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//! Defines how rules can process and mutate Lua nodes.
mod evaluator;
#[cfg(test)]
mod node_counter;
mod node_processor;
pub mod processors;
mod scope_visitor;
mod visitors;
pub use evaluator::*;
#[cfg(test)]
pub use node_counter::NodeCounter;
pub use node_processor::NodeProcessor;
pub use scope_visitor::{Scope, ScopeVisitor};
pub use visitors::{DefaultVisitor, NodeVisitor};