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/*!
# Das Grid

**Das Grid** is a 2D grid library which serves as fundamental building block for any 2D game built on the concept of grid

Famous games built on 2d grid concept:

* Draughts/Checkers
* Chess
* Scrabble
* Tetris
* Bejeweled
* Shinning Force (while battle)

Das Grid offers:

* Generic grid type, you can use any type you want to be the grid cell
* Helpers to make easy the move of values inside the grid
* Based on 2D top/left to bottom/right concept (which can be updated in the future)

## Using **Das Grid**

### Creating the grid

```rust
// Creates a 10x10 grid with 0 as default value for each cell
let mut g = DasGrid::new(10, 10, 0);

// Set the the value 1 at position x: 5 and y: 5
g.set((5, 5), &1);
```

### Bring your own type

```rust
// Using &str instead of i32
let mut g: Grid<&str> = DasGrid::new(10, 10, "a");
println!(g.get((0, 0)).unwrap()); // ouputs: "a"
```

```rust
// Your own enum, much better to track grid values
#[derive(Clone, Copy, PartialEq, Eq)]
enum Pawn {
    None,
    Player,
    Enemy,
}

impl fmt::Display for Pawn {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        match *self {
            Pawn::None => write!(f, "None"),
            Pawn::Player => write!(f, "Player"),
            Pawn::Enemy => write!(f, "Enemy"),
        }
    }
}

// Initialize empty grid
let mut g: Grid<Pawn> = DasGrid::new(10, 10, Pawn::None);

// Set the Player on position 5,5
g.set((5, 5), &Pawn::Player);

// Move the player to right
if let Ok(()) = g.mov_to((5, 5), crate::MoveDirection::Right) {
    // "The pawn on 6,5 is Player"
    println!("The pawn on 6,5 is {}", g.get((6, 5)).unwrap());
}

```

> The `mov_to` function can returns `Result<(), OutOfGridErr>` if the attept of move is out of the bounds of the grid

### Moving cells

Each tile of the grid is called cell and each cell is the type that you want, because it is a 2D structure each cell has an address which consists of X and Y

```rust
// Creates a 5x5 grid with 0 as default value for each cell
let mut g = DasGrid::new(5, 5, 0);

// Print with special {:?} to see the contents of the grid
println!("{:?}", g);
// outputs:
// Grid { width: 5, height: 5, cells: [
//  0 (x: 0 y: 0) 0 (x: 1 y: 0) 0 (x: 2 y: 0) 0 (x: 3 y: 0) 0 (x: 4 y: 0)
//  0 (x: 0 y: 1) 0 (x: 1 y: 1) 0 (x: 2 y: 1) 0 (x: 3 y: 1) 0 (x: 4 y: 1)
//  0 (x: 0 y: 2) 0 (x: 1 y: 2) 0 (x: 2 y: 2) 0 (x: 3 y: 2) 0 (x: 4 y: 2)
//  0 (x: 0 y: 3) 0 (x: 1 y: 3) 0 (x: 2 y: 3) 0 (x: 3 y: 3) 0 (x: 4 y: 3)
//  0 (x: 0 y: 4) 0 (x: 1 y: 4) 0 (x: 2 y: 4) 0 (x: 3 y: 4) 0 (x: 4 y: 4)
// ] }
```
*/

use std::{
    fmt::{self, Display},
    ops::{Index, IndexMut},
};

/// OutOfGridErr represent the error when the attempt of move or set a value
/// is beyond the bounds of grid
///
/// Example:
/// ```.rust
/// // On 2x2 grid and try to move the position 0,0 to left
/// grid.mov_to((0, 0), DasGrid::MoveDirection::Left);
/// // Will return an Err(OutOfGridErr)
/// ```

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct OutOfGridErr;

impl fmt::Display for OutOfGridErr {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "value is out of the grid width and height")
    }
}

#[derive(Debug, PartialEq, Eq)]
pub enum MoveDirection {
    Right,
    Left,
    Up,
    Down,
}

/// Represent move to right position on Das Grid (1, 0)
pub const MOVE_RIGHT: (i32, i32) = (1, 0);

/// Represent move to left position on Das Grid (-1, 0)
pub const MOVE_LEFT: (i32, i32) = (-1, 0);

/// Represent move to up position on Das Grid (0, -1)
pub const MOVE_UP: (i32, i32) = (0, -1);

/// Represent move to down position on Das Grid (0, 1)
pub const MOVE_DOWN: (i32, i32) = (0, 1);

/// Stores the grid values and the cells
/// The grid itself representation is a flatten vector which is transformed
/// for 2D representation when called by the user
///
/// The cells are internally manage by a `Vec<T>`
pub struct DasGrid<T: Copy + Clone> {
    pub(crate) width: i32,
    pub(crate) height: i32,
    pub(crate) initial_value: T,
    pub(crate) cells: Vec<T>,
}

impl<T: Copy + Clone> DasGrid<T> {
    /// Creates a grid of size rows x columns with default value passed on the third parameter
    /// For example this will generate a 2x2 grid of value 1:
    /// ```.rust
    /// use DasGrid::Grid;
    /// let grid = Grid::new(2, 2, 1);
    /// assert!(grid.size() == 4);
    /// ```
    pub fn new(width: i32, height: i32, value: T) -> Self
    where
        T: Clone + Copy + Display,
    {
        let initial_value = value;
        let cells = vec![value; (width * height) as usize];

        if cells.len() == 0 {
            panic!("0x0 grid is forbidden")
        }

        Self {
            width,
            height,
            cells,
            initial_value,
        }
    }

    /// Internally checks if the index (x, y) is inside of the bounds of the grid
    fn check_grid_bounds(&self, index: (i32, i32)) -> Result<(), OutOfGridErr> {
        let (x, y) = index;

        if x < 0 || x >= self.width {
            return Err(OutOfGridErr);
        }

        if y < 0 || y >= self.height {
            return Err(OutOfGridErr);
        }

        Ok(())
    }

    /// Sets a given value to the position (x, y)
    ///
    /// Be careful if the value is out of the bounds of grid it will return an error
    /// with the type of OutOfGridErr
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let mut grid = Grid::new(2, 2, 1);
    /// grid.set((0, 0), &1); // Result<(), OutOfGridErr>
    /// ```
    pub fn set(&mut self, index: (i32, i32), value: &T) -> Result<(), OutOfGridErr>
    where
        T: Copy,
    {
        let (x, y) = index;

        self.check_grid_bounds(index)?;

        if let Some(cell) = self.cells.get_mut((x + (y * self.width)) as usize) {
            *cell = *value;
        }

        Ok(())
    }

    /// Gets a give value to the position (x, y) as mutable
    ///
    /// Be careful if the value is out of the bounds of grid it will return an error
    /// with the type of OutOfGridErr
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let grid = Grid::new(2, 2, 1);
    /// let mut v = grid.get_mut((0, 0)); // Result<&T, OutOfGridE
    /// ```
    pub fn get_mut(&mut self, index: (i32, i32)) -> Result<&mut T, OutOfGridErr> {
        let (x, y) = index;

        self.check_grid_bounds(index)?;

        Ok(self.cells.get_mut((x + (y * self.width)) as usize).unwrap())
    }

    /// Gets a give value to the position (x, y)
    ///
    /// Be careful if the value is out of the bounds of grid it will return an error
    /// with the type of OutOfGridErr
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let grid = Grid::new(2, 2, 1);
    /// let v = grid.get((0, 0)); // Result<&T, OutOfGridErr>
    /// ```
    pub fn get(&self, index: (i32, i32)) -> Result<&T, OutOfGridErr> {
        let (x, y) = index;

        self.check_grid_bounds(index)?;

        Ok(self.cells.get((x + (y * self.width)) as usize).unwrap())
    }

    /// Moves a given value from position (x, y) to destiny position (x, y)
    ///
    /// Be careful if the value is out of the bounds of grid it will return an error
    /// with the type of OutOfGridErr
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let mut grid = Grid::new(2, 2, 1);
    /// grid.mov((0, 0), (1, 1)); // Result<(), OutOfGridErr>
    /// ```
    pub fn mov(&mut self, index: (i32, i32), dest: (i32, i32)) -> Result<(), OutOfGridErr> {
        self.check_grid_bounds(index)?;
        self.check_grid_bounds(dest)?;
        let prev = self.get_mut(index).unwrap().clone();
        self.set(index, &self.initial_value.clone())?;
        self.set(dest, &prev)?;

        Ok(())
    }

    /// Moves a given value from position (x, y) to another position based on the direction
    ///
    /// The directions can be Left, Right, Top, Down:
    /// * DasGrid::MoveDirection::Left, translates to (-1, 0)
    /// * DasGrid::MoveDirection::Right, translates to (1, 0)
    /// * DasGrid::MoveDirection::Top, translates to (0, -1)
    /// * DasGrid::MoveDirection::Down, translates to (0, 1)
    ///
    /// Be careful if the value is out of the bounds of grid it will return an error
    /// with the type of OutOfGridErr
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let mut grid = Grid::new(2, 2, 1);
    /// grid.mov_to((0, 0), Grid::MoveDirection::Right)); // Result<(), OutOfGridErr>
    /// ```
    pub fn mov_to(
        &mut self,
        index: (i32, i32),
        direction: MoveDirection,
    ) -> Result<(), OutOfGridErr> {
        let (x, y) = index;
        self.check_grid_bounds(index)?;

        let (xx, yy) = match direction {
            MoveDirection::Up => (0, -1),
            MoveDirection::Down => (0, 1),
            MoveDirection::Left => (-1, 0),
            MoveDirection::Right => (1, 0),
        };

        let dest = (x + xx, y + yy);
        self.check_grid_bounds(dest)?;

        let prev = self.get_mut(index).unwrap().clone();
        self.set(index, &self.initial_value.clone())?;
        self.set(dest, &prev)?;

        Ok(())
    }

    /// Get the size of grid based on cells length
    ///
    /// For instance a 10x10 grid will return the size of 100
    ///
    /// ```.rust
    /// use DasGrid::Grid;
    /// let grid = Grid::new(2, 2, 1);
    /// grid.size(); // Equals 4
    /// ```
    pub fn size(&self) -> usize {
        self.cells.len()
    }

    /// The width of the grid
    pub fn width(&self) -> i32 {
        self.width
    }

    /// The height of the grid
    pub fn height(&self) -> i32 {
        self.height
    }

    /// Returns the grid as a tuple of (x, y)
    ///
    /// ```.rust
    /// let grid = Grid::new(2, 2, 1);
    /// for (x, y) in grid.enumerate() {
    ///     println!("x {} y {}", x, y);
    /// }
    /// ```
    pub fn enumerate(&self) -> Vec<(i32, i32)> {
        let mut x = 0;
        let mut y = 0;
        self.cells
            .iter()
            .enumerate()
            .map(|(idx, _)| {
                if idx as i32 % self.width() == 0 && idx > 1 {
                    x = 0;
                    y += 1;
                }
                let res = (x, y);
                x += 1;
                res
            })
            .collect::<Vec<_>>()
    }
}

impl<'a, T: Copy + Clone> IntoIterator for &'a DasGrid<T> {
    type Item = &'a T;
    type IntoIter = std::slice::Iter<'a, T>;
    fn into_iter(self) -> Self::IntoIter {
        self.cells.iter()
    }
}

impl<'a, T: Copy + Clone> IntoIterator for &'a mut DasGrid<T> {
    type Item = &'a mut T;
    type IntoIter = std::slice::IterMut<'a, T>;
    fn into_iter(self) -> Self::IntoIter {
        self.cells.iter_mut()
    }
}

impl<T: Copy + Clone> fmt::Display for DasGrid<T> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "Grid {{ width: {}, height: {}, cells: [...] }}",
            self.width, self.height
        )
    }
}

impl<T: Copy + Clone + Display> fmt::Debug for DasGrid<T> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        let mut cell_str = String::new();

        let mut pos = (0, 0);
        for (idx, cell) in self.cells.iter().enumerate() {
            if idx as i32 % self.width == 0 && idx > 0 {
                pos.0 = 0;
                pos.1 += 1;
                cell_str += "\n";
            }
            cell_str.push_str(&format!("\t{:3} (x: {} y: {})", cell, pos.0, pos.1));
            pos.0 += 1
        }

        write!(
            f,
            "Grid {{ width: {}, height: {}, cells: [\n{}\n] }}",
            self.width, self.height, cell_str,
        )
    }
}

impl<T: Copy + Clone> Index<(i32, i32)> for DasGrid<T> {
    type Output = T;
    fn index(&self, index: (i32, i32)) -> &T {
        self.get(index).unwrap()
    }
}

impl<T: Copy + Clone> IndexMut<(i32, i32)> for DasGrid<T> {
    fn index_mut(&mut self, index: (i32, i32)) -> &mut T {
        self.get_mut(index).unwrap()
    }
}

#[cfg(test)]
#[path = "./lib_test.rs"]
mod lib_test;