtract(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
pub fn multiply(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
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pub fn multiply(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
pub fn divide(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
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pub fn divide(&self, other: &PrimitiveArray<i32>) -> PrimitiveArray<i32>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i32>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i32>
impl PrimitiveArray<i64>
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impl PrimitiveArray<i64>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const i64
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pub fn raw_values(&self) -> *const i64
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> i64
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pub fn value(&self, i: i64) -> i64
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[i64]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[i64]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<i64>
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pub fn min(&self) -> Option<i64>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<i64>
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pub fn max(&self) -> Option<i64>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
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pub fn add(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
pub fn subtract(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
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pub fn subtract(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
pub fn multiply(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
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pub fn multiply(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
pub fn divide(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
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pub fn divide(&self, other: &PrimitiveArray<i64>) -> PrimitiveArray<i64>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i64>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<i64>
impl PrimitiveArray<f32>
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impl PrimitiveArray<f32>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const f32
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pub fn raw_values(&self) -> *const f32
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> f32
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pub fn value(&self, i: i64) -> f32
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[f32]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[f32]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<f32>
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pub fn min(&self) -> Option<f32>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<f32>
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pub fn max(&self) -> Option<f32>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
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pub fn add(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
pub fn subtract(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
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pub fn subtract(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
pub fn multiply(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
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pub fn multiply(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
pub fn divide(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
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pub fn divide(&self, other: &PrimitiveArray<f32>) -> PrimitiveArray<f32>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<f32>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<f32>
impl PrimitiveArray<f64>
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impl PrimitiveArray<f64>
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn len(&self) -> i64
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pub fn len(&self) -> i64
Returns the length of this array
pub fn raw_values(&self) -> *const f64
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pub fn raw_values(&self) -> *const f64
Returns a raw pointer to the values of this array.
pub fn value(&self, i: i64) -> f64
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pub fn value(&self, i: i64) -> f64
Returns the primitive value at index i
.
Note this doesn't do any bound checking, for performance reason.
pub fn value_slice(&self, offset: i64, len: i64) -> &[f64]
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pub fn value_slice(&self, offset: i64, len: i64) -> &[f64]
Returns a slice for the given offset and length
Note this doesn't do any bound checking, for performance reason.
pub fn min(&self) -> Option<f64>
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pub fn min(&self) -> Option<f64>
Returns the minimum value in the array, according to the natural order.
pub fn max(&self) -> Option<f64>
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pub fn max(&self) -> Option<f64>
Returns the maximum value in the array, according to the natural order.
pub fn add(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
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pub fn add(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
pub fn subtract(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
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pub fn subtract(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
pub fn multiply(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
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pub fn multiply(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
pub fn divide(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
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pub fn divide(&self, other: &PrimitiveArray<f64>) -> PrimitiveArray<f64>
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<f64>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<f64>
impl PrimitiveArray<bool>
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impl PrimitiveArray<bool>
Specific implementation for Boolean arrays due to bit-packing
pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
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pub fn new(length: i64, values: Buffer, null_count: i64, offset: i64) -> Self
pub fn values(&self) -> Buffer
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pub fn values(&self) -> Buffer
Returns a Buffer
holds all the values of this array.
Note this doesn't take account into the offset of this array.
pub fn value(&self, i: i64) -> bool
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pub fn value(&self, i: i64) -> bool
Returns the boolean value at index i
.
pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<bool>
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pub fn builder(capacity: i64) -> PrimitiveArrayBuilder<bool>
Trait Implementations
impl<T: ArrowPrimitiveType> Array for PrimitiveArray<T>
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impl<T: ArrowPrimitiveType> Array for PrimitiveArray<T>
fn as_any(&self) -> &dyn Any
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fn as_any(&self) -> &dyn Any
fn data(&self) -> ArrayDataRef
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fn data(&self) -> ArrayDataRef
fn data_ref(&self) -> &ArrayDataRef
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fn data_ref(&self) -> &ArrayDataRef
fn data_type(&self) -> &DataType
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fn data_type(&self) -> &DataType
Returns a reference to the data type of this array
fn len(&self) -> i64
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fn len(&self) -> i64
Returns the length (i.e., number of elements) of this array
fn offset(&self) -> i64
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fn offset(&self) -> i64
Returns the offset of this array
fn is_null(&self, i: i64) -> bool
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fn is_null(&self, i: i64) -> bool
Returns whether the element at index i
is null
fn is_valid(&self, i: i64) -> bool
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fn is_valid(&self, i: i64) -> bool
Returns whether the element at index i
is not null
fn null_count(&self) -> i64
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fn null_count(&self) -> i64
Returns the total number of nulls in this array
impl From<Vec<u8>> for PrimitiveArray<u8>
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impl From<Vec<u8>> for PrimitiveArray<u8>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<u8>>> for PrimitiveArray<u8>
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impl From<Vec<Option<u8>>> for PrimitiveArray<u8>
impl From<Arc<ArrayData>> for PrimitiveArray<u8>
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impl From<Arc<ArrayData>> for PrimitiveArray<u8>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<u16>> for PrimitiveArray<u16>
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impl From<Vec<u16>> for PrimitiveArray<u16>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<u16>>> for PrimitiveArray<u16>
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impl From<Vec<Option<u16>>> for PrimitiveArray<u16>
impl From<Arc<ArrayData>> for PrimitiveArray<u16>
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impl From<Arc<ArrayData>> for PrimitiveArray<u16>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<u32>> for PrimitiveArray<u32>
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impl From<Vec<u32>> for PrimitiveArray<u32>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<u32>>> for PrimitiveArray<u32>
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impl From<Vec<Option<u32>>> for PrimitiveArray<u32>
impl From<Arc<ArrayData>> for PrimitiveArray<u32>
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impl From<Arc<ArrayData>> for PrimitiveArray<u32>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<u64>> for PrimitiveArray<u64>
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impl From<Vec<u64>> for PrimitiveArray<u64>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<u64>>> for PrimitiveArray<u64>
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impl From<Vec<Option<u64>>> for PrimitiveArray<u64>
impl From<Arc<ArrayData>> for PrimitiveArray<u64>
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impl From<Arc<ArrayData>> for PrimitiveArray<u64>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<i8>> for PrimitiveArray<i8>
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impl From<Vec<i8>> for PrimitiveArray<i8>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<i8>>> for PrimitiveArray<i8>
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impl From<Vec<Option<i8>>> for PrimitiveArray<i8>
impl From<Arc<ArrayData>> for PrimitiveArray<i8>
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impl From<Arc<ArrayData>> for PrimitiveArray<i8>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<i16>> for PrimitiveArray<i16>
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impl From<Vec<i16>> for PrimitiveArray<i16>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<i16>>> for PrimitiveArray<i16>
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impl From<Vec<Option<i16>>> for PrimitiveArray<i16>
impl From<Arc<ArrayData>> for PrimitiveArray<i16>
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impl From<Arc<ArrayData>> for PrimitiveArray<i16>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<i32>> for PrimitiveArray<i32>
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impl From<Vec<i32>> for PrimitiveArray<i32>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<i32>>> for PrimitiveArray<i32>
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impl From<Vec<Option<i32>>> for PrimitiveArray<i32>
impl From<Arc<ArrayData>> for PrimitiveArray<i32>
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impl From<Arc<ArrayData>> for PrimitiveArray<i32>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<i64>> for PrimitiveArray<i64>
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impl From<Vec<i64>> for PrimitiveArray<i64>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<i64>>> for PrimitiveArray<i64>
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impl From<Vec<Option<i64>>> for PrimitiveArray<i64>
impl From<Arc<ArrayData>> for PrimitiveArray<i64>
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impl From<Arc<ArrayData>> for PrimitiveArray<i64>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<f32>> for PrimitiveArray<f32>
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impl From<Vec<f32>> for PrimitiveArray<f32>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<f32>>> for PrimitiveArray<f32>
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impl From<Vec<Option<f32>>> for PrimitiveArray<f32>
impl From<Arc<ArrayData>> for PrimitiveArray<f32>
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impl From<Arc<ArrayData>> for PrimitiveArray<f32>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<f64>> for PrimitiveArray<f64>
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impl From<Vec<f64>> for PrimitiveArray<f64>
Constructs a primitive array from a vector. Should only be used for testing.
impl From<Vec<Option<f64>>> for PrimitiveArray<f64>
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impl From<Vec<Option<f64>>> for PrimitiveArray<f64>
impl From<Arc<ArrayData>> for PrimitiveArray<f64>
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impl From<Arc<ArrayData>> for PrimitiveArray<f64>
Constructs a PrimitiveArray
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
impl From<Vec<bool>> for PrimitiveArray<bool>
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impl From<Vec<bool>> for PrimitiveArray<bool>
Constructs a boolean array from a vector. Should only be used for testing.
impl From<Vec<Option<bool>>> for PrimitiveArray<bool>
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impl From<Vec<Option<bool>>> for PrimitiveArray<bool>
impl From<Arc<ArrayData>> for PrimitiveArray<bool>
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impl From<Arc<ArrayData>> for PrimitiveArray<bool>
Constructs a PrimitiveArray<bool>
from an array data reference.
fn from(data: ArrayDataRef) -> Self
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fn from(data: ArrayDataRef) -> Self
Auto Trait Implementations
impl<T> Send for PrimitiveArray<T>
impl<T> Send for PrimitiveArray<T>
impl<T> Sync for PrimitiveArray<T>
impl<T> Sync for PrimitiveArray<T>
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId