[][src]Type Definition d3d12::Resource

type Resource = WeakPtr<ID3D12Resource>;

Methods

impl Resource[src]

pub fn map(
    &self,
    subresource: Subresource,
    read_range: Option<Range<usize>>
) -> D3DResult<*mut ()>
[src]

pub fn unmap(&self, subresource: Subresource, write_range: Option<Range<usize>>)[src]

pub fn gpu_virtual_address(&self) -> u64[src]