Trait dae_parser::geom::VertexLoad [−][src]
pub trait VertexLoad<'a, C: ?Sized = ()>: Clone {
fn position(ctx: &C, reader: &SourceReader<'a, XYZ>, index: u32) -> Self;
fn add_normal(
&mut self,
ctx: &C,
reader: &SourceReader<'a, XYZ>,
index: u32
);
fn add_texcoord(
&mut self,
ctx: &C,
reader: &SourceReader<'a, ST>,
index: u32,
set: Option<u32>
);
}Expand description
A trait, to be implemented by user types, to describe how to construct a vertex object
from the stored data.
The context C is an arbitrary type that can be used for getting
(or modifying, with interior mutability) additional data to create the object.
Required methods
Construct a new vertex using only position data.
The position index is provided as is, but the intended use is to call reader.get(i)
and use the resulting [f32; 3] as the position.
fn add_normal(&mut self, ctx: &C, reader: &SourceReader<'a, XYZ>, index: u32)
fn add_normal(&mut self, ctx: &C, reader: &SourceReader<'a, XYZ>, index: u32)
Add normal data to a vertex.
The position index is provided as is, but the intended use is to call reader.get(i)
and use the resulting [f32; 3] as the normal.
fn add_texcoord(
&mut self,
ctx: &C,
reader: &SourceReader<'a, ST>,
index: u32,
set: Option<u32>
)
fn add_texcoord(
&mut self,
ctx: &C,
reader: &SourceReader<'a, ST>,
index: u32,
set: Option<u32>
)
Add texture coordinate data to a vertex.
The position index is provided as is, but the intended use is to call reader.get(i)
and use the resulting [f32; 2] as the u-v data.