[][src]Type Definition d3d12::Fence

type Fence = WeakPtr<ID3D12Fence>;

Methods

impl Fence[src]

pub fn set_event_on_completion(&self, event: Event, value: u64) -> HRESULT[src]

pub fn get_value(&self) -> u64[src]

pub fn signal(&self, value: u64) -> HRESULT[src]