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//! Defines how rules can process and mutate Lua nodes. mod evaluator; #[cfg(test)] mod node_counter; mod node_processor; pub mod processors; mod scope_visitor; mod visitors; pub use evaluator::*; #[cfg(test)] pub use node_counter::NodeCounter; pub use node_processor::NodeProcessor; pub use scope_visitor::{Scope, ScopeVisitor}; pub use visitors::{DefaultVisitor, NodeVisitor};