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use crate::*;
/// Declares the storage for the graphical representation of an object.
#[derive(Clone, Debug)]
pub struct Image {
/// A text string containing the unique identifier of the element.
pub id: Option<String>,
/// The text string name of this element.
pub name: Option<String>,
/// A text string value that indicates the image format.
/// It describes the encoding of the image in [`ImageSource::Data`]
/// or the format of the image referenced by [`ImageSource::InitFrom`]
/// if it is in a nonstandard format that cannot be identified by its file extension.
/// For example, if [`ImageSource::Data`] in a COLLADA document
/// contains the digital contents of a JPEG file, then set this attribute to "JPG".
pub format: Option<String>,
/// An integer value that indicates the height of the image in pixels.
/// A value of 0 means the value is omitted.
pub height: u32,
/// An integer value that indicates the width of the image in pixels.
/// A value of 0 means the value is omitted.
pub width: u32,
/// An integer value that indicates the depth of the image in pixels.
/// A 2-D image has a depth of 1, which is the default.
pub depth: u32,
/// Asset management information about this element.
pub asset: Option<Box<Asset>>,
/// This specifies either embedded image data or an external image file.
pub source: ImageSource,
/// Provides arbitrary additional information about this element.
pub extra: Vec<Extra>,
}
impl HasId for Image {
fn id(&self) -> Option<&str> {
self.id.as_deref()
}
}
impl XNode for Image {
const NAME: &'static str = "image";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(Image {
id: element.attr("id").map(Into::into),
name: element.attr("name").map(Into::into),
format: element.attr("format").map(Into::into),
height: parse_attr(element.attr("height"))?.unwrap_or(0),
width: parse_attr(element.attr("width"))?.unwrap_or(0),
depth: parse_attr(element.attr("depth"))?.unwrap_or(1),
asset: Asset::parse_opt_box(&mut it)?,
source: parse_one_many(&mut it, ImageSource::parse)?,
extra: Extra::parse_many(it)?,
})
}
}
/// An [`Image`] or [`NewParam`] element.
#[derive(Clone, Debug)]
pub enum ImageParam {
/// A [`NewParam`] element.
NewParam(NewParam),
/// An [`Image`] element.
Image(Image),
}
impl ImageParam {
pub(crate) fn parse_list(it: &mut ElementIter<'_>) -> Result<Vec<Self>> {
parse_list_many(it, |e| {
Ok(Some(match e.name() {
Image::NAME => Self::Image(Image::parse(e)?),
NewParam::NAME => Self::NewParam(NewParam::parse(e)?),
_ => return Ok(None),
}))
})
}
}
fn parse_hex_array(s: &str) -> Box<[u8]> {
let mut out = vec![];
let mut hi = 0;
let mut odd = false;
for c in s.bytes() {
let c = match c {
b'0'..=b'9' => c - b'0',
b'a'..=b'f' => c - b'a' + 10,
b'A'..=b'F' => c - b'A' + 10,
_ => continue,
};
if odd {
out.push(hi << 4 | c)
} else {
hi = c
}
odd = !odd
}
out.into()
}
/// A specification of the source of data for an image.
#[derive(Clone, Debug)]
pub enum ImageSource {
/// The data is provided directly as a byte buffer.
Data(Box<[u8]>),
/// A URI that specifies an external image file.
InitFrom(Url),
}
impl ImageSource {
/// Parse an [`ImageSource`] from an XML element.
pub fn parse(element: &Element) -> Result<Option<Self>> {
Ok(Some(match element.name() {
"data" => {
let s = get_text(element).ok_or("expected text element")?;
ImageSource::Data(parse_hex_array(s))
}
"init_from" => ImageSource::InitFrom(parse_elem(element)?),
_ => return Ok(None),
}))
}
}
/// Declares a two-dimensional texture sampler.
#[derive(Clone, Debug)]
pub struct Sampler2D {
/// A name, which is the `sid` of a [`Surface`].
/// A `Sampler*` is a definition of how a shader will resolve a
/// color out of a [`Surface`]. `source` identifies the [`Surface`] to read.
pub source: String,
/// Wrap mode in the first texture coordinate.
pub wrap_s: WrapMode,
/// Wrap mode in the second texture coordinate.
pub wrap_t: WrapMode,
/// Texture minimization. Applying a texture to a primitive
/// implies a mapping from texture image space to framebuffer image space.
/// In general, this mapping involves a reconstruction of the sampled texture image,
/// followed by a homogeneous warping implied by the mapping to framebuffer space,
/// then a filtering, followed finally by a resampling of the filtered, warped,
/// reconstructed image before applying it to a fragment.
pub min_filter: SamplerFilter,
/// Texture magnification. Enumerated type
/// fx_sampler_filter_common. When gamma indicates
/// magnification, this value determines how the texture value is
/// obtained.
pub mag_filter: SamplerFilter,
/// MIPmap filter.
pub mip_filter: SamplerFilter,
/// When reading past the edge of the texture address space
/// based on the wrap modes involving clamps, this color takes
/// over. Type `fx_color_common` (four floating-point numbers in RGBA order).
pub border_color: Option<Box<[f32; 4]>>,
/// The maximum number of progressive levels that the sampler will evaluate.
pub mipmap_max_level: u8,
/// Biases the gamma (level of detail parameter) that is used by the sampler
/// to evaluate the MIPmap chain.
pub mipmap_bias: f32,
/// Provides arbitrary additional information about this element.
pub extra: Vec<Extra>,
}
impl XNode for Sampler2D {
const NAME: &'static str = "sampler2D";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(Sampler2D {
source: parse_one("source", &mut it, parse_text)?,
wrap_s: parse_opt("wrap_s", &mut it, parse_elem)?.unwrap_or_default(),
wrap_t: parse_opt("wrap_t", &mut it, parse_elem)?.unwrap_or_default(),
min_filter: parse_opt("minfilter", &mut it, parse_elem)?.unwrap_or_default(),
mag_filter: parse_opt("magfilter", &mut it, parse_elem)?.unwrap_or_default(),
mip_filter: parse_opt("mipfilter", &mut it, parse_elem)?.unwrap_or_default(),
border_color: parse_opt("border_color", &mut it, parse_array_n)?,
mipmap_max_level: parse_opt("mipmap_maxlevel", &mut it, parse_elem)?.unwrap_or(0),
mipmap_bias: parse_opt("mipmap_bias", &mut it, parse_elem)?.unwrap_or(0.),
extra: Extra::parse_many(it)?,
})
}
}
/// Wrap modes that affect the interpretation of `s`, `t`, and `p` texture coordinates in `Sampler*`
/// elements.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum WrapMode {
/// OpenGL symbol `GL_REPEAT`.
/// Ignores the integer part of texture coordinates, using only the fractional part.
Wrap,
/// OpenGL symbol `GL_MIRRORED_REPEAT`.
/// First mirrors the texture coordinate.
/// The mirrored coordinate is then clamped as described for [`Clamp`](WrapMode::Clamp).
Mirror,
/// OpenGL symbol `GL_CLAMP_TO_EDGE`.
/// Clamps texture coordinates at all mipmap levels such
/// that the texture filter never samples a border texel.
/// *Note*: `GL_CLAMP` takes any texels beyond the
/// sampling border and substitutes those texels with
/// the border color. So `CLAMP_TO_EDGE` is more
/// appropriate. This also works much better with
/// OpenGL ES where the `GL_CLAMP` symbol was
/// removed from the OpenGL ES specification.
Clamp,
/// OpenGL symbol `GL_CLAMP_TO_BORDER`.
/// Clamps texture coordinates at all MIPmaps such that
/// the texture filter always samples border texels for
/// fragments whose corresponding texture coordinate
/// is sufficiently far outside the range [0, 1].
Border,
/// The defined behavior for `None` is consistent with
/// decal texturing where the border is black. Mapping
/// this calculation to `GL_CLAMP_TO_BORDER` is the best approximation of this.
None,
}
impl Default for WrapMode {
fn default() -> Self {
Self::Wrap
}
}
impl FromStr for WrapMode {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"WRAP" => Ok(Self::Wrap),
"MIRROR" => Ok(Self::Mirror),
"CLAMP" => Ok(Self::Clamp),
"BORDER" => Ok(Self::Border),
"NONE" => Ok(Self::None),
_ => Err(()),
}
}
}
/// (Undocumented?) Enumerated type `fx_sampler_filter_common` from COLLADA spec.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[allow(missing_docs)]
pub enum SamplerFilter {
None,
Nearest,
Linear,
NearestMipmapNearest,
LinearMipmapNearest,
NearestMipmapLinear,
LinearMipmapLinear,
}
impl Default for SamplerFilter {
fn default() -> Self {
Self::None
}
}
impl FromStr for SamplerFilter {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"NONE" => Ok(Self::None),
"NEAREST" => Ok(Self::Nearest),
"LINEAR" => Ok(Self::Linear),
"NEAREST_MIPMAP_NEAREST" => Ok(Self::NearestMipmapNearest),
"LINEAR_MIPMAP_NEAREST" => Ok(Self::LinearMipmapNearest),
"NEAREST_MIPMAP_LINEAR" => Ok(Self::NearestMipmapLinear),
"LINEAR_MIPMAP_LINEAR" => Ok(Self::LinearMipmapLinear),
_ => Err(()),
}
}
}
/// Declares a resource that can be used both as the source for
/// texture samples and as the target of a rendering pass.
#[derive(Clone, Debug)]
pub struct Surface {
/// An initialization option for this surface.
pub init: SurfaceInit,
/// Contains a string representing the texel format for this surface.
/// If this element is not specified or understood by the application,
/// then the application will attempt to use `format_hint` if it is provided;
/// otherwise, it should use a common format linear `R8G8B8A8`.
pub format: Option<String>,
/// An application uses `format_hint` if `format` does not exist or
/// is not understood by the application and `format_hint` exists.
/// This element describes the important features intended by the author
/// so that the application can pick a format that best represents what the author wanted.
pub format_hint: Option<Box<FormatHint>>,
/// Contains three integer values. If specified, the surface is
/// sized to these exact dimensions in texels. Surfaces of
/// type `1D` and `CUBE` use only the first value. Surfaces of
/// type `2D` and `RECT` use only the first two values,
/// representing width and then height. Type `3D` uses all
/// three values, representing width, height, and depth.
/// Invalid if `viewport_ratio` is used.
pub size: Option<Box<[u32; 3]>>,
/// Contains two floating-point values representing width and then height.
/// If specified, the surface is sized to a dimension
/// based on these ratios of the viewport's (backbuffer's) dimensions.
/// For example, `viewport_ratio = Some([0.5, 2])`
/// scales the surface’s width to half the viewport’s width
/// and its height to twice the viewport’s height.
/// This element is valid only for surfaces of type `2D` or `RECT`.
/// Invalid if `size` is used.
pub viewport_ratio: Option<Box<[f32; 2]>>,
/// Contains the number of MIP levels in the surface. A value
/// of 0 assumes that all MIP levels exist until a dimension
/// becomes 1 texel. To create a surface that has only one
/// level of MIP maps (`mip` = 0), set this to 1.
pub mip_levels: u32,
/// If false and not all subsurfaces are
/// initialized because you have not provided MIP-map
/// levels, the generated surface will have profile- and
///
/// platform-specific behavior. If true, the application is
/// responsible for initializing the remainder of the
/// subsurfaces; this is typically done through a graphics API
/// render state or function that does this automatically, such
/// as `glGenerateMipmap()`.
pub mipmap_generate: bool,
/// Provides arbitrary additional information about this element.
pub extra: Vec<Extra>,
}
impl XNode for Surface {
const NAME: &'static str = "surface";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
let res = Surface {
init: parse_one_many(&mut it, SurfaceInit::parse)?,
format: parse_opt("format", &mut it, parse_text)?,
format_hint: FormatHint::parse_opt_box(&mut it)?,
size: parse_opt("size", &mut it, parse_array_n)?,
viewport_ratio: parse_opt("viewport_ratio", &mut it, parse_array_n)?,
mip_levels: parse_opt("mip_levels", &mut it, parse_elem)?.unwrap_or(0),
mipmap_generate: parse_opt("mipmap_generate", &mut it, parse_elem)?.unwrap_or(false),
extra: Extra::parse_many(it)?,
};
if res.size.is_some() && res.viewport_ratio.is_some() {
return Err("size and viewport_ratio cannot be used together".into());
}
Ok(res)
}
}
/// This element describes the important features intended by the author so that the
/// application can pick a format that best represents what the author wanted.
#[derive(Clone, Debug)]
pub struct FormatHint {
/// The per-texel layout of the format.
pub channels: SurfaceChannels,
/// The range of texel channel values.
pub range: SurfaceRange,
/// The precision of the texel channel value.
pub precision: SurfacePrecision,
/// Additional hints about data relationships and other
/// things to help an application pick the best format.
pub options: Vec<SurfaceOption>,
/// Provides arbitrary additional information about this element.
pub extra: Vec<Extra>,
}
impl XNode for FormatHint {
const NAME: &'static str = "format_hint";
fn parse(element: &Element) -> Result<Self> {
debug_assert_eq!(element.name(), Self::NAME);
let mut it = element.children().peekable();
Ok(FormatHint {
channels: parse_one("channels", &mut it, parse_elem)?,
range: parse_one("range", &mut it, parse_elem)?,
precision: parse_one("precision", &mut it, parse_elem)?,
options: parse_list("option", &mut it, parse_elem)?,
extra: Extra::parse_many(it)?,
})
}
}
/// A [`Surface`] initialization option, which specifies
/// whether to initialize the surface and how to do so.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceInit {
/// This surface is intended to be initialized later externally by a [`EffectSetParam`] element.
/// If it is used before being initialized, there is profile- and platform-specific behavior.
/// Most elements on the [`Surface`] element that contains this will be ignored,
/// including [`mip_levels`](Surface::mip_levels), [`mipmap_generate`](Surface::mipmap_generate),
/// [`size`](Surface::size), [`viewport_ratio`](Surface::viewport_ratio),
/// and [`format`](Surface::format).
Null,
/// Initializes this surface as a target for depth, stencil, or color. It does not need image
/// data. If this element is used, [`mipmap_generate`](Surface::mipmap_generate) is ignored.
Target,
// Cube(InitCube),
// Volume(InitVolume),
// Planar(InitPlanar),
/// Contains a reference to a 1D or 2D image. Initializes the surface one subsurface at
/// a time by specifying combinations of `mip`, `face`, and `slice` that make sense for a
/// particular surface type. Each subsurface is initialized by a common 1-D or 2-D
/// image, not a complex compound image such as DDS. If not all subsurfaces are
/// initialized, the surface is invalid and will result in profile- and platform-specific
/// behavior unless [`mipmap_generate`](Surface::mipmap_generate) is responsible for
/// initializing the remaining subsurfaces.
/// All attributes are optional:
/// • mip: An xs:unsignedInt that specifies the MIP level. The default is 0.
/// • slice: An xs:unsignedInt that specifies which 2D layer within a
/// volume to initialize. There are anywhere from 0 to n slices in a volume,
/// where n is the volume’s depth slice. This attribute is used in combination
/// with mip because a volume might have MIPmaps The default is 0.
/// • face: An enumerated value of type fx_surface_face_enum that
/// specifies which surface of a cube to initialize from the specified image.
/// This attribute is used in combination with mip because a cubemap might
/// have MIPmaps. The default is POSITIVE_
From {
/// The MIP level.
mip: u32,
/// Which 2D layer within a volume to initialize.
/// There are anywhere from 0 to `n` slices in a volume,
/// where `n` is the volume’s depth slice.
/// This attribute is used in combination with `mip` because a volume might have MIPmaps.
slice: u32,
/// Which surface of a cube to initialize from the specified image.
/// This attribute is used in combination with `mip` because a cubemap might
/// have MIPmaps.
face: SurfaceFace,
},
}
impl SurfaceInit {
/// Parse a [`SurfaceInit`] from an XML element.
pub fn parse(element: &Element) -> Result<Option<Self>> {
Ok(Some(match element.name() {
"init_as_null" => Self::Null,
"init_as_target" => Self::Target,
"init_cube" | "init_volume" | "init_planar" => unimplemented!(),
"init_from" => Self::From {
mip: parse_attr(element.attr("mip"))?.unwrap_or(0),
slice: parse_attr(element.attr("slice"))?.unwrap_or(0),
face: parse_attr(element.attr("face"))?.unwrap_or_default(),
},
_ => return Ok(None),
}))
}
}
/// Specifies a surface on a cube.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceFace {
/// The `+x` face
PosX,
/// The `-x` face
NegX,
/// The `+y` face
PosY,
/// The `-y` face
NegY,
/// The `+z` face
PosZ,
/// The `-z` face
NegZ,
}
impl Default for SurfaceFace {
fn default() -> Self {
Self::PosX
}
}
impl FromStr for SurfaceFace {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"POSITIVE_X" => Ok(Self::PosX),
"NEGATIVE_X" => Ok(Self::NegX),
"POSITIVE_Y" => Ok(Self::PosY),
"NEGATIVE_Y" => Ok(Self::NegY),
"POSITIVE_Z" => Ok(Self::PosZ),
"NEGATIVE_Z" => Ok(Self::NegZ),
_ => Err(()),
}
}
}
/// The per-texel layout of the format.
/// The length of the enumeration string indicates how many channels there are
/// and each letter represents the name of a channel. There are typically 1 to 4 channels.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceChannels {
/// Red/Green/Blue color map.
RGB,
/// Red/Green/Blue/Alpha map, often used for color and transparency
/// or other things packed into channel A, such as specular power.
RGBA,
/// Luminance map, often used for light mapping.
L,
/// Luminance/Alpha map, often used for light mapping.
LA,
/// Depth map, often used for displacement, parallax, relief, or shadow mapping.
D,
/// Typically used for normal maps or three-component displacement maps.
XYZ,
/// Typically used for normal maps, where `W` is the depth for relief or parallax mapping.
XYZW,
}
impl FromStr for SurfaceChannels {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"RGB" => Ok(Self::RGB),
"RGBA" => Ok(Self::RGBA),
"L" => Ok(Self::L),
"LA" => Ok(Self::LA),
"D" => Ok(Self::D),
"XYZ" => Ok(Self::XYZ),
"XYZW" => Ok(Self::XYZW),
_ => Err(()),
}
}
}
/// The range of texel channel values. Each channel represents a range of values.
/// Some example ranges are signed or unsigned integers, or
/// are within a clamped range such as 0.0f to 1.0f, or are a
/// high dynamic range via floating point.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceRange {
/// Format represents a decimal value that remains within the -1 to 1 range.
/// Implementation could be integer, fixed-point, or float.
SNorm,
/// Format represents a decimal value that remains within the 0 to 1 range.
/// Implementation could be integer, fixed-point, or float.
UNorm,
/// Format represents signed integer numbers;
/// for example, 8 bits can represent -128 to 127.
SInt,
/// Format represents unsigned integer numbers.
/// For example, 8 bits can represent 0 to 255.
UInt,
/// Format should support full floating-point ranges typically used for high dynamic range.
Float,
}
impl FromStr for SurfaceRange {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"SNORM" => Ok(Self::SNorm),
"UNORM" => Ok(Self::UNorm),
"SINT" => Ok(Self::SInt),
"UINT" => Ok(Self::UInt),
"FLOAT" => Ok(Self::Float),
_ => Err(()),
}
}
}
/// The precision of the texel channel value.
///
/// Each channel of the texel has a precision. Typically, channels have the same precision. An
/// exact format may lower the precision of an individual channel
/// but applying a higher precision by linking the channels may still convey the same information.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfacePrecision {
/// For integers, this typically represents 8 bits.
/// For floats, typically 16 bits.
Low,
/// For integers, this typically represents 8 to 24
/// bits. For floats, typically 16 to 32 bits.
Mid,
/// For integers, this typically represents 16 to
/// 32 bits. For floats, typically 24 to 32 bits.
High,
}
impl FromStr for SurfacePrecision {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"LOW" => Ok(Self::Low),
"MID" => Ok(Self::Mid),
"HIGH" => Ok(Self::High),
_ => Err(()),
}
}
}
/// Contains additional hints about data relationships and other
/// things to help an application pick the best format.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SurfaceOption {
/// Colors are stored with respect
/// to the sRGB 2.2 gamma curve rather than linear.
SrgbGamma,
/// The texel’s XYZ/RGB should be
/// normalized such as in a normal map.
Normalized3,
/// The texel’s XYZW/RGBA should
/// be normalized such as in a normal map.
Normalized4,
/// The surface may use run-time compression.
/// Consider the best compression based on desired [`SurfaceChannels`],
/// [`SurfaceRange`], [`SurfacePrecision`], and [`SurfaceOption`]s.
Compressible,
}
impl FromStr for SurfaceOption {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"SRGB_GAMMA" => Ok(Self::SrgbGamma),
"NORMALIZED3" => Ok(Self::Normalized3),
"NORMALIZED4" => Ok(Self::Normalized4),
"COMPRESSABLE" => Ok(Self::Compressible),
_ => Err(()),
}
}
}