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use crate::*;
#[cfg(feature = "nalgebra")]
use nalgebra::Matrix4;
#[derive(Clone, Default, Debug)]
pub struct Scene {
pub instance_physics_scene: Vec<Instance<PhysicsScene>>,
pub instance_visual_scene: Option<Instance<VisualScene>>,
pub extra: Vec<Extra>,
}
impl XNode for Scene {
const NAME: &'static str = "scene";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(Scene {
instance_physics_scene: Instance::parse_list(&mut it)?,
instance_visual_scene: Instance::parse_opt(&mut it)?,
extra: Extra::parse_many(it)?,
})
}
}
#[derive(Clone, Debug)]
pub struct VisualScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub nodes: Vec<Node>,
pub evaluate_scene: Vec<EvaluateScene>,
pub extra: Vec<Extra>,
}
impl HasId for VisualScene {
fn id(&self) -> Option<&str> {
self.id.as_deref()
}
}
impl XNode for VisualScene {
const NAME: &'static str = "visual_scene";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(VisualScene {
id: element.attr("id").map(Into::into),
name: element.attr("name").map(Into::into),
asset: Asset::parse_opt_box(&mut it)?,
nodes: Node::parse_list_n::<1>(&mut it)?,
evaluate_scene: EvaluateScene::parse_list(&mut it)?,
extra: Extra::parse_many(it)?,
})
}
}
#[derive(Clone, Debug)]
pub struct Node {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub transforms: Vec<Transform>,
pub instance_camera: Vec<Instance<Camera>>,
pub instance_controller: Vec<Instance<Controller>>,
pub instance_geometry: Vec<Instance<Geometry>>,
pub instance_light: Vec<Instance<Light>>,
pub instance_node: Vec<Instance<Node>>,
pub children: Vec<Node>,
pub extra: Vec<Extra>,
}
impl HasId for Node {
fn id(&self) -> Option<&str> {
self.id.as_deref()
}
}
impl XNode for Node {
const NAME: &'static str = "node";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(Node {
id: element.attr("id").map(Into::into),
name: element.attr("name").map(Into::into),
asset: Asset::parse_opt_box(&mut it)?,
transforms: parse_list_many(&mut it, Transform::parse)?,
instance_camera: Instance::parse_list(&mut it)?,
instance_controller: Instance::parse_list(&mut it)?,
instance_geometry: Instance::parse_list(&mut it)?,
instance_light: Instance::parse_list(&mut it)?,
instance_node: Instance::parse_list(&mut it)?,
children: Node::parse_list(&mut it)?,
extra: Extra::parse_many(it)?,
})
}
}
#[cfg(feature = "nalgebra")]
impl Node {
pub fn prepend_transforms(&self, mat: &mut Matrix4<f32>) {
for t in &self.transforms {
t.prepend_to_matrix(mat)
}
}
pub fn append_transforms(&self, mat: &mut Matrix4<f32>) {
for t in self.transforms.iter().rev() {
t.append_to_matrix(mat)
}
}
pub fn transform_as_matrix(&self) -> Matrix4<f32> {
let mut mat = Matrix4::identity();
self.prepend_transforms(&mut mat);
mat
}
}
#[derive(Clone, Debug)]
pub struct EvaluateScene {
pub name: Option<String>,
pub render: Vec<Render>,
}
impl XNode for EvaluateScene {
const NAME: &'static str = "evaluate_scene";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
let res = EvaluateScene {
name: element.attr("name").map(Into::into),
render: Render::parse_list_n::<1>(&mut it)?,
};
finish(res, it)
}
}