v2_teams_UpdateTeam/
v2_teams_UpdateTeam.rs

1// Update a team returns "OK" response
2use datadog_api_client::datadog;
3use datadog_api_client::datadogV2::api_teams::TeamsAPI;
4use datadog_api_client::datadogV2::model::TeamType;
5use datadog_api_client::datadogV2::model::TeamUpdate;
6use datadog_api_client::datadogV2::model::TeamUpdateAttributes;
7use datadog_api_client::datadogV2::model::TeamUpdateRequest;
8
9#[tokio::main]
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}