v2_teams_UpdateTeam/
v2_teams_UpdateTeam.rs1use datadog_api_client::datadog;
3use datadog_api_client::datadogV2::api_teams::TeamsAPI;
4use datadog_api_client::datadogV2::model::TeamType;
5use datadog_api_client::datadogV2::model::TeamUpdate;
6use datadog_api_client::datadogV2::model::TeamUpdateAttributes;
7use datadog_api_client::datadogV2::model::TeamUpdateRequest;
8
9#[tokio::main]
10async fn main() {
11 let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13 let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14 let body = TeamUpdateRequest::new(TeamUpdate::new(
15 TeamUpdateAttributes::new(
16 dd_team_data_attributes_handle.clone(),
17 "Example Team updated".to_string(),
18 )
19 .avatar(Some("🥑".to_string()))
20 .banner(Some(7))
21 .hidden_modules(vec!["m3".to_string()])
22 .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23 TeamType::TEAM,
24 ));
25 let configuration = datadog::Configuration::new();
26 let api = TeamsAPI::with_config(configuration);
27 let resp = api.update_team(dd_team_data_id.clone(), body).await;
28 if let Ok(value) = resp {
29 println!("{:#?}", value);
30 } else {
31 println!("{:#?}", resp.unwrap_err());
32 }
33}