pub struct World { /* private fields */ }Implementations§
Source§impl World
impl World
pub fn spawn_entity(&mut self) -> Id
pub fn spawn_child_entity(&mut self, parent_id: Id) -> Option<Id>
pub fn spawn_child_mesh(&mut self, parent_component_id: Id, child: Mesh)
pub fn spawn_component<T>(&mut self, entity_id: Id, component: T)where
T: Component,
pub fn spawn_components<T>(&mut self, entity_id: Id, amount: u32, component: T)
pub fn get_entity_component<T, R>(
&self,
entity_id: Id,
closure: impl FnOnce(&T) -> R,
) -> Option<R>where
T: Component,
pub fn get_entity_components<T, R>(
&self,
entity_id: Id,
closure: impl Fn(&T) -> R,
) -> Option<Vec<R>>where
T: Component,
pub fn get_entity_mut_component<T, R>(
&mut self,
entity_id: Id,
closure: impl FnOnce(&mut T) -> R,
) -> Option<R>where
T: Component,
pub fn get_entity_mut_components<T, R>(
&mut self,
entity_id: Id,
closure: impl Fn(&mut T) -> R,
) -> Option<Vec<R>>where
T: Component,
pub fn get_entity_component_id<T>(&self, entity_id: Id) -> Option<Id>where
T: Component,
pub fn remove_entity(&mut self, id: Id)
pub fn remove_component<T>(&mut self, entity_id: Id)where
T: Component,
pub fn remove_components<T>(&mut self, entity_id: Id)where
T: Component,
pub fn get_state(&self, closure: impl FnOnce(State))
pub fn set_state(&mut self, new_state: State)
pub fn update_mesh_component(&mut self, component_id: Id)
Auto Trait Implementations§
impl Freeze for World
impl !RefUnwindSafe for World
impl !Send for World
impl !Sync for World
impl Unpin for World
impl !UnwindSafe for World
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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