Struct d3d12::HeapProperties
source · [−]#[repr(transparent)]pub struct HeapProperties(pub D3D12_HEAP_PROPERTIES);
Tuple Fields
0: D3D12_HEAP_PROPERTIES
Implementations
sourceimpl HeapProperties
impl HeapProperties
pub fn new(
heap_type: HeapType,
cpu_page_property: CpuPageProperty,
memory_pool_preference: MemoryPool,
creation_node_mask: u32,
visible_node_mask: u32
) -> Self
Auto Trait Implementations
impl RefUnwindSafe for HeapProperties
impl Send for HeapProperties
impl Sync for HeapProperties
impl Unpin for HeapProperties
impl UnwindSafe for HeapProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more